Kirun
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It's 50% for the shattering throw fragments. As opposed to 270% for combust, 340% for fist of the heavens' bolts + 80% for enemies within 18, 170% for blazing sweep(although blazing sweep is bugged, making it shit), 735% for FoH(although it isn't great at clearing trash). Like I said, it isn't that blessed shield with shattering throw is bad, it's just that the alternatives are better(once the bugs are fixed), or just as comparable. It's strength remains in its ability to kill shit off-screen/at range. Once things become clumped? You're usually better off dispatching them with any of the other alternatives.Shitty coefficient? Why is 333% damage per bounce bad? Or do you mean the proc coefficient? It's 10%, which is the same as FoTH and Blessed Hammer, less than Sweep(25%), and much more than FoH(3.333%). Either way, you'll get many more chances to proc with BS and stacked with Provoke - Charged Up, which I'll admit I'm not sure how the proc mechanics work there, it seems to take big chunks of cooldown off skills with Rally.
Fields of Slaughter is another map which has a shitload of elites.Honest question, do rifts weigh elites higher for spawning bosses? Either way, unless you get the cemetary or super prison, I don't think you can skip that many whites. If you're doing bounties, you should be on T1 or normal and this discussion is pointless.
Yes, elites fill up the bar faster and there seems to be variables which weigh each elite/white separately.
I did some testing on this, and I'm convinced that the wiki is currently incorrect(it says 999 monster kills).
In my experience (in Normal) counting monsters, it took ~ 5 white monster kills to reach an additional percentage. I also tried counting in Torment, and it seemed to be the same.
I did some additional data gathering counting the kills to reach 10% progress. It was difficult to get groups that were easy to count, and I avoided recording data for groups with the Illusionist affix, as well as enemies that continually spawn other enemies. If I was unsure in my counting, I would throw out the group of 10%, and kill whites until I reached the next 10%. Still, it is very difficult to count exactly how many enemies you are killing. This meant that I only got 2-3 data points per run. Here's my data:
While this isn't a lot of data (and I didn't distinguish between Champions, Minions or Rares), we can make a couple of conclusions.
- 36 white 7 elite
- 32 white 9 elite
- 41 white 3 elite
- 38 white 4 elite
- 34 white 8 elite
- 37 white 7 elite
- 36 white 8 elite
- 52 white
- 44 white 3 elite
- 35 white 7 elite
- Elites do count as more than one kill. Using 52 kills (per 10%) as a baseline, an Elite on average gives 2.58 kills.
- It takes ~50 kills per 10%. This would put the total monsters slain to complete a rift at 500.