Dark Souls 2

Randin

Trakanon Raider
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*chuckles* naturally, like an hour after I posted that, I go back and give it another go, and clear it in one try. Go figure.

I'd say he was harder than Smelter 2, but at least I could reasonably take down Alonne with magic (playing a sorcerer). After seeing the pitiful damage soul spear did to Smelter, I eventually had to say "fuck it", and go sword and board. Incidentally, after having done everything but the final boss(es) of the base game, Smelter 2 and Alonne were the only bosses to reduce me to actually pulling out a shield.
 

Budos

Golden Knight of the Realm
593
10
*chuckles* naturally, like an hour after I posted that, I go back and give it another go, and clear it in one try. Go figure.

I'd say he was harder than Smelter 2, but at least I could reasonably take down Alonne with magic (playing a sorcerer). After seeing the pitiful damage soul spear did to Smelter, I eventually had to say "fuck it", and go sword and board. Incidentally, after having done everything but the final boss(es) of the base game, Smelter 2 and Alonne were the only bosses to reduce me to actually pulling out a shield.
Yeah, blue smelter = magic smelter. He also tracks a little better on his attacks it seemed like. Alonne was the easiest boss of the DLC I thought, he reminded me a lot of the Sinner fight without the pryomancers.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Yeah Alonne was not that bad, really. Fume was harder, by far. And Magic Smelter was build restrictive for two main reasons: First, he has ludicrous resistances to everything (but merely average Dark Resist) and his attacks (as Budos stated) had more autocorrecting aim in them than the prior version. His passive AoE was not as rape-tastic as the fire version, but between the ridiculous reach he has in the second stage of the fight and the massive damage (especially poise damage) his AE does, you were pretty much left with two choices. Either you do what I did, swapping in Hexes and drag in two fresh NPC phantoms to keep him busy, OR you take a fast raw weapon and shield while slotting nothing but MR gear. The first solution basically was sort of too easy once I figured out his agro tracking sucked balls and I could just sit at max range and spam Dark Balls at him until he fell over. The second approach (which I did try) resulted in me getting close but eventually getting stunlocked by his AE and subsequently raped by his 3 mile long sword swings.

They basically took everything stupid about the Fire Smelter fight (rapes mele without help) and made it worse. Only this time, the summoned NPCs are actually better to have in the fight than another live player. If you are going to fuck mele in the ass with an entire fight then you probably should not jack up all of the resists through the roof, as well. Fume and Alonne at least both brought new wrinkles to the "knight guy with big weapon" fight, but Smelter2.0 was literally a complete copy with the knobs turned up to 11. The entire DLC seemed to be wall to wall monsters with really high resistances, actually. The boss fights in the previous DLC were much better. Having said all of that, I liked Iron King for the dungeon crawl aspects a lot more and really enjoyed exploring the entire area. Still missing one bonfire in Sunken, but like hell if I have any idea where it might be.
 

Lenas

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I killed him with a 2h smelter sword +5 and a single magic resist ring, was doing ~430 damage per swing. Yes his resistances are high but you can kill him with a ladle if you figure out your dodge timing. Dodging is identical to the fire version, you just have to do it a bit later. The only time you have to get away from him (two rolls backwards) is when he does the AOE, which only ever happens after his jumping attack, and only if he doesn't hit you with the jump.

NG+ SL 220
 

Pemulis

Not Woke
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I find both smelter demons easier to dodge by going off the sound rather than the attack animation

Totally unrelated: interesting how much magic attacks of all kinds are so much less effective in the DLCs. You can't just get a summon to tank a boss while you spam lightning spears (over-nerfed) or dark orbs
 

Budos

Golden Knight of the Realm
593
10
Nerfing magic is a cheap way to make things difficult. The lightning spear nerf was a little overboard, I never use it except for Sunlight Spears, which I have 4 casts of with a hexers hood. The melee and damage buff miracles just ended up being 10x more useful.

I always thought dark was missing a good single target nuke, the utility of it was very meh to me.
 

Phazael

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The basic nuke is a pretty solid spell, but you need to have at least 30 in both Int and Fth to get real mileage out of it. I can understand the lightning nerf, as it was drastically better than being a sorcery guy before the nerf (speaking solely as PvE here), but what they did was overboard, at least once you hit the DLC fights. It is more or less their own fault for copy pasting big dude in armor fights all over the original game, who generally have shitty lightning resists. The mele buffs are ok to use, but by the time you have the stats and resources to benefit from them you might as well be just spamming dark storms, anyhow.
 

Needless

Toe Sucker
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Nerfing magic is a cheap way to make things difficult. The lightning spear nerf was a little overboard, I never use it except for Sunlight Spears, which I have 4 casts of with a hexers hood. The melee and damage buff miracles just ended up being 10x more useful.

I always thought dark was missing a good single target nuke, the utility of it was very meh to me.
I think it was a little overnerfed in terms of charges being gutted, but the original design of the lightning spear was a little too good, I think on my faith/hex character I had like 69 charges of that on my bar and 69 of dark orb or something so it was super easy to kill everything without worrying about it getting near me
 

Phazael

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Its all moot, anyhow. Archery is the new Lightning Spam.

One thing that does annoy me greatly, design wise, is how some of the super buffs eat up so many attunement slots. If all you wanted to be was paladin dude with some combat buffs, you are still stuck with limited charges and having to have a substantial investment in both Faith and Attunement to even get access to the spells.
 

Budos

Golden Knight of the Realm
593
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Its all moot, anyhow. Archery is the new Lightning Spam.

One thing that does annoy me greatly, design wise, is how some of the super buffs eat up so many attunement slots. If all you wanted to be was paladin dude with some combat buffs, you are still stuck with limited charges and having to have a substantial investment in both Faith and Attunement to even get access to the spells.
Agreed. That's basically what my main turned into after the nerf. A cheap way to do it would be just use flame weapon and have heal spells (which are basically useless outside of invasions), but lightning > fire.
 

Budos

Golden Knight of the Realm
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DLC is out for all systems.
If you play on 360, move your save to cloud storage before booting up the game/patch, there have been save getting corrupted on HDDs.
 

Lenas

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First DLC boss can be a real bitch. It's like Sif or RRA, but you can't get underneath it, plus it has a homing crystal type attack. The normal enemies leading up to him have all been pretty easy so far, everything can be backstabbed.
 

Phazael

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The magic knights are bad if they swarm you (very likely after the "thaw") and the thawed minion things have some pretty massive poise damage. But aside from that, the trash is not too tough and seems to be worth a lot of souls.

Reward off of the first boss kind of sucked, though. He can be poisoned and most of his attacks can be dodged by rolling toward him. BK Halberd really does a number on him. He telegraphs all of his spell castings and there is ample time to flask, so not too rough once you get the reads down. Figuring out how to draw out the backstabbing phantom was the trickiest thing for me to figure out so far. Lots of interesting areas to explore and amazing visuals in this one. Seems like most things in this expansion are weak to dark, fire, and poison so far. They didn't get as crazy with the resists (except lightning) this time around. There are phantoms that urn spam, so stock powder for this one.

Have to wait and see what the ending is like, but so far I think I liked Iron King a little more than this one, but not by much.
 

Budos

Golden Knight of the Realm
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This was the easiest of the 3 DLC to me. I beat it the first night I played it, on 3 hours of sleep no less.

For the last fight, like the Fume Knight fight in the previous DLC (using the smelter wedges), make sure you have more than 1 dude chilling on the platform before you go through the fog, I did it with 2 in a few tries. If not adds will get a little crazy pretty fast.

The level design is good, the content I found really easy. Also, if you get all 4 crowns (on the same playthrough), take them over to Vendrick and talk to him via his memory/gear on the ground in his room.
 

Big Flex

Fitness Fascist
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Hows the PvP in 2? I haven't bought it yet, still doing some fightclubs in DKS1 but its kinda sparse
 

axeman_sl

shitlord
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Why is all the DLC so much harder than the rest of the game? I hadn't played in months and decided to give it another shot, so I got all three DLCs and started a new game. Each one was so much harder than the difficulty of the point in the game that you reach them, even when taking into account the difference in familiarity. Feels sort of broken, like you're expected to be 50-100ish levels higher than you are when you reach them.
 

Quineloe

Ahn'Qiraj Raider
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Hows the PvP in 2? I haven't bought it yet, still doing some fightclubs in DKS1 but its kinda sparse
Do you want fight clubs or random open world invasions? The latter isn't happening because buying invasion orbs makes your character weaker in the long run.
 

Lenas

Trump's Staff
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I've had more fun with DS2 PVP than any previous game. Not sure if that says anything about me, but there are plenty of people to play against.

Why is all the DLC so much harder than the rest of the game?
Well they're pretty much designed to be done after the majority of the game, I think. At least after you meet Vendrick.
 

Yaamean

Trakanon Raider
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Wish I didn't roll over to ng+ after the ancient dragon + dark lurker down. I have zero inspiration to replay the game even though the 60+ hrs I played were totally worth it. If the rumor of a 4th dlc is true maybe ill buy em all at once to squeeze 10ish extra hrs out of it. /shrug