Did they do away with the d3 philosophy of damage / toughness / recovery, and then it directly showed green (better) or red (worse) and a %?
Of all the things to like/dislike of PoE, not needing a separate program to try and figure out damage progression was nice, even if it felt really dumbed down. That said, everything still came down to +crit chance/damage wherever you could and then maybe picking cooldown vs resource reduction or something.
You can still compare, if you have it turned on. But there is a lot more to filter through. Tougheness can be straight + DR, or a myriad of +DR from close, +DR while fortify, +DR from far, +DR from crowd controlled etc. Same goes for almost every other stat(just straight +d mg, dmg to far, dmg to close, dmg to stunned, dmg to CCd etc). It's all been bloated with a whole bunch of extra modifiers. Some classes uses one, others use another. Differs build to build etc.
It goes way too far. Should just be say +dmg , or + dmg to CC'd(which includes them all). Instead even something like a slow is broken down into slow, chill, dazed, crowd controlled, and then further by close, far. And you have things, in the druids case, of all those modifiers then can be divided into human form, werewolf form, werebear form. It is all just too much, it reeks of trying TOO hard.
I remember when I played PoE, i felt somewhat the same way. I think a lot of that was due to no classes, so each character needed to basically have the entire loot table be available, and thus there were a ton of different suffix and rolls that could happen. It takes a while to get comfortable with looking at an item and deciding if its useful or not with just a quick glance.