spronk
FPS noob
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hammerglitch won't be enough, it'll definitely help clear adds but too many for it to work by itself. you have to kill the big black orbs, they spawn 2 at a time for 8 total - once you kill all 8 the adds won't spawn as frequent. then kill adds until the room is clear, then DPS the boss. rinse and repeat that cycle. you want to get into the room with at least 5m, pref 6m.
a patch is going out in 2 hours (10am PST) that probably fixes hammer glitch and nerfs black spindle. also some anecdotal stories i heard from people in raids/groups, not sure how much is true
- for exotic engrams to decode above 300, you must have raid items equipped. not infused items, but actual raid items. and be 300+ light, obv.
- exotic engrams decoding to 310 is supposedly a bug, that will get fixed too. this seems bogus to me and probably not true? hopefully?
- they are going to set all black spindles to 290
I did the exotic sword quest today, final step, and its way easier just running it 3x if you need all 3 swords. we left void alive first and then killed the other two and then boss, no real problem a few deaths. next run we kept arc/solar alive and it was harder, so much stuff chasing you that a lot of rezzing needed. i can't imagine how hectic it would be trying to keep all 3 alive. the knights have very low HP though so pretty easy to burn through em all, just get the boss to a sliver since you will only have a few secs of DPS time on him before he vanishes.
a patch is going out in 2 hours (10am PST) that probably fixes hammer glitch and nerfs black spindle. also some anecdotal stories i heard from people in raids/groups, not sure how much is true
- for exotic engrams to decode above 300, you must have raid items equipped. not infused items, but actual raid items. and be 300+ light, obv.
- exotic engrams decoding to 310 is supposedly a bug, that will get fixed too. this seems bogus to me and probably not true? hopefully?
- they are going to set all black spindles to 290
I did the exotic sword quest today, final step, and its way easier just running it 3x if you need all 3 swords. we left void alive first and then killed the other two and then boss, no real problem a few deaths. next run we kept arc/solar alive and it was harder, so much stuff chasing you that a lot of rezzing needed. i can't imagine how hectic it would be trying to keep all 3 alive. the knights have very low HP though so pretty easy to burn through em all, just get the boss to a sliver since you will only have a few secs of DPS time on him before he vanishes.