Yep, Warlock got a Helm with nice perks, and Hunter got Arms. Some people have gotten weapons as well.Apparently there is a bug giving forsaken armor before the patch if you do the flashpoint.
I think that is disabled until the 4th when we get the new Collections UI.Sooo how do I access my exotics collection now?
I always thought I had a firm grasp on how the infusion system works in Destiny; infuse a higher LL item into a lower LL item, but apparently I do not because:
View attachment 174855
The two 362 items cannot be infused into the three pieces which are lower, they don't even show up as item to infuse. The three items in the top row all show up in the list of infusion items for each other (but some are greyed out due to be too low to infuse). What am I missing? Note: the two 362 pieces have no mods in them, their base LL is 362.
Well, yea, but you didn't understand my question. I don't want to infuse anything into the equipped piece. I want to infuse the non-equipped 362's into the two non-equipped exotics, or the 358 legendary... but I cannot.You are wearing a 362 arm item, you would need to infuse a 363+ piece into your current 362 arm gear.
Apparently it is a known bug with the 2.0 release, should be fixed on the 4th.They must have changed something, you could do that before.
I always thought I had a firm grasp on how the infusion system works in Destiny; infuse a higher LL item into a lower LL item, but apparently I do not because:
View attachment 174855
The two 362 items cannot be infused into the three pieces which are lower, they don't even show up as item to infuse. The three items in the top row all show up in the list of infusion items for each other (but some are greyed out due to be too low to infuse). What am I missing? Note: the two 362 pieces have no mods in them, their base LL is 362.
Gambit needs a solo queue, and there needs to be more risk for the Invader's team. There is simply no risk for Invading and then dying, this should probably be changed in some way. Maybe have the motes the Invader drops be more meaningful, like refill Supers or ammo, or become high dmg grenades vs. Primeval. Conversely, if the Invader happens to remain alive after the kill an opposing member, they could be rewarded with a buff or 15 motes. Right now it just seems to promote "Allah Akbar" playstyle.
Uh, why? So people just don't invade ever and ruin the point of the game mode? Invading already costs you a person who's not killing mobs.Gambit needs a solo queue, and there needs to be more risk for the Invader's team. There is simply no risk for Invading and then dying, this should probably be changed in some way. Maybe have the motes the Invader drops be more meaningful, like refill Supers or ammo, or become high dmg grenades vs. Primeval. Conversely, if the Invader happens to remain alive after the kill an opposing member, they could be rewarded with a buff or 15 motes. Right now it just seems to promote "Allah Akbar" playstyle.
It would be more balanced, and it would add a more tactical aspect to Invading, pretty simple. I understand your worries, if anything, I'm asking for a better reward for killing the Invader to at least come close to the reward for the Invader killing players.Uh, why? So people just don't invade ever and ruin the point of the game mode? Invading already costs you a person who's not killing mobs.
Any disincentive for invading will just lead it to being a mindless pve race.