Dark Souls 2

Sean_sl

shitlord
4,735
11
Man, I am super disappointed that there's no PS4 release of this. I would love to stream it. If they release a PS4 version later I will definitely have to double dip.
 

Raes

Vyemm Raider
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2,719
Ahh, ok. Personally, I see those changes as a good thing, particularly in regards to backstab. Backstab was the biggest offender in DS, both in PvE and PVP. It trivialized both.
Eh, learning to play the game trivialized it. I didn't even start parrying til I was nearly done with my first playthrough, and hardly backstabbed til my second. I was having trouble with it because I didn't know you had to stop moving first. Not to mention that neither even works on a lot of mobs, and like all but one boss.

The i-frames during a backstab were necessary because of the long animation. Now the animation is a bit faster, but it looks fucking stupid. For a "backstab" anyway. And it can still somewhat trivialize combat, since you can resume normal attacks a lot sooner than in DS1. (ie while the mob is still recovering/standing back up)
 

supertouch_sl

shitlord
1,858
3
I liked Dragon's Dogma - but I'd give it a 85 or so to Dark Souls' 95 personally - it's got A TON of rough edges and occasional long slogs for no particular reason and such (even after Dark Arisen improved things - before it it was even worse, do not play it unpatched, Christ some of the slogs were unexcusable) - but it's an overall solid game.
Dragon's Dogma's brutal travel demands negate any of the game's redeeming qualities. You spend more time traversing familiar landscape to get from objective to objective than you do engaged in the story. It's one of the few games I've criticized for inordinate travel time and there's just no excuse for that, especially in a single-player game.
 

Needless

Toe Sucker
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Man, I am super disappointed that there's no PS4 release of this. I would love to stream it. If they release a PS4 version later I will definitely have to double dip.
I'm basically getting it on the 360 for the CE, and getting the PC version a few weeks later.
I would have definitely went full on PS4 but From is clearly a bunch of casual developers who don't like "new"
 

Raes

Vyemm Raider
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2,719
So, I've been thinking about this new mechanic that removes tougher enemies after you've killed them 15 times and I really don't like it. It's supposedly to prevent soul farming (which I don't agree with, farming for souls/items should be a player choice) but, I don't buy it. I think it's just a cheezy, underhanded way of adding an easy mode. Now, you could say, how is that easy mode? If you can kill a mob 15 times, it can't be that hard. True, but...let's imagine the reason you've had to kill these mobs 15 times is because your combat skills are lacking and you use up too much estus fighting through them to get to the boss, and then die from the boss because you can't heal enough. Now, in DS1, what happens now?You get better. Or you're a pussy and you quit. But, in DS2, what we get is the gods calling down to you from the heavens "Oh, my precious little noobling, I see you're having a hard time, let me just take these mean mobs out of your way so you can progress moreeasily." It also makes me wonder if there's any other bullshit ez-mode mechanics that we don't know about yet.
 

Pemulis

Not Woke
<Bronze Donator>
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If it's really just about farming souls, then make the mobs stop giving souls after you've killed them enough times
 

Vaclav

Bronze Baronet of the Realm
12,650
877
DS1 removed some of the tougher enemies after you killed them 1 time - I wouldn't assume it's necessarily that common. [i.e. the "iron pigs" were one kill critters, and the chancellors]

Depending on how frequently it's done it could just be that stuff like Black Knights and other one kills are now 15 kills and trash is all permanent. That "tougher enemies" phrasing being key to them not removing all the trash.
 

Raes

Vyemm Raider
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Those one kill enemies in DS1 were like 1-2 per area. This sounds like quite a bit more, otherwise, why mention it? Also, all black knight kills were optional, and on side paths. What you're proposing is pretty much the opposite of what they've stated. In your scenario it would be like they were saying, hey guys, those enemies that you could only kill once in DS1? Now you can farm them up to 15 times. Don't think so.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
so there will be a PS4 Version?

rrr_img_61332.gif
 

Rezz

Mr. Poopybutthole
4,486
3,531
What this man above said. PC versions of games are simply > than non PC if they even half ass the porting process at a minimum.
 

Elerion

N00b
735
46
So, I've been thinking about this new mechanic that removes tougher enemies after you've killed them 15 times and I really don't like it. It's supposedly to prevent soul farming (which I don't agree with, farming for souls/items should be a player choice) but, I don't buy it. I think it's just a cheezy, underhanded way of adding an easy mode. Now, you could say, how is that easy mode? If you can kill a mob 15 times, it can't be that hard. True, but...let's imagine the reason you've had to kill these mobs 15 times is because your combat skills are lacking and you use up too much estus fighting through them to get to the boss, and then die from the boss because you can't heal enough. Now, in DS1, what happens now?You get better. Or you're a pussy and you quit. But, in DS2, what we get is the gods calling down to you from the heavens "Oh, my precious little noobling, I see you're having a hard time, let me just take these mean mobs out of your way so you can progress moreeasily." It also makes me wonder if there's any other bullshit ez-mode mechanics that we don't know about yet.
15 (!) times! How many mobs did you kill 15 times in one playthrough in Dark Souls? I don't even think I killed the Phalanx as many as 15 times, and I was farming that spot for like an hour.

I really wouldn't worry about it.
 

Szlia

Member
6,629
1,373
I think some of you do not realize how big 15 is as a number. I can't think of a boss that killed me more than 5 times and even with the backtracking I doubt I killed more than a handful of non-farming enemy more than 10 times (the skeletons that guard the aqueduct, the ones under the fire throwers in undead burg). That said, Elerion, if you only killed the Phalanx 15 times in an hour you suck at farming!
smile.png


Removing soul gain while keeping the enemies would not be so hot: it would break the lore and it would keep the risk while removing the reward. By removing the enemies after 15 kills, it's really only farming that is affected. Now, is it a good idea to remove farming? I am not so sure. Maybe the idea is to push people toward PvP for their souls?
 

Pyros

<Silver Donator>
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Not waiting weeks/months to play. I'll buy it on the PS3 first and will have beaten it well before the PC version is out. Then if they do a PS4 version this fall or something I'll buy it again. Not interested in dealing with PC ports.
Oh no I mean, for the 2nd copy. I'm buying the PS3 version at release, then PC version later on once they're done releasing DLC/remakes/whatever.

As for 15kills, the thing is, at least in DS1, you rarely had to clear mobs when running back to a boss. I know I pretty much never did, and couldn't really afford to with my spells being limited and shit. The first time you clear the path, once you know which way the boss is you just skip everything since mobs are awful at actually hitting you if you don't care about fighting and just sprint past them, other than maybe the big armor guys since they have huge reach(but you can just dodge roll). I know I wiped around 15times on certain bosses to get the strat down and timing and shit, like fatty and fucky and the 4emperors, but I wasn't killing a single mob on the way back.

The only place it would have mattered for me was the forest when pulling shit so they'd fall to grind xp for like 20mins, but I don't even know if those would be considered limited mobs anyway.
 

Raes

Vyemm Raider
3,264
2,719
I've killed plenty of enemies more than 15 times. Whether farming for souls or items, or just practicing combat moves, or trying different weapons. Hell, I'm doing a playthrough now with big/slow weapons only (because I hate them, but want to improve my skills with them) and I've killed the Balder knights more than that trying to get their damn shield. Yes, I know you can buy it later, but I enjoy being able to work on my timing/dodging/parrying etc while I do it. And I want the tougher enemies to stick around, because they are tougher, and fighting them makes me better. That's one of the great things about this game. Your personal skill level totally trumps your character's gear/stat level. That's one of the reasons I dislike this mechanic. The other is mainly that I don't like what it says about where the devs are taking the game. I don't want anything that makes the game easier. And, the game isn't that damn hard as it is. It just seems that way compared to the shit we've been getting the last decade or so, and I can't wait for that trend to end. Fuck, I think it would be great if you killed a mob 15 times he multiplied, cause he called in for reinforcements.

Also, I think you guys are basing your responses too much on how things worked on DS1. Skipping mobs to get to a boss? Mobs follow you a lot farther, and entering a white light gate requires a button hold, that can be interrupted. I'm basing my thought on the videos I've watched of the network test mostly. Those guys only got to play for ~3 hours and they were already running into the limited respawn mechanic.

Basically, if it ain't broke, don't fix it. I think they are focusing too much on changing things that didn't need to be changed. Just up the difficulty, make a good story and some cool items and give us shit to kill/be killed by. Leave the rest the fuck alone.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
15 (!) times! How many mobs did you kill 15 times in one playthrough in Dark Souls? I don't even think I killed the Phalanx as many as 15 times, and I was farming that spot for like an hour.

I really wouldn't worry about it.
yeah, everything I killed 15 times or more was defnitely farming. Crabs in the crystal cave for twinkling titanite, or Darkwraiths for Chunks come to mind, but I'm not even 100% sure if I actually killed them that often.

As long as you can still obtain all items and aren't just locked out of it like with Symbol of Avarice for the rest of the playthrough, I don't mind that change.