Mizake
Trakanon Raider
There is absolutely nothing wrong with this and I don't believe anyone is saying that there is, albeit the thread has been going quicker than I've been following. It sounds like you're having a great time and it was well worth the cost associated for the game as a result. The leveling experience & itemization in D4 is fantastic and for those who are talking it especially slow, they are undoubtedly enjoying themselves quite a bit. That doesn't mean that the perspective of people who play hardcore relating to the lack of long-term viability of the game are wrong though. Our concerns have absolutely nothing to do with what you're talking about.
You (and those going slow) will eventually hit WT3/4 and start doing the content designed to satisfy everyone at that point. We just hit it earlier because this is traditionally the part of the game that hardcore players enjoy the most. You're likely almost there even at your casual pace and the game hasn't even been out a week. You (and your girlfriend) are going to then hit the wall of frustration that I hit a few days ago, which to provide some examples;
1) You''re going to die in a nightmare dungeon key at the end. It happens. Unfortunately however you're going to be teleported back to the very beginning of the instance since the checkpoints aren't consistent. Now you're going to spend a few minutes running back. This may happen more than once in the same instance and effectively you'll have spent more time running back than playing the game. This is probably going to be even more frustrating for you than it is for me, as I have more time to devout to video games and you'll have used the limited time you can allocate running back because this is apperently 1999 and Blizzard can't figure out check points properly.
2) You're going to start seeing a lot more loot dropping. Your girlfriend needs to run back 3 times right now? It'll probably be 25 in WT4 if she's looting everything. It's all going to be junk stuff though and the good items that are limited and feel good to equip are going to become more and more sparse. At that point, you're going to question (as we are) why there isn't a loot filtering option.
3) You're going to run into affixes/mechanics that are just plain un-fun. Your girlfriend that doesn't normally play games? She's going to be playing what is effectively some of the worse Mythic+ designs from WoW. That means she's going to get one shot every time she makes a mistake, which will likely be because there's too much shit on the screen that paying attention to the charger, poison mob, etc is going to become progressively more difficult to see. Add in the fact that the objectives will already feel repetitive by this point and I'm not sure either you or her will be enjoying yourselves very much.
4) You're going to want to try some of the other specs out. Maybe your leveling build was based around what was effective while leveling. Maybe now you want more crit.
...but the game punishes you for this and doesn't allow multiple specs to be saved. This isn't a hardcore vs casual issue. This is a "Multi specs are common place in today's game and no one likes to feel punished for wanting to try a new build out" issue, which is shared across all gamers.
5) You're going to start collecting shit and doing the casual stuff that the hardcores finished days ago by going through the world map and collecting all statues/dungeons/etc. Only the in game map was designed by a retard and there is no overlay option. So you're going to need to use a third party interactive map like we've been doing and working around that. At some point, you may think to yourself what we've been thinking which is, "hasn't a transparent map that I can keep open at all times something that was available in Diablo 1? Why the fuck don't I have it in D4".
6) You're going to travel from point A to point B on the map quite a bit. It's a good thing you have a trusty horse that's designed to make this quicker since you've now done the run a few times and there's nothing that you want to check out anymore. Let me know how that goes for you when you hit the 50th obstacle that was put there just to frustrate you.
7) You're going to want to group with a guildie at some point perhaps? Enjoy wasting a few minutes finding them in the guild roster since there is no filtering options in your friends list or guild tab. Let me repeat that: I cannot filter my friends list.
I can list a lot more examples like this. Again, I agree that someone who is casually playing and going through the leveling process is having fun. It's a fun experience. I watched the cutscenes and read some quest text, something I rarely do. That doesn't mean that I give the game a pass because the shit they set up to do once the MSQ is over is dogshit, especially by virtue of the fact that the portion of the game after the MSQ is where you're intended to spend 99.9% of your playtime. The game is simply ripe full of annoying shit that impacts EVERYONE -- hardcore players simply got there a few days earlier and have started moaning that it's tedious.
I don' think the level of patience is the same between casuals and hardcore. The things that bug you won't bug me as much. I don't get frustrated easily, I'm like a saint so far. Let me preface this by saying there is some pleasure to be taken to see a newbie like my gf play a game like this, with the wide-eyed innocence that no longer is available to someone jaded like me. To see her get excited about stuff that means little/nothing to me, but I remember being excited similarly when playing original Diablo decades ago. So I already put up with a lot of stuff to let her enjoy it. I don't quarterback her, I don't tell her which talents to get, which equipment to wear.....she plays a sorceress. She has a bit of frost, lightning, and fire spells. She likes the "pretty" spells like Blizzard and Meteor, so sure, why not both? I'm fucking white knighting her during the game, she will be in her inventory screen and I'll be attacking mobs trying to keep them off of her. She burns through potions and dies frequently, but the saving grace is 1) dmg doesn't interrupt revives, and 2) when I rez her she has all her potions back.
You think dying in WT3 is gonna turn me off? Bruh, I've been dealing with it since Act 1. It takes us 30 minutes to do a side quest because she has to pick flowers, mine nodes, open chests, etc. I have no false hope that we will even survive in WT3, especially since I do like 80% of the dps.
With that being said, I'll see when we get there if she's still having fun. I think she will. A lot of the things you mentioned are QoL issues that veteran gamers realize are missing, but novice gamers don't even think about. Overlay map? That's awesome for you and I who have experienced it before, for my gf she has no idea such a thing even existed, how would she miss it? This is literally her first ARPG she there is nothing for her to compare it to. Grouping with guildies? What's a guildie?
Eventually, when we hit that wall, she's going to either get frustrated and quit like you said, or she's going to have to start learning the systems, just like we all did when we first played this type of game. Right now, she wears any gear that has the highest ilvl......doesn't matter it only has dex or str on it. She puts her points randomly in her talent tree as she sees fit. However, I see how she's improving in the game, and by the time we reach end game, she's gonna have to learn how to be more choosy in her gear and in her talents. But for now, everything is new and fresh, it's an age of discovery for her, and I'd like to keep it that way as long as possible.
As for myself, as a solo player, I hope a lot of the QoL things you mentioned get patched in, but it's not gonna make or break the game for me either way. Like most games, they tend to improve with patches over time, so whereas those who rush through the game hit the wall and wait until a patch comes out to fix things, I notice that at a slower pace, I tend to get the benefit of the patches before I'm even ready for them.
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