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Seananigans

Honorary Shit-PhD
<Gold Donor>
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Because theire is items with lucky hit effects, and in order to get the lucky hit to begin with, you have to up your lucky hit chance. think of it as a trigger for other shit if you have it. For instance my barb had some items that did cnace of execute trash with lucky hit.

Correct me if I'm wrong, but my understanding is rather than items with proc effects having their own separate % chance to proc, there's a base global proc chance of 10% (example) tied to your character as a stat. And then there are items that can raise that chance.

So if you have an item that can proc frost nova when you get hit, and an item that can ignite enemies when you hit them, they both have a 10% chance to go off on their respective triggers. If you get an item with +5% lucky hit, that 10% goes to 15% for both frost nova and ignite.

The funny thing here is I'm pretty sure each proc effect still has its own calculus going on in the background, hence the stupid phrasing of "up to +13% lucky hit." That "up to" signifies that you might not actually be getting 13% for each proc effect, as some things with very common triggers (like being hit) are probably factored down.


I think lucky hit is really just "you've increased your proc chance for proc effects, good lucky actually knowing by how much though."
 

Mizake

Trakanon Raider
965
2,071
Wait what? I knew she'd have to log into her battle net account to play, but you're saying it won't let her log into bnet in my D4 until she has her own D4 registered on her bnet?

Now I'm not 100% sure. We had purchased 2 copies same day since we don't live together and we play online. When we played at my place, when she logged it, it would asked for a bnet account and she put hers in. I would do more research into this and see if couch coop is available with a single copy.
 

Cinge

Ahn'Qiraj Raider
7,277
2,304
Speaking of lucky hit, am I missing something about it? Every piece of gear i've seen linked in here has effects and stuff on their lucky hit mods but every item I find with it just says "chance to get lucky hit x%" with no actual effects?

Some builds use that straight + lucky hit chance. Like pulverize build, has an ultimate, that on lucky hit, has a 5% chance refill your spirit and gives you 100% crit rate for 5 seconds. So you want it on some items. Pulvize was like .33 now its .25 iirc. The passive I stated is .05. So its .25x.05 , or about 1.25% to trigger. Why its nice in density, not so much in small packs or single target.

I'd prefer something that doesnt rely on chance though, like the effects that just return resource.
 
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Chris

Potato del Grande
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No, so why are you comparing the two?
Someone called me out so I compared what I did yesterday with what they did.

Do you not think it's funny that Blizzard have lost the ability to procedurally generate AGAIN, except unlike Diablo 3 where they at least relearned it to a minimum standard, this time they brute forced it with 100+ copy/paste dungeons?
 
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Chris

Potato del Grande
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Seananigans Seananigans

Ok after looking online, it looks like you need 2 Battlenet accouts, but only ONE copy of the game to play couch-coop.
This may actually get me to buy the game if I can get my wife into RPGs, she's platform game only pretty much.
 
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joz123

Potato del Grande
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This may actually get me to buy the game if I can get my wife into RPGs, she's platform game only pretty much.
So you are bitching about a game you haven't even played yet?

fox tv GIF by Hell's Kitchen
 
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Captain Suave

Caesar si viveret, ad remum dareris.
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Do you not think it's funny that Blizzard have lost the ability to procedurally generate AGAIN, except unlike Diablo 3 where they at least relearned it to a minimum standard, this time they brute forced it with 100+ copy/paste dungeons?

Where are you getting this from? All the dungeons are procedurally generated.
 

Lenas

Trump's Staff
7,559
2,299
They're procedural but it feels like they're the same 3 building blocks put together in very similar fashion.
 
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Khane

Got something right about marriage
20,340
14,006
I'm not sure players actually like procedurally generated areas anyway... it sucked shit in D3 if trying to push, and in every ARPG ever made players tend to gravitate to either static spawns/areas or areas with smaller tile sets and fewer random outcomes (Travincal/Chaos Sanc/Pindleskin... Toxic Sewers/Atoll/etc)

Procedural generation also makes running through the campaign at the beginning of each reset a lot more tedious/annoying
 
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GuardianX

Perpetually Pessimistic
<Bronze Donator>
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Character creation screen is 100% brown people? Seriously?
HAHA

My first was 100% black aside from druid which was some obese lesbian looking thing.

2nd character it was all whites. So strange, LOL.
 
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Lumi

Vyemm Raider
4,310
3,041
So when does season 1 start and will it contain anything new?
It sure as fuck better contain a loot filter of some sort. Even if it's basic af the fact that there isn't any kind of one at all is actually ridiculous.
 
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