Diablo 3 - Reaper of Souls

BoozeCube

The Wokest
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What's wrong with weapon damage?
In Diablo 2 each monster had specific resistances, and even immunity against Cold/Fire/Lightning/Poison. And you had to choose your skills and weapons to do the correct damage types.

In Diablo 3 they dropped all this and now it really just comes down to the bigger number is the better one. Type doesn't matter. I mean the way it ended up the Holy, Poison, Cold, ect, ect, might as well be plus gooder since in the end it really doesn't exist or matter.
 

Mr Creed

Too old for this shit
2,385
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What's wrong with weapon damage?
The weapon is a too important factor for the character's damage. DPS is king by a too big margin. The idea of your weapon mattering for every class is good, but current implementation can use some twists. Maybe work with the weapons own damage in relation to min/max damage on other items. That just one part of fucked itemization anyway, so depending on how they fix loot in general it might not even be an issue after "loot 2.0".
 

Tenks

Bronze Knight of the Realm
14,163
607
In Diablo 2 each monster had specific resistances, and even immunity against Cold/Fire/Lightning/Poison. And you had to choose your skills and weapons to do the correct damage types.

In Diablo 3 they dropped all this and now it really just comes down to the bigger number is the better one. Type doesn't matter. I mean the way it ended up the Holy, Poison, Cold, ect, ect, might as well be plus gooder since in the end it really doesn't exist or matter.
IMHO the immunity system was the worst part about Diablo 2

Basically all I want out of this expansion is:

* Similar to nuking out itemization from Vanilla WoW to TBC make it so the higher level items are so much stupidly better you are forced to re-itemize each slot regardless of if you have the current BiS
* Remove RMAH (prob won't happen) and add ladder seasons
* Make leveling faster & less tedious -- I can't stand to think about having to beat the game 3 times to finally reach end game
* Add meaningful end-game that is accessible to solo, groups, long sessions and short sessions

Something I'd also like to see, which I can't believe I'm saying this, is remove Life Leech %. They tried, and failed, to make it worthless in Inferno but the gear got too good and the numbers got too high. I say outright remove it from the game for the next level of itemization. Keep LOH but make it so the game doesn't devolve into everyone getting back a full life bubble everytime they connect with a mobile.
 

Deathwing

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I agree with Tenks, the resistances and immunities were horrible in D2. But only because the way the game let you deal with it, for most characters, led to gimping your character overall. You couldn't focus on frozen orb, if that happened to be your favorite skill, now you have to mix in some meteor or hydra. And those will never be as powerful as frozen orb because they don't give you enough skill points to hit synergies on both. And if you run into fire and cold immune? Just run past them.

Mr. Creed, I'm not sure I follow you. You're saying your weapon shouldn't be the most important part of your dps?
 

W4RH34D_sl

shitlord
661
3
Just like ex's, the heart can sometimes be fond of something for nostalgic reasons but when you actually look back, it isn't as great as it is remembered being.
 

Chris

Potato del Grande
19,430
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I'm also down with finding a way to bring Diablo back every time, he's in the title after all. Although they would make it less contrived if they had just said the demons reform in hell after some time, and each victory only buys you a few centuries of respite.
Well that is actually how it works in the Diablo lore, the whole point of the soulstones was that they were supposed to stop that process from happening.

This is one of the reasons why the Diablo 3 storyline is so retarded, Adria says "oh lol I tagged Andariel + Durels souls (wtf does that even mean?) so they would get sucked into the Black Soulstone". One throwaway line instead of having them as bosses which would be awesome, in fact they could have taken the place of Magda in Act 1 + 2 and erased that shit from history - wouldn't it have been better for Cain to be killed by Andariel?

What they need to do is have the soulstone saga end now and have them all escape from it (all 7 at once as optional UBER boss!) back to buisness as usual. Then sequels could be hundreds of years after each other, possibly out of sequence like Zelda or going into different time periods (Industrial Revolution?) which would be interesting.
 

Tenks

Bronze Knight of the Realm
14,163
607
Immunity was just plain stupid and it could lead to you simply not being able to kill a mob. Oh you specced Meteorb? Hope you don't get Fire+Ice immune! Oh you're a Barbarian? Hope you don't get Physical+Magic immune! It didn't add anything to the game expect for making the "best spec" generally some sort of dual spec for the sake of simply not getting fucked by a single immunity and rolling the dice you won't get fucked by a double immunity.
 

W4RH34D_sl

shitlord
661
3
Well that is actually how it works in the Diablo lore, the whole point of the soulstones was that they were supposed to stop that process from happening.

This is one of the reasons why the Diablo 3 storyline is so retarded, Adria says "oh lol I tagged Andariel + Durels souls (wtf does that even mean?) so they would get sucked into the Black Soulstone". One throwaway line instead of having them as bosses which would be awesome, in fact they could have taken the place of Magda in Act 1 + 2 and erased that shit from history - wouldn't it have been better for Cain to be killed by Andariel?

What they need to do is have the soulstone saga end now and have them all escape back to buisness as usual. Then sequels could be hundreds of years after each other, possibly out of sequence like Zelda or going into different time periods (Industrial Revolution?) which would be interesting.
Hopefully the process in which the soulstones fail is like what happens in ghostbusters or kindom come. It just can't contain it forever and it blows up, hopefully taking out the world or most of it with it.
 

Zaphid

Trakanon Raider
5,862
294
Oh I definitely think they should bring elemental resists back, mostly because they would be brilliant with the new skill system in D3, you can spec for the area you are about to run. Anything that breaks the idea of the best build for everything is good IMO. If you are still worried, throw in -% resist stat on gear, so that if you gear up, you can run any content with a single build, but then again I think they should just straight up rip off Median XL when it comes to itemization and crafting, but that system is probably too complicated for general population. One more thing they absolutely need to bring back to make itemization interesting are capped stats (even resists!), which they don't use too, for some reason. FHR, FRW, FC, maybe even drop chance to hit to like 90% and make people gear up with 10% of to hit, just so it's actually interesting and you have to make some tradeoffs.
 

Sinzar

Trakanon Raider
3,149
269
As a diablo fanboy turned hater as a result of D3, I can say I'm really hoping they fix it with the expansion. I'll probably end up buying it even though I'm still mad about D3's launch.

From the way I understand it, D3 on consoles does not have an auction house, and the loot system is different on consoles as a result? (self-found is more viable). Would it really be so hard to copy over that code for PC and enable that as an optional ladder for us to use? I mean really...
 

BoozeCube

The Wokest
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Hard no, but why would they give up on those sweet sweet dollaroos with this dicksucker at the helm.

rrr_img_41169.jpg
 

TecKnoe

Molten Core Raider
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As a diablo fanboy turned hater as a result of D3, I can say I'm really hoping they fix it with the expansion. I'll probably end up buying it even though I'm still mad about D3's launch.

From the way I understand it, D3 on consoles does not have an auction house, and the loot system is different on consoles as a result? (self-found is more viable). Would it really be so hard to copy over that code for PC and enable that as an optional ladder for us to use? I mean really...
thats why im really looking at the console version as my d3 choice, the no AH just makes the game sweet.

I loved trading in d2, even if you didnt have sojs you could always piece together a trade and make someone happy.
 

ohmgee_sl

shitlord
338
0
Man if its only 1 new class thats really dissapointing. The new Paragon system looks really hamfisted and does nothing but give the illusion of customization. Loot 2.0 is already looking like a failure since they seem to be afraid to let you do anything interesting.

rrr_img_41172.jpg


Also i guess since they make such boring gear they removed all thought and just tell you the ehp and damage increase for an item.

rrr_img_41173.jpg
 

k^M

Blackwing Lair Raider
2,738
2,006
I like the look of most of these but they should have been in at launch.

Also, regarding the immunity debate, that shit was pants on head retarded some times. Made comically more so in the modded D2's, like Frozen Sun where things could be immune to everything and literally unkillable.
 

BoozeCube

The Wokest
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I think people are getting hung up on immunity which almost everyone can agree is fucking garbage as shit. The fact still remains that having different damage elements should add more flavor. I mean honestly, if there are 3 weapons with same stats and damage but one has cold, one poison, and one holy shouldn't there be some difference between them at some level? If not then just fucking take it out call it damage and dumb it down.

I mean in the example of the 3k dps wand almost all of it is poison damage, and it makes fuck all difference and never will. It might as well be +1841-2252 more better and accomplish the same fucking thing.
 

Deathwing

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I think people are getting hung up on immunity which almost everyone can agree is fucking garbage as shit. The fact still remains that having different damage elements should add more flavor. I mean honestly, if there are 3 weapons with same stats and damage but one has cold, one poison, and one holy shouldn't there be some difference between them at some level? If not then just fucking take it out call it damage and dumb it down.

I mean in the example of the 3k dps wand almost all of it is poison damage, and it makes fuck all difference and never will. It might as well be +1841-2252 more better and accomplish the same fucking thing.
Poison makes corpses green!

Mechanics wise, cold damage applies a snare. And "black" damage, i.e. no element type, just straight +min/max damage, is superior than elemental damage if you have gear that adds +elemental damage. I know, makes no sense. And they *might* have patched that, or are going to. Can't remember.
 

Chapell

Trakanon Raider
569
648
Man if its only 1 new class thats really dissapointing. The new Paragon system looks really hamfisted and does nothing but give the illusion of customization. Loot 2.0 is already looking like a failure since they seem to be afraid to let you do anything interesting.

rrr_img_41172.jpg


Also i guess since they make such boring gear they removed all thought and just tell you the ehp and damage increase for an item.

rrr_img_41173.jpg
This is sad ...