Vitality
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I have the most experience with this type of gameplay in the original Planetside. *Which is how I'm thinking about crowfall right now
Yeah terrain destruction fucks up choke points sometimes, but it can also create chokes and the devs have stated that defensible positions will remain defensibile in regards to terrain destruciton:
Posted Today, 01:33 AM
There's a lot of things we could do to make digging under castle walls a very difficult but rewarding endeavor.
We want to give you all the tools to do some really interesting, tactical efforts but we need to ensure at the same time that a castle clearly offers a defend-able position (If it was easy to knock down walls or dig under them, then a castle isn't really a defensive point - is it?)
Lots of possibilities here! Very exciting stuff.
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But, the fact remains clear that in cases of punishable FF choke points become primary battle focuses, big or small. Bridges or Stairwells.
Anyone who's anyone remembers bridge stalls in Planetside. Those that remember the original have an immense disdain for the current Planetside 2 iteration where each base is not very easily defendable due to the lack of chokes and amount of entry paths.
Bases flip like POGS on playground cement in that game. Yuck.
Yeah terrain destruction fucks up choke points sometimes, but it can also create chokes and the devs have stated that defensible positions will remain defensibile in regards to terrain destruciton:
Posted Today, 01:33 AM
There's a lot of things we could do to make digging under castle walls a very difficult but rewarding endeavor.
We want to give you all the tools to do some really interesting, tactical efforts but we need to ensure at the same time that a castle clearly offers a defend-able position (If it was easy to knock down walls or dig under them, then a castle isn't really a defensive point - is it?)
Lots of possibilities here! Very exciting stuff.
---
But, the fact remains clear that in cases of punishable FF choke points become primary battle focuses, big or small. Bridges or Stairwells.
Anyone who's anyone remembers bridge stalls in Planetside. Those that remember the original have an immense disdain for the current Planetside 2 iteration where each base is not very easily defendable due to the lack of chokes and amount of entry paths.
Bases flip like POGS on playground cement in that game. Yuck.