Diablo 3 - Reaper of Souls

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Tenks

Bronze Knight of the Realm
14,163
607
I didn't mind Raekor's barb in S1. I may roll another once I get bored of this DH. Though Monks seem pretty fun these days as well. Problem is I know less than zero about monks.
 

Delly

Trakanon Raider
2,995
634
Delly, do you use CoTA on just RGs?
Well I usually take ignore pain off my bar for anything that isn't 30+ Grifts. CotA usually stays on my bar for really nasty packs like fire chains or anything I can't charge until dead. I use it similarly in Grifts for nasty packs and mainly single target DPS for RGs. If I wasn't lazy or if I was speed running I would take CotA off because everything dies too fast unless its high lvl Grifts.

If Barbs had any other way to properly do single target damage I could see taking Cota out altogether, but frenzy isn't enough with the fire raekor build and physical barbs don't even use a single target ability.
 

Deathwing

<Bronze Donator>
16,739
7,767
Yeah, that's what I was thinking. I'm wondering if OP - Killing Spree would be better in high grifts for pure dps.
 

Delly

Trakanon Raider
2,995
634
If there was a lightning FC build then I bet that would be added, similar to how ground stomp was added to the physical FC build. You could always lightning WW and use Overpower though and that can still get dang good results around GR 40ish, it just requires more luck with either a good Odyn Son, Shard of Hate, or Thunderfury.

I wouldn't count anything out just yet though. Just like competitive fighting games, people are still finding new "tech" like the Ancient Parthan Defender bracers.
 

Vorph

Silver Baronet of the Realm
11,490
5,241
People talk about Schaefer's Hammer being one of the top 2H weapons so there must be a lightning build. Not sure what they use in the Ground Stomp/Frenzy slot, but Overpower seems pretty good.
 

Needless

Toe Sucker
<Silver Donator>
9,392
3,411
I just used the same spec but used the cooldown rune for charge. Hit me up in game (Janx#1578) and we can tear through some rifts and get you some raekors. Same goes to Vorph or any other barbs that need a hand. MAYBE WE'LL ALL GET A FURNACE
Sounds good! My buddy got 3 furnaces within 5 hours of startin S2 two nights ago... One was ancient lol sighhh rng gods

Hit mob with bell, repeat.
You forgot to apply EP first bro!
 

Xevy

Log Wizard
8,885
4,105
Working on fire monk build:
Head: GNK (+700% fireball which may hit target twice because it hits AND explodes)
Neck: SWK with +fire
Chest: Cinder
Ring: RoRG and Whatever I can get. Manald Heal maybe for spirit. Ideally SOJ
Belt: Innas
Shoulder: SWK
Gloves: SWK
Legs: Innas
Boots: Crudest
Weapon: Burning Axe
Weapon: Devastator

Basically treat it like bells, but use fire. LTK and Fireball have the same range as Bells but you target linear rather than point and click. Should potentially be doing something like 3000-3700% WD per 33 spirit though.
 

Sir Funk

Molten Core Raider
1,251
155
Working on fire monk build:
Head: GNK (+700% fireball which may hit target twice because it hits AND explodes)
Neck: SWK with +fire
Chest: Cinder
Ring: RoRG and Whatever I can get. Manald Heal maybe for spirit. Ideally SOJ
Belt: Innas
Shoulder: SWK
Gloves: SWK
Legs: Innas
Boots: Crudest
Weapon: Burning Axe
Weapon: Devastator

Basically treat it like bells, but use fire. LTK and Fireball have the same range as Bells but you target linear rather than point and click. Should potentially be doing something like 3000-3700% WD per 33 spirit though.
This is basically what I'm doing, but with a Furnace instead of dual wielding. I also am sporting an Inna's helm for the 4-piece bonus which helps immensely for going past T6. Haven't found a second Unity to see how high of a GR is actually going to be survivable, but it's definitely a fun build.
 

Pyros

<Silver Donator>
11,217
2,365
So went back to DH because I can't really play a class without Vault or equivalent, anyway started farming a bunch, got 3piece marauder so figured I'd now grind bounties instead of doing rifts until I get the ring since that'll let me bump the rift torment lvl way higher. Wondering, is there any point in doing anything but 2 or 6 for bounties? I know 2 is 50% legendary and 6 is 100%, but I don't know how's the scaling inbetween, I don't have the gear to do 6 at a decent speed so doing 2 for now just curious if there's actual numbers on the torments inbetween. It's most likely still not worth it since in 2 I can clear screens instantly with 2x multishot which is great for the kill 100mobs bounties.

Also was surprised when I checked legendary gem upgrade info, I assumed it was 10% chance to upgrade per level over the gem level, but it actually stops dropping at 60% until you go like under the gem level, so you pretty much get 60% x3 even for not super hard stuff, that's cool. I started leveling my Bane of the powerful up so I get the passive since that's a pretty decent one that fits on most builds, and atm using Bane of the Trapped in other slot, I had Zei but I felt it was super inconsistent since a lot of time I have to be really close to mobs. I also found a greed gem even though I haven't played season 1 or non season since well 2.0, so I guess you don't need to do Greed's Realm even once anymore, it's just not a 100% drop like the others.
 

Ancallagon

Silver Knight of the Realm
215
39
So went back to DH because I can't really play a class without Vault or equivalent, anyway started farming a bunch, got 3piece marauder so figured I'd now grind bounties instead of doing rifts until I get the ring since that'll let me bump the rift torment lvl way higher. Wondering, is there any point in doing anything but 2 or 6 for bounties? I know 2 is 50% legendary and 6 is 100%, but I don't know how's the scaling inbetween, I don't have the gear to do 6 at a decent speed so doing 2 for now just curious if there's actual numbers on the torments inbetween. It's most likely still not worth it since in 2 I can clear screens instantly with 2x multishot which is great for the kill 100mobs bounties.
It's best to farm at whatever the highest difficulty you can farm at while still blowing through things. Overkill is bad, because you're leaving damage out that could have been getting you a higher chance of loot. For example (fake numbers, but helps the point along), if mobs have 50k hps at T2, and you are doing 75k dmg to them, that's a waste, when the mobs on t3 have 70k hps. You kill them just as fast, and have a better chance at getting loot and legendaries from the bounties cache. However high you can push T-level and still clear in roughly the same time is going to yield better loot results.
 

Pyros

<Silver Donator>
11,217
2,365
Yeah but I don't overkill that much I think, so it'd be slower. I'll test later on when I get time to play again, I might equip a garbage grandeur ring I got while lvling my wizard just to activate the set bonus, should outweight the lack of stats and might be able to farm 4 or 5 decently fast.
 

Brikker

Trump's Staff
6,296
4,833
I've concluded that the Leoric's Crown doesn't actually exist in Kadala's loot table. Just Broken Crown trolls.
 

Delly

Trakanon Raider
2,995
634
People talk about Schaefer's Hammer being one of the top 2H weapons so there must be a lightning build. Not sure what they use in the Ground Stomp/Frenzy slot, but Overpower seems pretty good.
I'm assuming that is because its a 2H that can roll an element % damage, but unless its lightning WW than Schaefers isn't special. Apparently 12 hours ago one of the guys that tests a lot of Barb stuff just tested SoH + Odyn for lightning WW and found its better than both Schaefers and a Furnace.

Against Elites Odyn+SoH is 2% ahead of Furnace and 13.5% ahead of Schaefers once normalized to account for the bonus damage. SoH blows Furnace out of the water on trash/trials and I believe SoH would pull ahead of Schaefer's for trash if they both had an equal damage bonus. .
TL;DR - SoH is awesome.
SoH is back boys! Just not as OP as before.
 

Delly

Trakanon Raider
2,995
634
Comparison of WW itself. WW and Leapquake both can get to GR 40, but no way can they compete with FC in terms of speed and difficulty.
 

Attog

Blackwing Lair Raider
2,431
1,858
Working on fire monk build:
Head: GNK (+700% fireball which may hit target twice because it hits AND explodes)
Neck: SWK with +fire
Chest: Cinder
Ring: RoRG and Whatever I can get. Manald Heal maybe for spirit. Ideally SOJ
Belt: Innas
Shoulder: SWK
Gloves: SWK
Legs: Innas
Boots: Crudest
Weapon: Burning Axe
Weapon: Devastator

Basically treat it like bells, but use fire. LTK and Fireball have the same range as Bells but you target linear rather than point and click. Should potentially be doing something like 3000-3700% WD per 33 spirit though.
post a link to your build please
 

Crone

Bronze Baronet of the Realm
9,714
3,211
Just coming back to the game, and my stash is 190/220 slots full of stuff, that I thought was good.

But with Ancients now, have people just trashed all their old stuff? I feel like a purge would be nice, lol... and I would keep things like Unity's, RoRGs, etc. Things that are still useful for the effect, but bunch of extra set items, bunch of random weapons, that are not ancient, is it worth it? Probably not?

What did other people do?