Eh it varies from studio and game the last of us for example is doing
[email protected]/* <
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,c)}p.removeChild(t)}}catch(u){}}()/* ]]> */no problem, but its targeted at PS4 only. Ubisoft targets everything under the sun, including Wii U, so its not a huge surprise their games aren't tuned very well.
4k is not that awesome and actually a hindrance (fps hit) for FPS or AAA studio story games. It is awesome however for MMOs, RTS, MOBAs, Sims, and certain indie games. Star Citizen for example I think is gonna be great on it, having all that extra real estate is fantastic when you have a ton of data coming at you. I loved running wow at 1440p for all the extra real estate, I even tried once dual spanning monitors and it was great having all my UI and a big map on one monitor and a clean and free screen on another, although most games won't let you tweak your UI like that.
but yeah your point stands that consoles are always going to seriously hold back PC visuals, a year or two from now especially its going to be a joke how powerful PC cards are compared to ps4/xbone. I just hope more devs don't deliberately neuter the PC versions like Ubisoft is doing.