moonarchia
The Scientific Shitlord
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This is the part where some shitlord comes in and says "welcome to ARPGs."
Anyway, I appreciate the feedback from you and Aladain (and Voldeth in discord). I was very much waffling on it but I wanted to give people time to give opinions that aren't new game smell. And it sounds like it's really going to be a play for a week and forget about it forever type of game.
Trying again, can someone invite me to guild? tenyenzen#1514
This is the part where some shitlord comes in and says "welcome to ARPGs."
This is the part where some shitlord comes in and says "welcome to ARPGs."
Anyway, I appreciate the feedback from you and Aladain (and Voldeth in discord). I was very much waffling on it but I wanted to give people time to give opinions that aren't new game smell. And it sounds like it's really going to be a play for a week and forget about it forever type of game.
<3I'm hurt.
If they make a few very key changes to the game - most specifically: Maps already uncovered on second character, a separate gem bag inventory, easier teleports to friends, easier stash/anvil access, ability to teleport to a map entrance (heck, I'm even okay with this only being available after completing it once), and allowing you to store an infinite amount of tree points to turn them all in at once the game will improve a lot.
I didn't say doing it was wrong. You're just gimping your own power, and taking a much longer time than you need to.
I still think it's worth picking up if you're a fan of the genre and I will probably get 200-300 hours before I burn out of boredom and then only play during seasons like I do with PoE / D3.
<3
Can't find it when I search by nameYou can request invite through the UI. They will get you added.
Depends on how good the seasons are. I'm already feeling boredom creep in pretty hard.This is the part where some shitlord comes in and says "welcome to ARPGs."
Anyway, I appreciate the feedback from you and Aladain (and Voldeth in discord). I was very much waffling on it but I wanted to give people time to give opinions that aren't new game smell. And it sounds like it's really going to be a play for a week and forget about it forever type of game.
Drops that start it or NPCs out in the world?So I seem to miss 8 side quests in Fractured Peaks, any way to make them show up? I've been to all the WPs but could not see any.
Send me a friend request @ Janx#1578 and I'll get you added that way. Maybe Daidraco stopped it from showing up again.Can't find it when I search by name
On a side note, Torchlight doesn't charge anything for respecs until level 80, and even then getting respec points is laughably easy. You have full knowledge of your build working well before level 80 and are free to experiment. It's a good system as well, just like LAs.
They are mostly copy pasta with aesthetics by region from what I see. Very limited boss types at the end with a few variations of kill X to complete as well.
The game didn't force anything, but there is zero chance I personally go back to do any sort of map chores once the new game smell wears off and having the completion bonuses is worth it for the future.
Also the "tons of activities" does not exist anywhere in this game. PvPvE zone, Helltide/Legion, 3 World Boss & Nightmare Dungeons all of which share the same exact 12 versions of events with a similar number of NPC types. You're literally doing the same handful of activities reskinned and no matter which flavor of shit you decide to eat first nothing changes that.
But none of that is important as it's a game about loot and blowing shit up and that part is pretty enjoyable.
Sent. And thank you.Send me a friend request @ Janx#1578 and I'll get you added that way. Maybe Daidraco stopped it from showing up again.
Edit: Just checked, its set to not be viewable.
I think a lot of developers use it as a pseudo "gold" sink in games. I think they should find other ways to remove currency from the economy and allow players to freely experiment but I think that's why it's used so often IMO.I will never understand developers fascination with making it tedious or difficult to change your spec or skill load out. Especially in ARPGs where there are multitudes of options and a high desire to experiment for much of the player base.
This is why ARPGs turn into "meta" fests with people just copy/pasting build guides... because it's such a hassle to actually experiment yourself.
I didn't care for Lost Ark but I thought it's system of allowing you to change your skills wherever you wanted, anywhere in the game world, for free was a great system. Instead most games are bogged down by annoying limitations regarding what should be a fundamental aspect of the ARPG genre
Yeah, there really isn't a perfect system. I do mostly enjoy scaled content so that nothing ever feels "pointless" to do. However, it does lead to that feeling of your character never really feeling like they are "progressing"/becoming more powerful.The problem with non scaled content in these games that have 100 levels is that at end game 90% of content you outleveled. I guess they could always be adding tiers of content at the end but what difference would that make anyway? It would still be leveled to your level, lol. So either you have scaled content where the whole world is your level or later on you have a world that you out leveled and 90% of it is trivial and high end characters are funneled to less and less areas.
So I really enjoyed Grim Dawn, but that was years ago. Picked up Last Epoch a few months ago (whenever the multiplayer patch hit) and really enjoyed it until end game. And then I just couldn't force myself to log in anymore.I still think it's worth picking up if you're a fan of the genre and I will probably get 200-300 hours before I burn out of boredom and then only play during seasons like I do with PoE / D3.
<3