Crowfall

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Vitality

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I have the most experience with this type of gameplay in the original Planetside. *Which is how I'm thinking about crowfall right now

Yeah terrain destruction fucks up choke points sometimes, but it can also create chokes and the devs have stated that defensible positions will remain defensibile in regards to terrain destruciton:

Posted Today, 01:33 AM

There's a lot of things we could do to make digging under castle walls a very difficult but rewarding endeavor.

We want to give you all the tools to do some really interesting, tactical efforts but we need to ensure at the same time that a castle clearly offers a defend-able position (If it was easy to knock down walls or dig under them, then a castle isn't really a defensive point - is it?)

Lots of possibilities here! Very exciting stuff.


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But, the fact remains clear that in cases of punishable FF choke points become primary battle focuses, big or small. Bridges or Stairwells.

Anyone who's anyone remembers bridge stalls in Planetside. Those that remember the original have an immense disdain for the current Planetside 2 iteration where each base is not very easily defendable due to the lack of chokes and amount of entry paths.

Bases flip like POGS on playground cement in that game. Yuck.
 

Draegan_sl

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That was the last PVP game I can remember having decent fun in PVP wise. I loved running circles protecting xp farm spots. None of this instanced PVP zones.

In my opinion, pvp games need both PVE and PVP to succeed. You need to build shit and protect it and care about it so when you lose it you get those feels and when you protect and win, you appreciate it even more. Both GW2 and ESO were fun for short bursts but ultimately I never really cared about the outcome, victories were hollow.
 

Draegan_sl

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I have the most experience with this type of gameplay in the original Planetside. *Which is how I'm thinking about crowfall right now

Yeah terrain destruction fucks up choke points sometimes, but it can also create chokes and the devs have stated that defensible positions will remain defensibile in regards to terrain destruciton:

Posted Today, 01:33 AM

There's a lot of things we could do to make digging under castle walls a very difficult but rewarding endeavor.

We want to give you all the tools to do some really interesting, tactical efforts but we need to ensure at the same time that a castle clearly offers a defend-able position (If it was easy to knock down walls or dig under them, then a castle isn't really a defensive point - is it?)

Lots of possibilities here! Very exciting stuff.


---

But, the fact remains clear that in cases of punishable FF choke points become primary battle focuses, big or small. Bridges or Stairwells.

Anyone who's anyone remembers bridge stalls in Planetside. Those that remember the original have an immense disdain for the current Planetside 2 iteration where each base is not very easily defendable due to the lack of chokes and amount of entry paths.

Bases flip like POGS on playground cement in that game. Yuck.
That's where we'll see how good their procedural generated land masses and static art assets are.
 

Ryanz

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I covered this point in a couple of my posts already my man.
Wow dude I already deleted the comment, way to call me out maaaan!
wink.png
 

mkopec

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Im sure destroying terrain will not be made to be so easy. That just defies any logic of having choke points in the first place, does it not?
 

Vitality

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Im sure destroying terrain will not be made to be so easy. That just defies any logic of having choke points in the first place, does it not?
You're saying that now, but when Tuco and his band of boyz come and create a huge ass wall of summoned rocks around your forces you'll sing a different tune.

And yes summoning terrain was mentioned by the devs.
 

mkopec

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So this will become a game of who can summon the most fucking rocks? Im sure there will be some semblance of balance in the system.
 

Vitality

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So this will become a game of who can summon the most fucking rocks? Im sure there will be some semblance of balance in the system.
The game would suck dick if there wasn't balance to terrain generation/destruction. I mean if someone could just spam rocks on you that'd be pretty stupid.

But if an entire army had 10 minute cooldowns of summon boulder, I'd imagine it would allow for some pretty strategic usage.

You better bet I'm going to be the dumb fuck that meteors a hole under you and covers it with a rock.
 

Tuco

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Those of us who played Minecraft know what people can do if they get their hands on a lot of obsidian. For those that don't, obsidian takes a ton of time to destroy and damages your pickaxe. If you go to someone's yard and drop 50 obsidian in it, that obsidian is now a permanent fixture to their home.

To a minor degree AA has this in that you can freeform build your castle via 50 towers/wall segments, but if you really want to be defensible you can build defense houses all around your castle. The downside is that you need to pay a bunch of taxes on these houses that are essentially useless. What the houses end up doing is completely nullifying the enemies' ability to use siege cannons/trebs to hit the walls (the houses are indestructible). On Kyrios we're the only guild who does this even though we have the strongest force on the server and have nearly no risk of being defeated in a castle siege (It's extremely favorable to defenders). Why? Because fuck you that's why. We're hoping they fix the siege mechanics to make it more balanced, we still haven't had anyone seriously attempt a siege and it'd be a shame if it never happened =\
 

Tuco

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The game would suck dick if there wasn't balance to terrain generation/destruction. I mean if someone could just spam rocks on you that'd be pretty stupid.

But if an entire army had 10 minute cooldowns of summon boulder, I'd imagine it would allow for some pretty strategic usage.

You better bet I'm going to be the dumb fuck that meteors a hole under you and covers it with a rock.
Didn't they say you can't build in combat?
Q: wonder if players will be able to access the Voxel system to build the castles during gameplay, though I'm leaning towards the "I hope not" side of the equation.

A:
Building DURING a siege? That would be absurd! It's unlikely we would allow that.
 

Vitality

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Summoning a rock is a spell they said. I'm not sure if they were just fucking around. But the guy legit said in an ideal scenario you could punch a hole in the ground and launch a guy in the hole and cover it with a rock.

Much like summoning an ice wall or a barrier of some kind.

Spells are a bit different and probably more temporary than building and what not would be. I'm assuming.