Dark Souls 2

Elerion

N00b
735
46
I've killed plenty of enemies more than 15 times. Whether farming for souls or items, or just practicing combat moves, or trying different weapons. Hell, I'm doing a playthrough now with big/slow weapons only (because I hate them, but want to improve my skills with them) and I've killed the Balder knights more than that trying to get their damn shield. Yes, I know you can buy it later, but I enjoy being able to work on my timing/dodging/parrying etc while I do it. And I want the tougher enemies to stick around, because they are tougher, and fighting them makes me better. That's one of the great things about this game. Your personal skill level totally trumps your character's gear/stat level. That's one of the reasons I dislike this mechanic. The other is mainly that I don't like what it says about where the devs are taking the game. I don't want anything that makes the game easier. And, the game isn't that damn hard as it is. It just seems that way compared to the shit we've been getting the last decade or so, and I can't wait for that trend to end. Fuck, I think it would be great if you killed a mob 15 times he multiplied, cause he called in for reinforcements.

Also, I think you guys are basing your responses too much on how things worked on DS1. Skipping mobs to get to a boss? Mobs follow you a lot farther, and entering a white light gate requires a button hold, that can be interrupted. I'm basing my thought on the videos I've watched of the network test mostly. Those guys only got to play for ~3 hours and they were already running into the limited respawn mechanic.

Basically, if it ain't broke, don't fix it. I think they are focusing too much on changing things that didn't need to be changed. Just up the difficulty, make a good story and some cool items and give us shit to kill/be killed by. Leave the rest the fuck alone.
If anything, the change makes the game harder, since you can no longer use spots like Forest Hunters and Phalanx to level way above the intended level before progressing.

Anything you kill 15 times is because you're farming it, or because it's located by some central location which you probably outleveled 10 hours ago (Like Szlia's examples: Hollowed by firelink waterway, hollowed under undead burg firebombers).
 

Raes

Vyemm Raider
3,264
2,719
Don't really understand the obsession with the term "levels." Outleveled? The only stats that really matter are stamina and hp and health is just a buffer for your actual skill level, the lower your skill the more health you need. And with the new hollow mechanic (losing % of max hp, to the max of 50% for non-sinners) that isn't helping you as much as before.

Also, making soul farming harder (as in, take longer) isn't going to stop it, so why bother? Yeah, people use Phalanx and FH because they're the most efficient, but if they didn't exist, they'd farm something else. And like I said, I don't really believe that is the purpose. I think it's just a way of easing progression for noobs. And the 15 number was from an interview and not carved in stone, it could be less by launch. Or more.

Is it a huge deal? No. I just don't like it. It feels artificial to me. And games that challenge you are rare, and I don't want even the slightest inkling of lessening that challenge in DS. I want the series to do well and lead us out of the Dark Age of Dumbed Down Games. I want to see game companies competing to see who can make their game the hardest without making it impossible. Not the opposite.
 

Raes

Vyemm Raider
3,264
2,719
I think you're an idiot.
My opinion differs from yours, so that means I'm the idiot? Good to know.

I'll never understand why people bother posting on a forum if all they want is to talk to people who agree with everything they say. Oh, no, I can't think of anything else to say, I guess I'll just call him an idiot. So fucking sad.
 

Gecko_sl

shitlord
1,482
0
What this man above said. PC versions of games are simply > than non PC if they even half ass the porting process at a minimum.
I generally agree as part of the PC Master Race, but this wasn't the case for Dark Souls. The PC version at best was equal to the PS3, and I'd argue far worse due to needing fixes to even play at a similar level as the console version.

Man, I am super disappointed that there's no PS4 release of this. I would love to stream it. If they release a PS4 version later I will definitely have to double dip.
As someone with limited free time to 'game', my personal hope is the expansion/addons will be on PS4 with your savegame being importable. Better, I hope they are already designing their nextgen game after Dark Souls 2 with the PS4/Xbone in mind.
 

Needless

Toe Sucker
<Silver Donator>
9,381
3,402
That is an incredibly lazy way of doing it. If anything the value of souls per kill should diminish over a series of 15 kills and level out at like.. 25% of the original amount or something. This is a double edged sword, as it prevents soul farming.. it also prevents weapon/armor/item farming.

It took me forever to farm those assholes to get a balder swag sword on one of my characters.. well over 15 kills. With that system you would be virtually fucked if your luck was poor.
 

supertouch_sl

shitlord
1,858
3
Dark Souls 2 Engine Created with Next-Gen in Mind - IGN

Whelp, I hope this is foreshadowing a "Definitive Edition" this fall or something. I will totally Double Dip on this game and not feel the least bit bad about it, even though that's clearly Scamco's intent. I do wish that they were upfront about it and would just announce it like Ubisoft and offer 10 dollar upgrade deals. That's the way to do it (and how Tomb Raider should have been done).
What the hell is a definitive edition? If they're using the PC version as the base, why not just make it look like a god damn modern PC game?
 

Szlia

Member
6,629
1,373
Don't really understand the obsession with the term "levels." Outleveled? The only stats that really matter are stamina and hp and health is just a buffer for your actual skill level, the lower your skill the more health you need.
This is not entirely true: items have required stats and a number of things scale with stats other than hp and stamina (weapon damage, spell damage, equipment load, spell slots, casting speed...). Because of diminishing returns, it's less true by the end of the game, but early and mid game, you can get significant boosts by soul farming.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
I generally agree as part of the PC Master Race, but this wasn't the case for Dark Souls. The PC version at best was equal to the PS3, and I'd argue far worse due to needing fixes to even play at a similar level as the console version.
That just reinforces the status of the PC master race. They had an intern create a win compatible .exe, and that's all the optimization they did and it was still equal to what the original platform offered.
 

Raes

Vyemm Raider
3,264
2,719
This is not entirely true: items have required stats and a number of things scale with stats other than hp and stamina (weapon damage, spell damage, equipment load, spell slots, casting speed...). Because of diminishing returns, it's less true by the end of the game, but early and mid game, you can get significant boosts by soul farming.
What I meant was, for the less skilled player, boosting health and stamina is much more effective than boosting dps stats, since combat skill is primarily focused on defense. You can pump your dps stats to max if you want, and it won't help you at all if you can't stay alive. Boosting health allows you to take more hits, and more stamina means you can rely on block more. Whereas a more skilled player doesn't need the extra health, and boosting dps doesn't give them an edge, it just makes fights end faster.

It's absolutely fine if they want to lessen soul farming, but there are better ways to go about it then removing "tougher" enemies.
 

Budos

Golden Knight of the Realm
593
10
A lot of questions answered, pretty much a DS2 q&a. If you haven't been paying attention to the new mechanics, etc., this video should catch you up:

https://www.youtube.com/watch?v=-X0-w8lJqNU

Some good mentions:

-Can consume soul items, give covenant gifts, etc., in stacks; as opposed to 1 at a time, as in Dark Souls.
-Dual-weilding will have an extra stance where you hold (Y or Triangle), and L2 will be a swing usingbothweapons.
-Stability & Stamina damage, from blocking powerful (high str) swings, scale with the player's / mob's strength.
-Several ways (bonfire item & covenant) that increase game difficulty. There's 1 extra way; I just don't know it.
-Starting gifts are pretty much all consumables (no Master Key).
-No rag doll physics for corpses.
-Can parry with 2-handers.
-Human Effigy's (not humanity), will turn you human from hollow.
-Burn an Effigy at a bonfire and you won't be invaded.
-Invading is based on askillalgorithm, not just soul level.
-Estus shards let you carry more estus, a consumable increases estus power.
-Mob placement changes after NG+, and some mobs will stop respawning after 14+ clears. Not sure how to trigger respawns after the fact.
 

Pyros

<Silver Donator>
11,212
2,362
Well the thing about the 15mobs thing is it doesn't look like there's an official complete explanation of the system yet. We don't know the details, so while it could be shit, it could also be fine. Googling a source I found that supposedly some guy who worked on the guide for the game said there was an item to reset the limit(like a consumable you throw in the bonefire I assume). So who knows. Will need to wait for the review embargo to be lifted.
 

Raes

Vyemm Raider
3,264
2,719
Yeah, I've heard about being able to reset the limit. Which, in my opinion, makes even less sense. Let's add a mechanic, supposedly to reduce farming, then add another mechanic to give you the ability to negate the first mechanic? And this item, is it a drop you have to farm for? An item you have to farm for souls to buy? Limited number per game? Just seems to me that it would be better all around to just not add stupid shit like this.
 

Needless

Toe Sucker
<Silver Donator>
9,381
3,402
It's a barrier that limits how long you can farm something, without completely removing the ability to farm it. I'm fine with that
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
who knows about their true intentions anywys, maybe the whole thing has an entirely different purpose and what we think the reason is was actually added by some foreign language site we can't read because of them kung fu letters
 

Budos

Golden Knight of the Realm
593
10
I always thought it was intended for people who keep dying at certain points. When the mobs on the way to a boss aren't around anymore, it makes the run a lot easier. Especially with the hp total losses on deaths.
 

Raes

Vyemm Raider
3,264
2,719
"As I experience some difficulty getting past this stone man, I'm told that certain enemies will only respawn near each bonfire a certain number of times, which the PR rep estimates to be about 15. However, you'll need to actually kill them rather than simply respawn at the bonfire for this counter to increase. The developers made this change to stop you from grinding; with no enemies to gather souls from to then spend on levelling up, you are eventually forced to venture into dangerous, unknown territory. This also makes repeated runs to a boss encounter less frustrating."

The First 20 Deaths of Dark Souls 2 - GameSpot