Dark Souls 2

Lenas

Trump's Staff
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That also makes it sound like it's only in the vicinity of the bonfire that they stop respawning.
 

Raes

Vyemm Raider
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It could just as easily mean "in each area". Pretty much everywhere in DS1 could be considered "near a bonfire." Except fucking New Londo Ruins.
 

Vorph

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I generally agree as part of the PC Master Race, but this wasn't the case for Dark Souls. The PC version at best was equal to the PS3, and I'd argue far worse due to needing fixes to even play at a similar level as the console version.
PC version + DSfix >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PS3 version. The framerate alone on any half decent PC puts the PS3 version to absolute shame, never mind how vastly better the graphics are with the settings dialed up in DSfix. Having to download the mod and edit a couple things in a ini file is at most a minor convenience compared to the benefits it gives.

-Dual-weilding will have an extra stance where you hold (Y or Triangle), and L2 will be a swing usingbothweapons.
Wow. And here I was thinking that dual-wielding couldn't possibly get worse than it was in Dark Souls. I'm sure all the people with two thumbs on their right hand will love it though.
 

Gecko_sl

shitlord
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Is it me or is the Dark Souls Knight there Tebowing?

Good article there. It sounds like Dark Souls II still plays like DS 1.
 

Raes

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PC version + DSfix >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PS3 version. The framerate alone on any half decent PC puts the PS3 version to absolute shame, never mind how vastly better the graphics are with the settings dialed up in DSfix. Having to download the mod and edit a couple things in a ini file is at most a minor convenience compared to the benefits it gives.



Wow. And here I was thinking that dual-wielding couldn't possibly get worse than it was in Dark Souls. I'm sure all the people with two thumbs on their right hand will love it though.
Yeah, wasn't sure where he got the idea they were equal. Pretty much everyone agrees that playing on PC w/controller is vastly superior to the console.

I saw a guy in one of the network test vids using that power-stance two weapon hit, he was dual wielding greatswords.
 

khalid

Unelected Mod
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That just reinforces the status of the PC master race. They had an intern create a win compatible .exe, and that's all the optimization they did and it was still equal to what the original platform offered.
Exactly.

Dark Souls showed that even the laziest, most phoned in, nobody spent any money at all on it port STILL ends up better than the console version.

It wasn't simply equal. By downloading easy to get mods and virtually no setup you had higher FPS, better graphics and no hitching.
 

Tuco

I got Tuco'd!
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I generally agree as part of the PC Master Race, but this wasn't the case for Dark Souls. The PC version at best was equal to the PS3, and I'd argue far worse due to needing fixes to even play at a similar level as the console version.
60fps vs 30fps

video_994.jpg
 

Column_sl

shitlord
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Yeah, lol the PC one looks insane compared to the Ps3 with that one simple dsfix.

Shit is like night and day, maybe he never played either version.

I wish I could get allot of the PS3 games on my PC.
 

spronk

FPS noob
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i wonder with psnow if someone will come out with a hack that lets you stream/play it to PC. that would be pretty baller, I still wanna play red dead redemption and some of the final fantasies/MGS. GTA5 and TLOU is probably getting a ps4 port though, and hopefully a PC version of GTA5

whats lame is there is no release date for DS2-PC, maybe may 31st maybe sooner who knows?? fuck you, namco!
 

Lithose

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So, does Equip load NOT change roll speed now? Or does it still affect it but it's also acted upon by "adaptability" (Agility)? The thing I liked in DS1 is it made the choice of heavy armor feel pretty visceral. You wore it, and you moved slower--you could lessen that penalty, but only a certain amount. In DS2, if roll speed is judged based only on adaptability, it makes it so you can roll fast in heavy armor.

I mean, I guess their thinking is that the player will have to make the choice through stat distribution themselves--so if I have adaptability I'm most likely going to need to sacrifice Vitality (Equip Burden), since they've pared the stats down so much that in order to keep essentials (Health, Stam, Primary scaling stat), I suppose they feel you'll have to make choices between things roll speed or wearing more gear.

In the end though, adaptability already sounds extremely powerful. Base defense and roll/block speed and invuln frames? I guess they are counting on all the other little goodies they are adding to other stats to make it feel like a struggle to pick. (Like Strength doing poise damage or dex increasing swing speed.) Also, they made it so stamina can't go negative to do moves--so having a deeper stam bar is going to be an even bigger deal.

Anyway, the "equip load" stat (Vitality?) sounds pretty anemic. As does the HP stat (Though less so)--compared to how powerful some of these other stats are looking.

Edit: Just found out, equipment weight does affect roll speed, so vitality, despite just increasing equip load, is going to be really important. Especially because now even rings have weight.
 

Raes

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I've been trying to figure this out myself. And it's been difficult to decipher from various vids, plus there have been changes between the time of the network test and the recent "almost complete" build some people have access too. As near as I can figure, as of now, it's affected by both equipment load and adaptability, but less by adaptability then before when it was just "agility". It's hard to tell, but adaptability could just be lessening a delay between keypress and roll, since that's what it seems to do for blocking and parrying. It's really hard to judge from watching since people were having trouble with the new controls, slower stamina regen, etc. Plus, there aren't many vids of the latest build.

There's a vid from the network test where a guy just repeatedly pumped agility, and he said it sped everything up, but he pumped it a ton. Another guy said he removed some armor and it didn't change anything, but I watched a guy switch from knight armor to robes and he obviously rolled faster.

Dark Souls 2 Beta - High Agility PvP, Dual Swords, and My Thoughts - YouTube

Edit: Since vit only affects equipment load, I think it would have been better if they changed the roll thresholds to 33 and 66%, instead of the old 25/50. That's a lot of investment for less return.
 

Quineloe

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swordsman kinda sounds like wanderer and pyromancer, hunter are missing? Hunter may be redudant now anyways due to bandit having a bow at the start

good thing deprived is actually level 1 instead of the highest level of all classes.
 

Gecko_sl

shitlord
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Yes, the game looked better and PC > console. However, I was not talking about the modded game, but the base game.

I had to jump through hoops to even PLAY the game on PC. Yes, the fixes made it work better, but it still had glitches and the idiot design decision to put it both on Steam and GFWL. It took me forever to get my 360 controller to work on this game due to the absolute shit port that it was, and I've never had an issue using my controller on any game yet. I had to disable my G15 and N52. It was a headache.

tldr: I put the disk into my PS3 and it played fine. I downloaded it to my PC and it didn't. Online wouldn't work with my 360 turned on due to the GWFL design. I had artifacts. Mods and fixes are great, but I was doing an apples to apples comparison.
 

Quineloe

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high adaptability is also a core attribute of the PC master race.

If it's a PC game that received a shitty port to a console and doesn't work, are you fucked or can you fix it yourself?
 

Raes

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I don't use a controller, so I can't speak to that. And yeah, GFWL is shit, but I never had to use it, since I played offline. I've put several hundred hours in, and the only glitch I ever encountered was a single fall through the world when sliding down a ladder (which I've done many times with no issue), which is from unlocking the fps. Zero visual artifacts. Yes, it was a shitty port job, but the mods were easy to find and install, took less than 5 minutes total. And it was perfectly playable without the mods, just looked like shit. My only gripe would be that From didn't even bother to take the minimal amount of time to work the mods into a patch, after the work was done for them.

Edit: Also, it seems like your main problems were with a Microsoft product and a Microsoft service...
 

Tuco

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Yes, the game looked better and PC > console. However, I was not talking about the modded game, but the base game.

I had to jump through hoops to even PLAY the game on PC. Yes, the fixes made it work better, but it still had glitches and the idiot design decision to put it both on Steam and GFWL. It took me forever to get my 360 controller to work on this game due to the absolute shit port that it was, and I've never had an issue using my controller on any game yet. I had to disable my G15 and N52. It was a headache.

tldr: I put the disk into my PS3 and it played fine. I downloaded it to my PC and it didn't. Online wouldn't work with my 360 turned on due to the GWFL design. I had artifacts. Mods and fixes are great, but I was doing an apples to apples comparison.
Yes. Console games are almost always easier to get running than their PC counterparts. Since you brought the food metaphors in Dark souls on console is like a ham sandwich. Dark souls on PC is like a steak, awful without cooking it but better when cooked and seasoned!
 

Vaclav

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Yes. Console games are almost always easier to get running than their PC counterparts. Since you brought the food metaphors in Dark souls on console is like a ham sandwich. Dark souls on PC is like a steak, awful without cooking it but better when cooked and seasoned!
Carpaccio is pretty amazing stuff, technically - and I've heard good things about tartar done right although not been bold enough to try with my stomach.
 

Pyros

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Well carpaccio and tartar are prepared, if you eat just a raw steak it's fucking shit regardless.