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Kythik

Molten Core Raider
736
369
So does the cap just go up with player level? We should know what the level 100 cap is by now

One hits the potential to drop max ilvl way before lvl 100. I haven't seen anything above 810 yet but I'm still lvl 84. I've seen several ilvl822 items with a dropped lvl of 85 and nothing lower but that doesn't mean much.
 

Mist

REEEEeyore
<Gold Donor>
31,197
23,355
/itemporn

1686665047638.png
 
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Chris

Potato del Grande
19,436
-10,733
That's because it's just a random yellow with a mod put on it.

It's an extremely good random yellow.
It has dual crit, life and a conditonal damage mod. Is that what passes for good itemisation now?

They really fucked up on item themeing. There should be different types of rings which have different guarenteed mods and a higher chance of rolling on theme mods, with the unique version just being that theme.

Eg a yellow "Ruby Ring" will always have fire resist and have higher chance of rolling +fire damage and +life. The unique version will have all fire stats and maybe something special life your life scaling from your fire resist rather than vitality (or whatever stat it is in this game, if any).

Then make rings from Kejistan have a higher chance to roll as Ruby rings so you can target farming. Have the Kejistan act boss and open world minions do fire damage.

Diablo 2 and Path of Exile have themed items like this.
 
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Mist

REEEEeyore
<Gold Donor>
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It has dual crit, life and a conditonal damage mod. Is that what passes for good itemisation now?
There's no itemization, it's a random yellow.

Do you not understand random?

And yes, there are base mods on items and they are area-specific. For instance, you've got pants that give barrier when you take a pot, or boots that give more max evade charges or movement speed on evade, etc.

I feel like people here don't even know how to read the item tooltips anymore, or are just too dumb to understand the game they're playing.
 
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Chris

Potato del Grande
19,436
-10,733
There's no itemization, it's a random yellow.

Do you not understand random?
I said that they shouldn't be this random so that I want to fall asleep when I look at it and have no clear way to get my own other than manually looking at every yellow ring.

You backtracked very quickly from "item porn" to "random yellow" that has the same stats everyone is stacking in every RPG.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,525
12,565
There's no itemization, it's a random yellow.

Do you not understand random?

And yes, there are base mods on items and they are area-specific. For instance, you've got pants that give barrier when you take a pot, or boots that give more max evade charges or movement speed on evade, etc.

I feel like people here don't even know how to read the item tooltips anymore, or are just too dumb to understand the game they're playing.

Well, in defense of the position, it wouldn't be so bad if class specific loot dropped purely for the class you are playing. Given how much loot drops in the game, it's a pain in the ass to read every single tooltip for every single piece of armor when deciding if it works with your specific build or not or if you should salvage. IE: Necro loot drops only, at least you could easily look at attributes for your build and shit-can the rest. Thing is inventory fills every 10 minutes or so. Even something like remote salvage would help.

But then I suppose people would bitch about not being able common stash gear for another character (If that is even a thing)
 

Mist

REEEEeyore
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31,197
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I said that they shouldn't be this random so that I want to fall asleep when I look at it and have no clear way to get my own other than manually looking at every yellow ring.

You backtracked very quickly from "item porn" to "random yellow" that has the same stats everyone is stacking in every RPG.
Do you not notice that it has a perfect life roll and a perfect crit roll, and a high crit damage roll, and a relevant 4th mod?

Do you just think every item that drops should be a unique? So you can then complain about the uniques not being good for X build?

If you're complaining that items have random stats and you don't want to look at items with random stats, you are playing the wrong series and likely the wrong genre entirely.
 
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Daidraco

Avatar of War Slayer
10,051
10,366
As BoozeCube BoozeCube has said, the game is very "mid" - there is nothing about it that is overwhelmingly good, or for that matter, insanely bad. I still enjoy the game, but again - Im not playing it in any grindy type of fashion until I know exactly what is in store for me in the coming season.

The game has a laundry list of quality of life improvements that they could do. I personally would like to see them implement a catalogue system that refreshes each season, where you can put the most powerful version of the Legendary you found into it and can repeatedly imprint off of that version until the end of the season. The current system is just unfriendly to upgrading gear and actually encourages the player to ignore slight upgrades. It just feels like whoever designed it didnt put a lot of thought into it at all.

The same goes for the side quests in the renown. Long story short, I shouldnt get fucking Berries and Twigs for fucking saving your god damn child (nevermind some GD piece of gear that my class cant even use). Give me some Obols in a Chest that I can use at the time of my deciding. Balance it accordingly, but a long quest rewarding me with 400 Obols will sure as fuck make me reconsider how much I dont want to do it. But again, whoever designed the rewards here just didnt put a lot of thought into this one either. I like them, but as soon as I finished the last renown tier in each area - I was gone.

The list of shit I could complain about is a country mile long at this point. But if they expect us to come back each season, we need to have some roguelike features added in to make it feel like we have some account based growth, and they need to knock out every quality of life improvement they can think of within the first 6 months.
 
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Caliane

Avatar of War Slayer
15,320
11,614
When you say mid, or others giving various 7/10 ratings, etc. what exactly are you comparing it to? PoE, Grim dawn, Last epoch, lost ark, etc? or, games in general? or d2 and 3 specifically? or, some theoretical arpg that should exist?
 

Khane

Got something right about marriage
20,336
14,000
There's no itemization, it's a random yellow.

Do you not understand random?

And yes, there are base mods on items and they are area-specific. For instance, you've got pants that give barrier when you take a pot, or boots that give more max evade charges or movement speed on evade, etc.

I feel like people here don't even know how to read the item tooltips anymore, or are just too dumb to understand the game they're playing.

It isn't a random yellow, it's a Legendary. Which should mean something, but it doesn't, which is the point.

Saving tabs full of legendaries to extract mundane +more to add to a rare isn't interesting. It's D3 itemization with more available stats. That's all they did, they slightly iterated on D3s boring as shit itemization. Uniques do have some actual unique effects here and there but not enough to make them truly interesting. They're mostly just legendaries that have set mods with roll ranges instead of random mods with roll ranges, but all from the same mod pool.
 
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Chris

Potato del Grande
19,436
-10,733
Do you not notice that it has a perfect life roll and a perfect crit roll, and a high crit damage roll, and a relevant 4th mod?

Do you just think every item that drops should be a unique? So you can then complain about the uniques not being good for X build?

If you're complaining that items have random stats and you don't want to look at items with random stats, you are playing the wrong series and likely the wrong genre entirely.
No.

I think that items should have an identity, even rares.

Every single Spiked Sheild in Diablo 2 had thorns, most Staves had +Sorc abilities. Every single Ruby Ring in Path of Exile has Fire Resist, every single Two Handed Club has increased stun. I'm in the right genre thanks.

I haven't noticed that in D4. I guess boots have different permanent mods like getting an extra use of roll, but I couldn't tell you that it's the cloth ones or the Scosglen ones with the mod, they all look the same.

This is a ripe area for innovation and they went backwards and deleted what D2 had, they removed depth.
 

Zindan

Ahn'Qiraj Raider
6,999
4,662
Seasons are going to be the exact same as d3

slap a couple of seasonal uniques with ok interactions, bunch of sets forcing you into an even narrower path of character building, call it a day.

the fact they took absolutely no risks with d4 should make this very clear.
I agree, but I think they might add in areas to the map, mainly because of the large empty section in Hawezar (Lost City of Ureh):

ureh.jpg


They could add in stuff like that along with some season mechanic, like an ultra lite version of a PoE League. It could fine, or boring.
 

Daidraco

Avatar of War Slayer
10,051
10,366
When you say mid, or others giving various 7/10 ratings, etc. what exactly are you comparing it to? PoE, Grim dawn, Last epoch, lost ark, etc? or, games in general? or d2 and 3 specifically? or, some theoretical arpg that should exist?
If Im comparing it to anything, its passively and in general. The game, especially when you start working on and are actively involved in the "end game" - which for most people here, is the actual meat and bones of it all - has nothing extremely special, nor does it have anything extremely terrible. Finally getting the unique I wanted wasnt revolutionary to the experience, as it was just a mild tweak to how I was already playing. Thankful to get it finally, but.. I just thought it would be "more". On the other side of that, there was never a moment in the entire game that made me get so disgusted with it that I wanted to log off. The combat in general is adequate, but is ultimately held back by the developers "play it safe" design decisions.

I think D4 is every bit worth the purchase because it can only stay at this level of quality or get better, and thats not a bad deal. But I dont feel like I ever encountered anything groundbreaking while playing.
 
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BoozeCube

The Wokest
<Prior Amod>
51,509
302,384
Rating systems are always disingenuous dogshit. On a 1-10 scale 5 would be average. This game is average so 5/10 is an honest review. Good luck finding an honest review.

The game isn't bad but isn't good either and the reason it isn't good is all of the shit we have mentioned on here.

It wouldn't take much more than some glaringly obvious Qualty of Life adjustments, skill usage balance, and adjustments to leveling to make it more exponential and slower basically D2 level design to turn it into a pretty good game.

It can never be great because of the dumbfuck item design and scaling slider which turns the entire world into a WoW gearscore but even if it wasn't great it could be an above average beat up monsters for shinies.

Trading being less retarded and gay, guilds being less retarded and gay would go a long way to grouping up with friends as well.

This game can be a decent 7-8/10 with just some polish and the removal of some stuck up their own assholes game developers and honestly that's enough to enjoy the game for a few years and the box price to be worth it.

The seasons could add another potential of longevity and enjoyment but I expect those to be mid as fuck and miss the mark too. The people who design this game definitely don't play it and it shows.
 
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Zindan

Ahn'Qiraj Raider
6,999
4,662
No.

I think that items should have an identity, even rares.

Every single Spiked Sheild in Diablo 2 had thorns, most Staves had +Sorc abilities. Every single Ruby Ring in Path of Exile has Fire Resist, every single Two Handed Club has increased stun. I'm in the right genre thanks.

I haven't noticed that in D4. I guess boots have different permanent mods like getting an extra use of roll, but I couldn't tell you that it's the cloth ones or the Scosglen ones with the mod, they all look the same.

This is a ripe area for innovation and they went backwards and deleted what D2 had, they removed depth.
Hm, I think the gear "identity" you describe is present, just much more broad. Like all Chest pieces are going to have mostly Defensive stats, while Gloves will have Offensive.
 
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