well like I was trying to start for this shrouded mask which is a wizard hat:
Shrouded Mask
so everytime I got a wizard hat from blood shards or during a neph run i'd upgrade it. i hate bounties though lol, so much moving around. shit I guess my goal is to just get more damage and move past torment 3-5 nephs and this 6 piece vyrs archon/disintegrate is lacking.
i think im gonna redo some shit. like the build said to go for str/dex gems for armor instead of intel. and ive been doing paragon for life on hit, cooldown reduction, armor, and intelligence. think im gonna start goin for some movement speed, critical hit chance, armor and area damage and replace my gems for intel. also been usin molten wildebeest's gizzard and gogok of swiftness. dont have a third jewelry socket yet. im only para 81.
havent played this game since they took out the RMAH so im relearning shit lmao. been using this
D3 Wizard Fresh Level 70 Guide S16 | 2.6.4 | Team BRG which said to go for 2handers, so ive got a 2h skorn with 3891 dps. but like i said i was gonna try this build
Wizard DMO Frozen Orb Build
i could see archon being awesome if i had more cooldown reduction, as it is I only get like half the cooldown time but thats still a decent wait when youre bumping through packs of mobs all the time.
when you enchant items, are there certain stats that can be sockets? or can any of the stats turn into a socket? feel like they're tiered based on where they are in the description like the stats at the top can be like int/vit/armor/damage and the ones that are like "chance to fear" or "resists" are more likely to be sockets.
right now its showing 425k dps, 8192k defense, 1601k life, 7639 int 3704 vit. do the stast that increase the health globe range also apply to the little balls that champs drop during rifts/grs? i always waste time having to double back to pick them up