Elerion
N00b
- 735
- 46
If anything, the change makes the game harder, since you can no longer use spots like Forest Hunters and Phalanx to level way above the intended level before progressing.I've killed plenty of enemies more than 15 times. Whether farming for souls or items, or just practicing combat moves, or trying different weapons. Hell, I'm doing a playthrough now with big/slow weapons only (because I hate them, but want to improve my skills with them) and I've killed the Balder knights more than that trying to get their damn shield. Yes, I know you can buy it later, but I enjoy being able to work on my timing/dodging/parrying etc while I do it. And I want the tougher enemies to stick around, because they are tougher, and fighting them makes me better. That's one of the great things about this game. Your personal skill level totally trumps your character's gear/stat level. That's one of the reasons I dislike this mechanic. The other is mainly that I don't like what it says about where the devs are taking the game. I don't want anything that makes the game easier. And, the game isn't that damn hard as it is. It just seems that way compared to the shit we've been getting the last decade or so, and I can't wait for that trend to end. Fuck, I think it would be great if you killed a mob 15 times he multiplied, cause he called in for reinforcements.
Also, I think you guys are basing your responses too much on how things worked on DS1. Skipping mobs to get to a boss? Mobs follow you a lot farther, and entering a white light gate requires a button hold, that can be interrupted. I'm basing my thought on the videos I've watched of the network test mostly. Those guys only got to play for ~3 hours and they were already running into the limited respawn mechanic.
Basically, if it ain't broke, don't fix it. I think they are focusing too much on changing things that didn't need to be changed. Just up the difficulty, make a good story and some cool items and give us shit to kill/be killed by. Leave the rest the fuck alone.
Anything you kill 15 times is because you're farming it, or because it's located by some central location which you probably outleveled 10 hours ago (Like Szlia's examples: Hollowed by firelink waterway, hollowed under undead burg firebombers).