Destiny: Rise of Iron 9.20.16

Springbok

Karen
<Gold Donor>
9,284
13,192
I think it was simple neogaf deduction - 4 (potentially 5) worlds with a single "zone" per world. Not sure how to read it personally, as I hit level 8 in mere hours. Light level could indeed be the carrot on the max level 20 stick, but we'll see. I'm with you Fubar - I enjoy playing the game immensely and will more than likely buy at release - just concerned is all.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
I undertand the speculation because there is so much we just don't know. I just personally find putting a percentage on content to just be retarded. How do you even put a number on one zone over another or one feature over another? It' a made up weight system based on feels. I do hope they release more info soon so we can actually figure out what we are buying.
 

Talenvor

Lord Nagafen Raider
920
221
After playing a little on the moon, my excitement just keeps going up. The fact that I was very entertained with a character capped at 8 and very limited content (played 20hrs, basically any moment I was not taking care of my newborn lol) says tons to me about my impending addiction (still in denial that its currently a problem). With my schedule, I think there is enough PVE in this game to keep me busy exploring, gearing up, grinding factions, and so on for more than a few months. My only wish/worry hope involves PVP. I do just great in PVE, but for some reason none of my improvements are transitioning over to the PVP side of the game. So while I enjoy the PVP, I am pretty much a free kill in beta. I mean seriously my kill death goes from 77 to .58 lol. I just feel everyone in beta is on a pro shooter team. So I hope that come launch the matchmaking is working better/more efficient and puts players like me with others of like skill. It would be great to not just be a lamb being lead to the slaughter as I try to improve my skills.
Holy crap. This is me exactly. Everything you said hits the nail on the head, even finding time to play around a newborn schedule haha. Love the game, suck at the PVP. Hoping the PVP isn't integral to having an overall positive experience.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
The one thing that does annoy me is the wasted zoning you have to do. Let me go straight from the planet to another planet etc. It's too much like that space station bullshit in SWTOR where you had to zone to zone to zone.
 

Column_sl

shitlord
9,833
7
If you made a comparison to WOW

Strikes are 3 man group Dungeons that come in easy, normal, and Heroic ( they call them Legendary in the Alpha, but are missing from the Beta)

If you doubled the 5 man group in wow you get a 10 man raid, same thing in Destiny. 3 man becomes a 6 man raid
I believe they will have different difficulties for those as well.

The game is also gated, so 100 crucible marks per character every week, and I assume the same for Valor.

If you are a gear junky you won't run out of things to do for awhile.
 

Droigan

Trakanon Raider
2,568
1,251
Going by this beta those numbers can relate to there being 4 zones.

Story missions, PvP maps, strikes and exploration areas seem to happen in the same maps as detailed in my previous post. Only thing that unlock while doing the missions/strikes are the boss battles. IE: The only difference between the earth strike mission, and you exploring on your own is the access to the very last boss and the two guaranteed items you get as a reward for finishing it (never seen an actual drop from a boss).

If there are 4 zones, we have close to explored 50% of the available zones at launch, minus the areas tied to the bosses/missions which tend to be one room/walled off wing, of the normal accessible areas.

Might be wrong, and it is larger, but unless the later areas drastically change how the missions represent the areas they are in, my guess we are missing Mars + one other planet. If this is the case, it is, as pointed out by others, much smaller than Borderlands 2.

Granted this is first person and The Devision is third person, but they are both next gen co-op explorationish games, and currently I think The Devision seems to have the edge, mainly because my hype bubble burst by trying this beta. Good game, but that's about it. Not going to cancel my pre-order and will get the season pass, but doubt it will hold my attention for long bursts at a time. I see myself finishing the content, not caring at all about grinding the available content 200 times to get "light" levels, and coming back to try new content. With the match making system and the lack of chatting, there will never ever be a case of needing to gear up to get to join raids. You will unlock the requirements, what ever they are, click launch, and get selected into a random group of people where the only interaction will be to press square to revive. Gear progression will be purely for your own merits.
 

Column_sl

shitlord
9,833
7
First thing if you look at that sub reddit, people are already debunking that list just with the information within the Beta itself.

2nd, if the raids have different degrees of difficulty, Then it may not be puggable for months later when everyone has good gear from farming the normals, or people exploit.
The report from the beta guild that is testing the raiding says it is very difficult, and they haven't even finished the hard mode yet.

There is an obvious gear progression that you can see in this beta alone. Run devils to get the best gear, as your gear goes up the clears are faster.

The game also has a competitive angle to it. People will farm PVE to get the best gear for pvp, and pve pvp in the Iron banner.

They are also making a major change for launch. No more Hosting zones by individual players, they will be on dedicated servers. I'm not sure how that will be yet tho, I assume this is to get rid of any pvp cheating, and limit the exploits in pve.


I also want to play the Division, but I doubt it will be as long as you think it is. Judging by the footage they showed at E3, all those rewind time mechanics that re enact previous events , and how intricate that world is would take a large amount of effort to create. Massive's largest game to date was Far Cry 3. If it was Rockstar developing that game I would have more faith after seeing GTA5.
 

Xexx

Vyemm Raider
7,724
1,804
Pretty sure The Division will be that MP angle used in Watchdogs but expanded upon. Alot of SP missions and such with other players invading your shit for your loot or w/e.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
I think it was simple neogaf deduction - 4 (potentially 5) worlds with a single "zone" per world. Not sure how to read it personally, as I hit level 8 in mere hours. Light level could indeed be the carrot on the max level 20 stick, but we'll see. I'm with you Fubar - I enjoy playing the game immensely and will more than likely buy at release - just concerned is all.
There's 7 worlds from what Reddit says -
4 Planets with one map each and probably every map about the same size: -- Mars -- Venus -- Earth -- Moon

2 unannounced planets and one unknown zone will play some kind of role (may not be fully explorable): -- Saturn -- Mercury -- The Reef

New zones will be added with DLCs (kind of like Borderlands)
Additionally there's some "extra" areas discussed already - The Academy, The Citadel, European Dead Zone all seem to be confirmed in the works for SOMETHING (release? DLC? extra non-DLC stuff to fill in the middle months? (like how WoW did with their between expac big additions to keep the playerbase active/drag people back))

Also there's concept art that there's no comments on yet for "Mumbai Push" and "Old Chicago"

In short - I'd tend to believe the 10% being that the full list of zones we'll visit in some capacity is 7 - 15% assuming all were equal, 10% isn't far off - quite possible there's a skewed mission/content count later (like most MMO-ish stuff - since "endgame is the real game" so to speak).

And it looks like there's a ton of content on deck eventually.
 

Selix

Lord Nagafen Raider
2,149
4
/devil's advocate. To many exporable areas divides the population out to much. It's already a long enough wait for those precious random events to start. I think they increase in frequency with more players in an area.
 

Xexx

Vyemm Raider
7,724
1,804
/devil's advocate. To many exporable areas divides the population out to much. It's already a long enough wait for those precious random events to start. I think they increase in frequency with more players in an area.
Everyone will be trotting along the golden path until max level so i really dont think that is much to worry about - 1-20 is linear as far as progression since the story steers you one way. At 20 thats when people will venture into more open zones and spread out to gear up.
 

Column_sl

shitlord
9,833
7
The zones use matchmaking with phasing. So wherever a public event is will always load in people up to it's max which I'm guessing is 12 people. but may be 6.

Were basically all in one game with matchmaking.
 

Vorph

Silver Baronet of the Realm
11,473
5,205
Is there even a point to doing events other than once a day on your main for the mailbox reward, and possibly 3 per character on days with it as the bounty? It's not like Warhammer PQs or whatever where you'd get good rewards for every completion. I assume I got some vanguard rep for doing them, but never noticed anything else.

Speaking of that, I think it's rather dumb that you only get the reward in the mail for the first character you get a gold with each day. It'd be one thing if you could open the mail with any of your characters, but mailboxes are char-specific too.
 

Selix

Lord Nagafen Raider
2,149
4
Is there even a point to doing events other than once a day on your main for the mailbox reward, and possibly 3 per character on days with it as the bounty? It's not like Warhammer PQs or whatever where you'd get good rewards for every completion. I assume I got some vanguard rep for doing them, but never noticed anything else.

Speaking of that, I think it's rather dumb that you only get the reward in the mail for the first character you get a gold with each day. It'd be one thing if you could open the mail with any of your characters, but mailboxes are char-specific too.
I've recieved weapons, enegrams, strange coins (no idea what they are for) from gold'ing events. Plus I just find them fun.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,020
4,944
Looks like they have finally managed to break the PS4 servers; need more hamster wheels, please.
 

Vorph

Silver Baronet of the Realm
11,473
5,205
I've recieved weapons, enegrams, strange coins (no idea what they are for) from gold'ing events. Plus I just find them fun.
I did enough golds to get the bounty on all 3 characters every day it came up except today and I can't recall ever getting a reward besides the one in the mail for the first gold of the day.

I don't dislike them per se, and sure I'll stop and do a new one the first couple times I see it, but after that without a tangible reward or a bounty active I'll just fly right past it on the way to the mission I'm on.
 

Grumpus

Molten Core Raider
1,927
223
Well its over. I am so excited for September. I ended up spending 93 hours playing the beta, I had a ton of fun every second.