Destiny: Rise of Iron 9.20.16

spronk

FPS noob
23,302
27,097
hammerglitch won't be enough, it'll definitely help clear adds but too many for it to work by itself. you have to kill the big black orbs, they spawn 2 at a time for 8 total - once you kill all 8 the adds won't spawn as frequent. then kill adds until the room is clear, then DPS the boss. rinse and repeat that cycle. you want to get into the room with at least 5m, pref 6m.

a patch is going out in 2 hours (10am PST) that probably fixes hammer glitch and nerfs black spindle. also some anecdotal stories i heard from people in raids/groups, not sure how much is true

- for exotic engrams to decode above 300, you must have raid items equipped. not infused items, but actual raid items. and be 300+ light, obv.
- exotic engrams decoding to 310 is supposedly a bug, that will get fixed too. this seems bogus to me and probably not true? hopefully?
- they are going to set all black spindles to 290

I did the exotic sword quest today, final step, and its way easier just running it 3x if you need all 3 swords. we left void alive first and then killed the other two and then boss, no real problem a few deaths. next run we kept arc/solar alive and it was harder, so much stuff chasing you that a lot of rezzing needed. i can't imagine how hectic it would be trying to keep all 3 alive. the knights have very low HP though so pretty easy to burn through em all, just get the boss to a sliver since you will only have a few secs of DPS time on him before he vanishes.
 

Truehawk

Molten Core Raider
34
0
The key to getting black spindle is to have someone with exotic solar sword and another with exotic void. Void takes wizards, solar takes flame shield dudes. You will get to the last stage with well over 7 minutes to spare.
 

mkopec

<Gold Donor>
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I remember we had a problem with those sniper dudes in the room with the tank. I was all rushing to get up to them and could not fucking jump up there to save my life. And once you start shooting them they fucking duck out of sight like a bunch of pussies. Also I did not have a shotty on hand for the orbs. will try again tonight if the kid is up to it. Hes also higher level now so it should help, I think he was like 260ish last week which did not help, lol.

for exotic engrams to decode above 300, you must have raid items equipped. not infused items, but actual raid items. and be 300+ light, obv.
Im sure you have seen this but some bungie dude on neogaf said that anything above 300 is diminishing returns, because there is no content "currently" that is 300+. So it seems that chasing that 310 is not really worth it.

The Forever 29 meme isn't an apt comparison at all. And everytime someone stretches to trying to make it, I shake my head.

Raid final boss isn't 310 (so you aren't pushing against something you can't attain), and so there's no meaningful progression content above 300 for you right now so being 307 or 308 in week 2 doesn't really matter in terms of power (vertical) progression.

The max Light value for content currently in the game is 300, once you've crossed that threshold, you can climb all of the mountains currently on your horizon."

NeoGAF - View Single Post - Destiny |OT32| Driviks and Draksis (Spoiler Tag ALL Raid Discussion)

and

"I will probably never detail investment and reward systems, but "smart loot" isn't the right term (I think this is the first time I've even said it, and it shouldn't have ever been used because it sets a bunch of expectations in ways the game simply isn't going to meet) and it isn't a catch-all for every piece of gear that drops.

As for your anecdotal evidence re: Raid Drops. Yep, some people got lucky some people didn't. What I will say is, if you got a helmet in the first or second week, luck was truly on your side. Exotic Engrams don't have a lot they can roll from (e.g. Hunter chests), so you're going to naturally see more duplicates. Most of the new weapons are found through quests, not through Exotics or Three of Coin Engrams."

NeoGAF - View Single Post - Destiny |OT32| Driviks and Draksis (Spoiler Tag ALL Raid Discussion)

and finally

"Many of you guys are the 1% of the 1% in terms of power progression. I think sometimes folks lose sight of that.

Ghost slot concerns me, too. I'll dig into it when I'm back at the office.
 

Angelwatch

Trakanon Raider
3,053
133
I finally caved and bought the DLC.

So far I'm Level 40 with about 220 Light. I got a Purple Primary Engram that decoded to Byronic Hero which seems pretty cool to me. I also finished the quest and got a Sword but have no idea how to upgrade it.

It sounds like my first purchases are the Ghost and the Dead Orbit Scout Rifle. I only have 45ish tokens though. I know people have said that these become super common but what is the best way to get them?
 

mkopec

<Gold Donor>
26,113
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Do your daily mission and crucible, thats 30 per day. Than on the weekly reset run 3 heroic strikes for 30 more, and usually they have been releasing a weekly crucible match which awards 10 per win. Other than that there are quests which reward them once you finish the main quest line. But what I would do if I were you is grind out some 36 strike list, just get in the queue and roll out like 5-10 of them in a row. Then equip the best possible light stuff you have and decrypt engrams one at a time and again, equip your best light stuff then decrypt more...etc... Some of those missions are a bitch to solo when you are 220, better to get to like 260 doing the strike grinding.

You can infuse stuff into purples (your sword for instance). The purples will have a yellowish icon on the left side, and once you click it it will pop up with stuff you can infuse into it to make it higher light level. So for gear, just find stuff that you like perk wise, and keep infusing it when you find other blues/purps with higher def/attack values.
 

Heylel

Trakanon Raider
3,602
430
Sharding purples also gives 3 marks for an item with no xp, or 5 for an item that is fully leveled. You can "bank" quite a few marks beyond the cap just by sticking items you aren't using in your vault. Soon enough you'll be drowning in purples.
 

Column_sl

shitlord
9,833
7
I'm not sure Luke Smith was saying that 310 is worthless. I believe he is saying in the current content (Which is capped at 300) it does not benefit you to go over 300.

Luke is a weird guy, and that does not sound like a straight forward answer. I would be very surprised if Heroic mode isn't 310, or even go up to 320.
 

Heylel

Trakanon Raider
3,602
430
Are there no cloaks at all above 290? I've been stuck with a 287 for the longest goddamn time.
 

mkopec

<Gold Donor>
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I'm not sure Luke Smith was saying that 310 is worthless. I believe he is saying in the current content (Which is capped at 300) it does not benefit you to go over 300.

Luke is a weird guy, and that does not sound like a straight forward answer. I would be very surprised if Heroic mode isn't 310, or even go up to 320.
They dont even have to up the light levels, just up the level by one. Or just by keeping all levels the same and just adding a shit ton of shielded yellow bar enemies to the raid. That would make it for sure more difficult. Then its still soft capped at 300 light. Either way he is just saying that being 297 or 298 is not like being 29 in the days of forever 29. I mean what did they do with the current raid and nightfall, just up the levels of the mobs, not light level.
 

Column_sl

shitlord
9,833
7
They dont even have to up the light levels, just up the level by one. Or just by keeping all levels the same and just adding a shit ton of shielded yellow bar enemies to the raid. That would make it for sure more difficult. Then its still soft capped at 300 light. Either way he is just saying that being 297 or 298 is not like being 29 in the days of forever 29. I mean what did they do with the current raid and nightfall, just up the levels of the mobs, not light level.
Shielded yellow bar mobs,and higher levels is a terrible idea, that is essentially what they did in the Crota expansion ,and everyone hated it.

Also I want to see some accurate numbers on a 295+ compared to a 300+ player. The DPS charts are not showing what you are saying.

Bungie really needs to get a dedicated person to edit Luke Smith. He does some of the worst interviews in their company.
 
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Pro tip: Spinmetal seems to be on a 5 minute timer in Rocket Yards. Collect all 4-7 nodes then afk 4 minutes and come back and do it again. I don't know about the Helium/Relic Iron though.
PROTIP: What he said is wrong

If you collect all the spinmetal and it stops spawning it means it spawned as chests, you need to loot the chests to get the spinmetal to spawn. It's really fast in rocketyard, was done in 45 mins.
 
184
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Only thing that pisses me off in the game right now is that all my exotic armor decodes to hunter when I don't even have one. At least I can use it to infuse but still annoying. Also running the raid 3 times this week and not a single upgrade, got a ton of drops but all were 300 or 301. Still stuck at 307.
 

mkopec

<Gold Donor>
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Thats not what this chart is showing... Essentially you do 100% dmg to a 300light mob when you are 300light and since you do the same dmg wether you have more light than the mob and the top mobs in the game are 300 light, means getting 310 is only a penis contest. right now if you are 300+ light you are doing max dmg. Now whatever they do with the HM raid remains to be seen.

Destiny: Taken King Damage Comparisons - Google?*Sheets
 
184
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In the raid anything over 300 makes no difference to DPS right now, I was running 305 light gear in the raid and thefourth was 308, we were hitting for the exact same damage with our black-spindles.
 
184
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Thats not what this chart is showing... Essentially you do 100% dmg to a 300light mob when you are 295light and since you do the same dmg wether you have more light than the mob and the top mobs in the game are 300 light, means getting 310 is only a penis contest. right now if you are 300+ light you are doing max dmg. Now whatever they do with the HM raid remains to be seen.

Destiny: Taken King Damage Comparisons - Google?*Sheets
That chart you linked says -5 light = 86.8% damage. So 13.2% less.
 

Column_sl

shitlord
9,833
7
means getting 310 is only a penis contest
It's progression. If Heroic mode is 310, then people are gearing up for it right now. Why would they possibly wait till the last minute.

My bad, I changed it, I meant 300 light does max dmg, not 295, sorry.
We know 300 does max damage, the game has always been like that. If you equal the mob you are damaging you are doing the most damage you can.

The argument that a 295 tho that does the same damage as 300 is clearly not the case.
 

Column_sl

shitlord
9,833
7
Only thing that pisses me off in the game right now is that all my exotic armor decodes to hunter when I don't even have one. At least I can use it to infuse but still annoying. Also running the raid 3 times this week and not a single upgrade, got a ton of drops but all were 300 or 301. Still stuck at 307.
It imo is the shittiest loot system they have put in Destiny. It is far worse then Vault of Glass.

Instead of getting lucky with RNG to drop one piece of maxed level gear with static perks in VOG, you now have multiple variations of armor that you are at the mercy of in TTK.
At a point you will only want 310 gear, and it's no help if you get anything under it.

For certain pieces you can bypass that with infusing 310 exotics, but with some slots like the ghost and class item that is not an option.

I had dinner with TheFourth and his wife yesterday who sometimes posts in this thread, and we talked about it. He had a good idea of allowing raiders to infuse any raid piece to another raid piece, and making that infused piece one light level higher.

That way if you have a 308 arms, and you are stuck getting multiple 300-308 arms during the weekly raids you could at least make your favorite piece closer to 310 every week instead of being at the mercy of this terrible RNG system.