Dark Souls 2

Yaamean

Molten Core Raider
1,009
452
made it to the dark chasm of the abyss.....any tips? using a torch I made my way to a fog but it wouldn't let me in. any easy ways to farm effigies for the million times im gonna die there?
 

Pyros

<Silver Donator>
11,209
2,361
made it to the dark chasm of the abyss.....any tips? using a torch I made my way to a fog but it wouldn't let me in. any easy ways to farm effigies for the million times im gonna die there?
You need to kill all the mobs for the fog to be removed. You can farm effigies on dogs and some other mobs, and buy some from various vendors.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,636
31,437
The most consistent effigy farm rate I got was sporting a Jester Hat and Gold covetous Ring +1 and murder the fish men in the Shrine before the crypt. The big gazebo area before Demon of Song is a good spot, as there are tons of them there and the only real threat are the casters (who are worth farming themselves for the staff and twinkling titanite they drop). For bonus souls, drop a sigil in front of the Demon of Song room and have a life protection ring to slip on when you get invaded. Its a pretty descent spot to farm up a bunch, as long as you don't mind people like Jin periodically showing up to break all of your gear before faceraping you.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,636
31,437
Edit- And the Dark Elf vendor guy in the crypt stocks 10 of them at some point.
 

Yaamean

Molten Core Raider
1,009
452
oooh yea I forgot about him.....thx! things were going smooth in the abyss until ricard or whatever his name was in ds1 pulled some machine gun stabbing n raped me with the quickness. I turned it off at that point figuring id come back to it later...haha
 

a_skeleton_00

<Banned>
1,027
616
FYI im camping iron king right now, ill do demon tomorrow. level 170 and just murdering people. i dont use anything but soul greatsword anymore lol, well that and my death bow. my moonlight sword was OP as fuck until i realized my bow does the same thing from range twice as fast. i don't care what you say i'm playing all skillshots and it's awesome as fuck lol. i want to try hexes because of how awesome you say they are but this new staff just made sorceries into the best thing since fake boobs.


any ideas for a weapon other than moonlight greatsword infused with faintstone +5? cannot find anything that is better.

can someone explain what alterations i can do to my toon via soul vessel to make hexes viable? im at 60 int, if i take it to 40 i lose soul geyser but gain... ? see i don't know hexes. ;(
 

a_skeleton_00

<Banned>
1,027
616
btw i've urn'd 13 people to death in the past 2 hours. you will hate me if you see me online i swear to god even if i die you're gear is fucked lol
 

a_skeleton_00

<Banned>
1,027
616
yeah i've done everything and got like 800,000 souls from using boss souls i don't need and that day i super farmed invaders. you'd be surprised how many souls carry people on them. i'm at neshandra i can't wait to do NG+, but yeah you're right i'm way high level.
 

wanand

Bronze Knight of the Realm
281
28
Mind posting your hex build spells and stat setup? Finally finished the game so going for NG+ now and would like to the caster route this time
 

Angelwatch

Trakanon Raider
3,053
133
Went back and killed Royal Rat Authority. Took me a couple of tries but I decided to cheese it with Sorcery. I also went back and killed The Pursuer V2.0. Again it took me a couple of tries but once I figured out how to dodge the blue "curse" sword ability, it went smooth. I'm currently working to extinct the Dragon Shrine so I can give the Ancient Dragon a few attempts.

For Sorcery I'm using a Staff of Wisdom +4. Spells hit reasonably hard with it.
 

Angelwatch

Trakanon Raider
3,053
133
I killed the Ancient Dragon. Took me about 20 tries I'd say. Once I figured out how to kill him, it was surprisingly easy. The biggest problem is that there is absolutely no room for error in this fight at all. None. Any hit of his will kill you instantly.

The strategy I used was to keep baiting out his ground flame breaths (which is considered the most reliable way to do this fight). The trick is to stand just in front of his head so that it's on an angle to you. When looking directly forward, you should have his front right paw lined up with his back left paw (or vice versa). If he starts to swing around a bit, you move in and get in a couple of hits and then move back into your ready position. If he does anything else, RUN. But setting him up the way I described will cause him to use his ground flame attack the majority of the time. In fact the fight I killed him, he only went airborne once.

Now I'm banging my head on Vendrick. His stupid sword has incredible reach so I'm still learning how to properly dodge attacks.
 

a_skeleton_00

<Banned>
1,027
616
NG+ is pretty awesome with the new enemy types/attacks/damage modifiers. However, I just fucking EXPLODED the pursurer and last giant in like 5 spells a piece. Still trying to find another weapon outside of the Moonlight GS to use, any suggestions at all?

I cannot wait to get the Navlaan spells. It's so stupid that because I was human and let him go he DOESNT sell me spells but instead hunts me zone to zone. fml.
 

Needless

Toe Sucker
<Silver Donator>
9,379
3,400
theres really nothing that will be better than the MLGS for a sorcery user... that build is incredibly easy as is, but i guess you can find a weapon you like, move set wise and put some points into whatever it scales best with, pop magic weapon on that and go to town?
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,636
31,437
You ready to be pissed at yourself? The Ancient Dragon is beatable by anyone with a half assed mele attack. Step one: Run in between the toes of one of his back feet and chop. Step two: When he tried to stomp you, roll to the other foot and repeat step one. It is literally that easy, because once you are between his back toes, all he does is the one foot stomp attack. You could probably beat this fight with a SL1 guy with a rusty dagger if you didn't get bored. This only works if you are solo in the fight, as if he targets another character he may do the air breath thing and that is usually an instant wipe.

Vendrick is a lot more tricky, but there are a couple of things you are likely doing wrong. First, his hitboxes are kind of fucked up in certain ways. When he does the big swipe to his left, the end of the swing will not actually hit you if you are close in on his left side, even though graphics wise it appears the sword is hitting you. So, by keeping to his left side, you are largely safe most of the fight, except for when he resets. When he does reset, you need to move far away from in in front of him to get him to use his leaping attack. If you do that, you can roll under it and be directly behind him again (safest place to be). His most dangerous attacks are the circular swipes, which can be dodged by rolling into them. The second thing to do is to never get greedy in this fight, because he can reset in some really weird and random ways that will get you out of position, so you need to be ready to roll the correct way at the drop of a hat. Double hand your weapon, strong chop him once only when behind him, and maintain your positioning on him. At least, that is how I finally beat him. My character at the time was a dedicated caster swinging a Raw BK Halberd +5 and with all five giant souls it took me about 3 minutes to down him. Once I figured out that his hitboxes were messed up, visually, it took me like two tries to drop him.

The Umbral stuff was probably the hardest crap in this game to beat, in terms of execution. Having to take on what amounts to 3-5 cheesed out characters in shitty environments was bad enough, but if you fuck up at all, you are out an Effigy. In theory, you could just bum rush the torches and light them, but the little thief guys have sync kills and can stun lock you besides. I basically abused the fuck out of Dark Vortexes to clear them out. The actual boss is kind of a pussy if you are doing the faith lightning thing (I one shotted him without having any idea what he was like), but looks like he would be a serious pain in the ass to a dedicated mele guy, since his spells run the full range of resistances. The clearing to get to him is 100x harder than he is, though. Imagine trying to fight off 3-4 invaders in the Gutter and you have a pretty good idea what you are in for. I cannot comprehend how a dedicated mele guy tackles those areas.

Anyhow, I tidied up my first character (beat all bosses and maxed the covenants I cared about) and decided I would rather try a mele centric build the second time through, rather than go on to NG+. Game plays completely differently as a two hand specialist and armor actually means something for at least the first half of the game. Got all the way to Smelter on day one, but that fight is making me rage as a mele. Still enjoying doing things differently and the game is a lot more efficient when you know where everything is, plus you get to see bosses use new moves that you never experience as a ranged person. I wonder if I can make it through the game without my Dark Vortex crutch. For the record, I probably failed on RRA more than any single boss in this game.

For the person who asked about Hexes, there is a limited group of useful ones out there. Dark Orb is a solid damaging alternative to other spells in its stat range early on, the poison cloud is like having cheat codes in certain areas, and Vortex is a game ender. The higher end Hexes are powerful, but either eat up way too many slots or cost souls to use. Basically, I would start the game out as a Sorcery caster until I hit about 24, then start building faith. Attunement is a must to hit 30, even if you are slotting the gear to increase spell slots, because the Vortex Spell eats two slots per copy. Any chime crafted up to max and packing Dark Enchantment is going to work fine. The couple of staffs that are hex centric are not really worth it, since the Shrine Staff is almost as good and late game you will rarely opt for Dark Orb over the faith lightning spells, anyhow.

Once your fighting stats are at the bare minimum for whatever weapon you want to main and your attunement is at 30, all remaining points should be split between Int and Faith, with Faith taking a little more importance late game (everything is weak to lightning after Looking Glass). I typically ran around with four to five Lightning spells, Vortex, and the damage immunity spell late game, slotting in the poison cloud for specific farming areas only. Early on, though, Dark Orb is the go to spell and you will rarely slot a chime because a lot of the early Chime Hexes suck, frankly. Once you hit late game and can put up the damage immunity hex to deal with burst damage griefers like Jin, you will see the payoff in PvP. I found lightning to be the most reliable spell in PvP, since it is hard to dodge and does lots of damage (Sunbro Ring and Ring of Faith help a lot). Keep your cast speed at 150 or more and you can roll cast guys fairly reliably when you have to.

Of course my perspective is one of someone who does PvP only when forced. People loved having me along for coop boss fights and farms since casters are so rare and most don't have their damage optimized (Faith Lightning is the best for longer fights, stacked Geysers for DPS fests).
 

a_skeleton_00

<Banned>
1,027
616
yeah i had some guys use the damage immune hex, you just URN + toxic mist + homing soul mass, they can't get out of the cloud and if they do they're exploded. magic beats faith in this game. hexes are poopoo.
 

Angelwatch

Trakanon Raider
3,053
133
Vendrick was stupidly easy. Just hug his left hip and circle strafe him.

I've lit the 3 Abyss Torches and gave the Darklurker one attempt. It didn't seem too bad but I died before I got it to split. That's really the last thing I have before starting NG+ if I decide to.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,636
31,437
yeah i had some guys use the damage immune hex, you just URN + toxic mist + homing soul mass, they can't get out of the cloud and if they do they're exploded. magic beats faith in this game. hexes are poopoo.
Sure, if all you are looking to do is one shot vulnerable people who are mid clear and grief the ones you can't beat by destroying all of their gear, you are absolutely correct. If you are trying to burst kill and they have a buddy, you are going to run dry before you win though. A lot of people are putting down summon signs at zone starts in common PvP areas just to bushwhack people like you and all the megamule abusers, lately, too. If you are actually trying to do a prolonged clear while guarding for invasions, faith magic is VASTLY superior for sustained damage output. Plus, the earth seeds are always good for a laugh and somewhat farmable. I do have to wonder what you get out of the game, though, since you are basically just doing nothing but ruining other people's experiences (blowing up all their gear at a bad time can put them in long term shitsville) and you gibbing people in the least challenging method the game provides. If you have maxed your covenants and essentially beaten the game, what is the entertainment in hitting the five second I Win button all the time?
 

Angelwatch

Trakanon Raider
3,053
133
Beat the Darklurker. Took about 3 real tries. He wasn't bad at all. He has crap for hitpoints and the only challenge is if his splits go super aggressive with dark bombs. I think that means I've done everything I can for the Normal Game. I finished at Soul Level 187 with just over 60 hours on the clock (add about 2 more from a really early reroll).