I think that the new Raiment of 1000 storms has some serious kickass potential with all of the generator-only synergies. Someone check my maths pls
Alacrity passive is +15% ias (pretty straightforward)
Simplicty Gem increases damage of generators by 25% (this works like other +skill mods right? So X*1.25 where X = generator weapon damage percentage?). Not sure what the increase is per rank, but the rank 25 bonus is 2% of your max hp life-on-hit
New Raiment set bonus: generators have increased attack speed by 25% and increased dmg by 500% (based on the wording does this mean X + 500% where X = generator weapon damage percentage? So for example, does this change Fist of Thunder from 200% -> 200% -> 400% to 700% -> 700% -> 900%?)
Depth Diggers increase damage of generators by 100% (X+100%?)
Even without consideration of the attack speed mods this looks pretty good on paper. Using Fist of Thunder again as an example it would be 200% (base) + 30% (belt
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Do Depth diggers add to the base that is modified by +skill affixes (i.e. [200+500+100]*[15% + 25%]?) If so, I imagine the raiment set bonus would too since it is worded the same way. That would mean the combo would be 1,120% -> 1,120% -> 1,400%. So that plus being able to spam 5000% dashing strikes sounds fun as shit. I imagine the additional dmg from rune effects would be modified too but I am not going to do the maths on those right now. Someone please check my math.
An ancient Flying Dragon would probably be the ideal weapon, but Staff of Kyro might have interesting results. Duel wielding might work as well since there will be copious amounts of attack speed that jive well with the changes to SoH's proc. Skill setup would be something like
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