Have any of you did the 70 capstone dungeon yet? i realized last night it's "recommended" 70 and not required so im gonna give it a whirl after work tonight at lvl 61.
Pretty much my experience with uniques on my barb.Well fuck, got two Uniques in 10 minutes and both are "Howl from Below" necro gloves...
I think this is intended. 50 is basically the pre-endgame.Leveling kinda slow post 50
I did the capstone dungeon at level 62. I've seen people do it at 61 solo.Have any of you did the 70 capstone dungeon yet? i realized last night it's "recommended" 70 and not required so im gonna give it a whirl after work tonight at lvl 61. I've already been doing NM 15 dungeons which are like lvl 68 mobs anyway so it should be fine.
Not having the double exp feels so awful though, going from 45-60 felt like forever, i assume people get that 70 dungeon done asap so they can level a lot faster
Fat jogger crying over the loss of his dipshit son. I hated that character.No, I was pissed that his lazy ass couldn't do a damn thing. Fucking worthless "heroes"
They were stunning and braveNo, I was pissed that his lazy ass couldn't do a damn thing. Fucking worthless "heroes"
They could have really like randomized a bit of the dungeon content. Every dungeon is go in, do x to unlock door 1, do y to unlock boss, kill boss.
Also , why am I level 42 and only getting item levels in the 20's ? I am playing on WT2 so I guess relative to WT1 I'm higher level at story checkpoints but just feels like I should be getting better shit at this point.
So did anyone else have a Monty python holy hand grenade moment when donan says "turn the wheel 3 times, no more, no less" in a5.
So how are you REALLY fucking yourself. I mean if you play this for the single player experience, which I tend to do in these games, and many others like to solo these gams as well, like how exactly are you fucking yourself? From not being the first in some imaginary race? why would I want to be AFK?? I want to play the fucking game, lol. All the other bullshit is just bullshit IMO. every dungeon is like 1-2 min MAX from a fast travel point. And every game has shit thats repeated. It woull be fuckign awesome if every damned event was uniqe, but that shit is not happening.
I do agree with you about the combat. For some reason combat in this game feels like a chore. The whole generate, generate, unleash gets fuckign old real quick, and like you said, every class has this bullshit.
Finished 100% map completion and over the last 3 days. All 115 dungeons was brutal monotony.
Why does a randomly generated franchise have 115 dungeons? Are they preset or limited randomness with copy/paste tilesets?
Some of these postings "omg I endured 115 dungeons, no fun" (the game forced you, right?). I wonder how POE ultras manage to play the same boring map 1000 times for a 0.2% chance of a nice item. You guys sure you got the arpg genre right? D4 gives you a ton of various activities after finishing the story and really, don't grind all the shrines, then grind all the dungeons, then grind 500 tree glyphs etc.
Some of these postings "omg I endured 115 dungeons, no fun" (the game forced you, right?). I wonder how POE ultras manage to play the same boring map 1000 times for a 0.2% chance of a nice item. You guys sure you got the arpg genre right? D4 gives you a ton of various activities after finishing the story and really, don't grind all the shrines, then grind all the dungeons, then grind 500 tree glyphs etc.
You could have just done it in 29 dungeons if you grouped up with 4.
Fat jogger crying over the loss of his dipshit son. I hated that character.
I will never understand developers fascination with making it tedious or difficult to change your spec or skill load out. Especially in ARPGs where there are multitudes of options and a high desire to experiment for much of the player base.
This is why ARPGs turn into "meta" fests with people just copy/pasting build guides... because it's such a hassle to actually experiment yourself.
I didn't care for Lost Ark but I thought it's system of allowing you to change your skills wherever you wanted, anywhere in the game world, for free was a great system. Instead most games are bogged down by annoying limitations regarding what should be a fundamental aspect of the ARPG genre
This is the part where some shitlord comes in and says "welcome to ARPGs."They are mostly copy pasta with aesthetics by region from what I see. Very limited boss types at the end with a few variations of kill X to complete as well.
The game didn't force anything, but there is zero chance I personally go back to do any sort of map chores once the new game smell wears off and having the completion bonuses is worth it for the future.
Also the "tons of activities" does not exist anywhere in this game. PvPvE zone, Helltide/Legion, 3 World Boss & Nightmare Dungeons all of which share the same exact 12 versions of events with a similar number of NPC types. You're literally doing the same handful of activities reskinned and no matter which flavor of shit you decide to eat first nothing changes that.
But none of that is important as it's a game about loot and blowing shit up and that part is pretty enjoyable.