Zaphid
Trakanon Raider
- 5,862
- 294
I don't know, I'm liking the game, but it is very predictable.
You know you will be to sneak/hack/shoot your way to the target, it literally plays like Human Revolution 2.0. I have yet to encounter a curveball besides the guys in the exo suits, but I had to neutralize a grand total of 1 so far (stun, then punch is the winning formula). For how vertical the levels are, the map does a terrible job at making you aware of that. Even the fact that you can grab any turret and literally walk away through the front door with them is equally hilarious and terribly broken, since the controls (and friendly fire) still work. The existence of multitools/non-existence of unhackable terminals made them do the bullshit with objectives not spawning until you are told about them, which doesn't belong in a Deus Ex game in my opinion. Fuck over the player a little bit, with hacking lvl 5, wall punching and jump augment, there is literally no place I can't get into, withholding the interesting stuff and making me backtrack is bad design.
I have to give it to them when it comes to world building though, the fact that you are checked by the cops every so often without it being annoying but it still makes you feel like second class citizen is genius. They way they build the story on top of HR is great, especially with recent events giving surge to extremism. You can feel it is just real enough to be believable, but still very much a fiction (thank god). Golem City has been a high point so far, bothh due to the level design and the way it wrapped up.
They butchered the czech language really badly, like, basic grammar errors and so on, I'm certain nobody who speaks czech had seen the final version for proofreading.
You know you will be to sneak/hack/shoot your way to the target, it literally plays like Human Revolution 2.0. I have yet to encounter a curveball besides the guys in the exo suits, but I had to neutralize a grand total of 1 so far (stun, then punch is the winning formula). For how vertical the levels are, the map does a terrible job at making you aware of that. Even the fact that you can grab any turret and literally walk away through the front door with them is equally hilarious and terribly broken, since the controls (and friendly fire) still work. The existence of multitools/non-existence of unhackable terminals made them do the bullshit with objectives not spawning until you are told about them, which doesn't belong in a Deus Ex game in my opinion. Fuck over the player a little bit, with hacking lvl 5, wall punching and jump augment, there is literally no place I can't get into, withholding the interesting stuff and making me backtrack is bad design.
I have to give it to them when it comes to world building though, the fact that you are checked by the cops every so often without it being annoying but it still makes you feel like second class citizen is genius. They way they build the story on top of HR is great, especially with recent events giving surge to extremism. You can feel it is just real enough to be believable, but still very much a fiction (thank god). Golem City has been a high point so far, bothh due to the level design and the way it wrapped up.
They butchered the czech language really badly, like, basic grammar errors and so on, I'm certain nobody who speaks czech had seen the final version for proofreading.