Well I usually take ignore pain off my bar for anything that isn't 30+ Grifts. CotA usually stays on my bar for really nasty packs like fire chains or anything I can't charge until dead. I use it similarly in Grifts for nasty packs and mainly single target DPS for RGs. If I wasn't lazy or if I was speed running I would take CotA off because everything dies too fast unless its high lvl Grifts.Delly, do you use CoTA on just RGs?
Sounds good! My buddy got 3 furnaces within 5 hours of startin S2 two nights ago... One was ancient lol sighhh rng godsI just used the same spec but used the cooldown rune for charge. Hit me up in game (Janx#1578) and we can tear through some rifts and get you some raekors. Same goes to Vorph or any other barbs that need a hand. MAYBE WE'LL ALL GET A FURNACE
You forgot to apply EP first bro!Hit mob with bell, repeat.
This is basically what I'm doing, but with a Furnace instead of dual wielding. I also am sporting an Inna's helm for the 4-piece bonus which helps immensely for going past T6. Haven't found a second Unity to see how high of a GR is actually going to be survivable, but it's definitely a fun build.Working on fire monk build:
Head: GNK (+700% fireball which may hit target twice because it hits AND explodes)
Neck: SWK with +fire
Chest: Cinder
Ring: RoRG and Whatever I can get. Manald Heal maybe for spirit. Ideally SOJ
Belt: Innas
Shoulder: SWK
Gloves: SWK
Legs: Innas
Boots: Crudest
Weapon: Burning Axe
Weapon: Devastator
Basically treat it like bells, but use fire. LTK and Fireball have the same range as Bells but you target linear rather than point and click. Should potentially be doing something like 3000-3700% WD per 33 spirit though.
It's best to farm at whatever the highest difficulty you can farm at while still blowing through things. Overkill is bad, because you're leaving damage out that could have been getting you a higher chance of loot. For example (fake numbers, but helps the point along), if mobs have 50k hps at T2, and you are doing 75k dmg to them, that's a waste, when the mobs on t3 have 70k hps. You kill them just as fast, and have a better chance at getting loot and legendaries from the bounties cache. However high you can push T-level and still clear in roughly the same time is going to yield better loot results.So went back to DH because I can't really play a class without Vault or equivalent, anyway started farming a bunch, got 3piece marauder so figured I'd now grind bounties instead of doing rifts until I get the ring since that'll let me bump the rift torment lvl way higher. Wondering, is there any point in doing anything but 2 or 6 for bounties? I know 2 is 50% legendary and 6 is 100%, but I don't know how's the scaling inbetween, I don't have the gear to do 6 at a decent speed so doing 2 for now just curious if there's actual numbers on the torments inbetween. It's most likely still not worth it since in 2 I can clear screens instantly with 2x multishot which is great for the kill 100mobs bounties.
I'm assuming that is because its a 2H that can roll an element % damage, but unless its lightning WW than Schaefers isn't special. Apparently 12 hours ago one of the guys that tests a lot of Barb stuff just tested SoH + Odyn for lightning WW and found its better than both Schaefers and a Furnace.People talk about Schaefer's Hammer being one of the top 2H weapons so there must be a lightning build. Not sure what they use in the Ground Stomp/Frenzy slot, but Overpower seems pretty good.
SoH is back boys! Just not as OP as before.Against Elites Odyn+SoH is 2% ahead of Furnace and 13.5% ahead of Schaefers once normalized to account for the bonus damage. SoH blows Furnace out of the water on trash/trials and I believe SoH would pull ahead of Schaefer's for trash if they both had an equal damage bonus. .
TL;DR - SoH is awesome.
post a link to your build pleaseWorking on fire monk build:
Head: GNK (+700% fireball which may hit target twice because it hits AND explodes)
Neck: SWK with +fire
Chest: Cinder
Ring: RoRG and Whatever I can get. Manald Heal maybe for spirit. Ideally SOJ
Belt: Innas
Shoulder: SWK
Gloves: SWK
Legs: Innas
Boots: Crudest
Weapon: Burning Axe
Weapon: Devastator
Basically treat it like bells, but use fire. LTK and Fireball have the same range as Bells but you target linear rather than point and click. Should potentially be doing something like 3000-3700% WD per 33 spirit though.
It's a shame you can't do IK4 + Wastes6 + SoH + OS next patch.Comparison of WW itself. WW and Leapquake both can get to GR 40, but no way can they compete with FC in terms of speed and difficulty.