Diablo 3 - Reaper of Souls

Tortfeasor

Molten Core Raider
1,014
199
They are handling it in the same way a major publisher would handle a sports launch or a top-5 FPS launch - one and done. But they are forgetting how much refinement Diablo 2 required (even though the core game was much more enjoyable than D3's core game).

I think, at this point, consumers really deserve a class-action suit.

I don't think it's been done before, but - theemotionalitytied into this game is probably a bit different than most games; I can't think of another game that had the same mental pull as D2 did - maybe EQ? And the promises that were built into and leading up to the launch of Diablo 3, which didn't make it into the game (or even now, 2 years later) have led to some seriously harsh withdrawals for millions of people who actually bought the game.

I think that's illegal. /shrug
They are handling it in the same way a major publisher would handle a sports launch or a top-5 FPS launch - one and done. But they are forgetting how much refinement Diablo 2 required (even though the core game was much more enjoyable than D3's core game).

I think, at this point, consumers really deserve a class-action suit.

I don't think it's been done before, but - theemotionalitytied into this game is probably a bit different than most games; I can't think of another game that had the same mental pull as D2 did - maybe EQ? And the promises that were built into and leading up to the launch of Diablo 3, which didn't make it into the game (or even now, 2 years later) have led to some seriously harsh withdrawals for millions of people who actually bought the game.

I think that's illegal. /shrug
They are handling it in the same way a major publisher would handle a sports launch or a top-5 FPS launch - one and done. But they are forgetting how much refinement Diablo 2 required (even though the core game was much more enjoyable than D3's core game).

I think, at this point, consumers really deserve a class-action suit.

I don't think it's been done before, but - theemotionalitytied into this game is probably a bit different than most games; I can't think of another game that had the same mental pull as D2 did - maybe EQ? And the promises that were built into and leading up to the launch of Diablo 3, which didn't make it into the game (or even now, 2 years later) have led to some seriously harsh withdrawals for millions of people who actually bought the game.

I think that's illegal. /shrug
emotionality
 

Gavinmad

Mr. Poopybutthole
44,438
53,906
emotionality
Emotionality is the observable behavioral and physiological component of emotion, and is a measure of a person's emotional reactivity to a stimulus. Most of these responses can be observed by other people, while some emotional responses can only be observed by the person experiencing them. Observable responses to emotion (i.e., smiling) do not have a single meaning. A smile can be used to express happiness or anxiety, a frown can communicate sadness or anger, and so on. Emotionality is often used by psychology researchers to operationalize emotion in research studies.
 

TecKnoe

Molten Core Raider
3,182
51
Again, you fail at basic reading concepts. I am not vilifying exploiting, especially in what is essentially a single player game. I am saying the way you exploit, what was it again...



Keep going on like you're going to report anything.



But here, prove me wrong. You have a Wildstar key. Give me a comprehensive report on the problems and bugs in the current beta. 10 pages, due by next week. You can double space it if you want, but no fucking with the margins or font.
broken quests, I did my job.
 

Angry Amadeus_sl

shitlord
332
0
Emotionality is the observable behavioral and physiological component of emotion, and is a measure of a person's emotional reactivity to a stimulus. Most of these responses can be observed by other people, while some emotional responses can only be observed by the person experiencing them. Observable responses to emotion (i.e., smiling) do not have a single meaning. A smile can be used to express happiness or anxiety, a frown can communicate sadness or anger, and so on. Emotionality is often used by psychology researchers to operationalize emotion in research studies.
Fuck yes.
 

Pancreas

Vyemm Raider
1,138
3,839
I never played the PC version of Diablo III. I picked it up for PS3 when it came out. A few friends and I had the plan to progress through the game together. Schedules and and free time for responsible adults being what they are these days, put those plans on hold until recently.

Anyways, now that we have finally gotten around to it, I can honestly say that I am having a blast playing this game. However I am aware that I am not playing anything that remotely resembles the Diablo III of the PC release.

The console version of the game sets the loot quality to a very high baseline, given the ease of crafting equipment. Other than legendary items and the occasional rare item, everything you pick up is simply salvaged for more crafting supplies.

The abundance of drops, most easily noted by my plural use in the above mentioned "legendary items" has a rather interesting effect. The power inflation of the players essentially requires one to keep increasing the difficulty in order to stay engaged. Staying with the normal difficulty setting, the game becomes boring very quickly.

The laughably bad story and plot points really kill all desire to see the game through from a narrative stand point. The constant threats and dialogue spewing forth from the antagonists just makes them seem pathetic and weak. This game would have been vastly improved if there had been no writers. Just pantomime the majority of the story and reduce the cast of npc's by about 90% and it would have actually been more engaging.

So anyways I said I was having a blast? Why? Well playing with friends is the main reason. But also pushing the difficulty settings up suddenly makes the game really interesting from a party construction standpoint. That and the skills and gameplay when you are hacking through hordes of demons is actually really fun. Especially when shit blows up... watching bodies fly through the air never gets old.

We started out on Master I. At Leoric's Manor we upped it to Master II. Increased to Master III after Magdah. Went to Master IV at the start of Act 3, And Turned it Master V after the Siegebreaker. These difficulty levels roughly approximate the Monster Power levels of the PC version with Master V and MP 10 being approximately equivalent... I think.

With the higher difficulty levels, it requires us to actually coordinate crowd control effects and take up traditional party roles such as tank and dps. We are playing Monk, Mage, Demon Hunter. Also, given the guaranteed loot from crafting and abundance of drops, everyone remains at comparable power levels and are not at the whim of the RNG gods quite so much. This allows us to keep up with one another in addition to the increasing challenges.

The more difficult the fights have been, the more entertaining and rewarding the experience. We are poised to finish the game on normal and I have no idea if we even intend to continue through the other difficulties. But I thought about what a completely different and entertaining experience I have been having with this game, given the horrible time most people had during the PC release, and what factors contributed to both.

I think it mainly comes down to the actual combat mechanics being a blast. Also the skill interactions between enemy types and the players only really plays a factor in the higher difficulties. The PC version really limited people's ability to approach that version of the game through extremely restrictive loot mechanics. Also there was all of the other factors that plagued the PC version with the Auction Houses and DRM shenanigans.

I have very limited experience with the game, but this very narrow and focused playing of the game has been quite entertaining.
 

Jovec

?
835
410
(Travis_sl "I'm A Numbers Guy said:
I'll start out by saying when F&F went out we set the rates far higher than we knew was appropriate because we wanted to get as much feedback and testing on the new and revised legendary and set items as possible.
^^Just goes to show the IQ of those involved. If you want to test the legendaries just put them on a vendor for 1 gold each or otherwise give them away instead of trying to hide the droprate BS they seem to have no clue about. Remove them from the beta accounts once testing on them is done. At this point I'd rather give them $40 for a 3D/updated D2 remake than for the D3 expansion.
 

axeman_sl

shitlord
592
0
Yeah, the console version is a bit of a mess. The controls for melee are actually really good but completely hopeless for any ground-targeted spell such as Acid Cloud, rendering entire builds and basically the whole Witch Doctor class worthless. The loot is wildly unbalanced, which can be self-medicated for a while by adjusting the difficulty frequently, but this eventually stops working as the higher mastery settings have highly varying, arbitrary difficulties. You can be breezing through the game so easily that it's a joke, and then the next setting might get you one-shot every five minutes. You'll also get to the point where your survivability outstrips your damage output, meaning that any further mastery increases make combat unbearably slow as it suddenly takes many hits/spells to kill a single mob.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,347
41,665
Yeah, the console version is a bit of a mess. The controls for melee are actually really good but completely hopeless for any ground-targeted spell such as Acid Cloud, rendering entire builds and basically the whole Witch Doctor class worthless. The loot is wildly unbalanced, which can be self-medicated for a while by adjusting the difficulty frequently, but this eventually stops working as the higher mastery settings have highly varying, arbitrary difficulties. You can be breezing through the game so easily that it's a joke, and then the next setting might get you one-shot every five minutes. You'll also get to the point where your survivability outstrips your damage output, meaning that any further mastery increases make combat unbearably slow as it suddenly takes many hits/spells to kill a single mob.
I simply have to disagree with you. My witch doctor on Xbox rapes. I do plague bats mainly but also do everything else fine. He's 60 with 11 paragon and we play on hard mp V and 5. ( solo I do mp 4 usually on hard.


I will admit aiming for some spells sucks and I am not the biggest acid fan but most can be mastered by the time you get to nightmare and in no way renders the wd useless.

Try plague bats it's awesome on console.
 

Angry Amadeus_sl

shitlord
332
0
Console is almost an entirely different game. Wish I didn't have to crank out *another* $60 just to enjoy that. And - to fucking hell with cranking out $45 for RoS.

They should be ashamed of themselves.
 

axeman_sl

shitlord
592
0
Try plague bats it's awesome on console.
No, it's just not hindered significantly by the console controls. It's still a weaker spell that you wouldn't use on the PC. If you just use a spell because the better spells aren't usable due to controls, it's pretty hard to argue that the spell is "great" and that I'm wrong for pointing out that the controls suck for Witch Doctor because many of their best spells are nearly unusable with the controller.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,347
41,665
No, it's just not hindered significantly by the console controls. It's still a weaker spell that you wouldn't use on the PC. If you just use a spell because the better spells aren't usable due to controls, it's pretty hard to argue that the spell is "great" and that I'm wrong for pointing out that the controls suck for Witch Doctor because many of their best spells are nearly unusable with the controller.
There isnt a spell that is so hard to cast it renders the class unplayable.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
Isn't Cloud of Bats technically better than both acid rain, and plague bats? So why are we arguing? Only time I ever used Acid Rain is when I was power leveling someone.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,347
41,665
Isn't Cloud of Bats technically better than both acid rain, and plague bats? So why are we arguing? Only time I ever used Acid Rain is when I was power leveling someone.
yes and I meant to say I run PB when I solo and CoB (most the time) with groups. I run that with a monk and it's disgusting. Same I think Acid Rain sucks.