You're missing the point.So you get the point... cool
"Legendaries" are just a crafting ingredient.
"Uniques" are what legendaries were in D4, which brings the item naming back into line with D2 and also PoE.
You're missing the point.So you get the point... cool
Lucky Hit is normalized by attack type and speed, so this shouldn't be correct.An example for Arc Lash sorc, speed and lucky hit matter alot so you are forced into 1 hand wand and can ignore 2 hand staffs and daggers because even with higher weapon dps number it doesn't matter.
Likely because wands can get an implicit lucky++Lucky Hit is normalized by attack type and speed, so this shouldn't be correct.
I got the druid unique chest that always keeps you as a werewolf along with a perfect rolled lego amulet with tornados seeking up to 5 targets so I guess I'm gonna start pivoting from pulverize to that fun lookin tornado spam build.
The secret 175 chests during Helltides, do they actually guarantee anything?
You're missing the point.
"Legendaries" are just a crafting ingredient.
"Uniques" are what legendaries were in D4, which brings the item naming back into line with D2 and also PoE.
They guarantee at LEAST 2 legendaries, average being 4 for me over 30ish. I've had 2 maybe twice, 5 legendaries probably 10 times, and usually 4 or so. Uniques also, probably 5 or so Uniques from them. They also drop 4+ elixirs. Definitely THE target for Helltides, followed by majorly needed upgrades and build requiring unique slots.I got the druid unique chest that always keeps you as a werewolf along with a perfect rolled lego amulet with tornados seeking up to 5 targets so I guess I'm gonna start pivoting from pulverize to that fun lookin tornado spam build.
The secret 175 chests during Helltides, do they actually guarantee anything?
I think a lot of people here are missing that Legendaries =/= Uniques. Some people are complaining that they're not unique enough, but that's just it. They're just rares with a tailored super-power. Uniques are in fact unique and have pre-set stats and some of them ACTUALLY have unique abilities that define/make builds in this game. They're just super rare and you won't see them until WT3+ and realistically not often, if you can even say that, until WT4.
The item system is uninspired, but it's akin to basically every other ARPG there is. People love Last Epoch's crafting and items but that shit is painful with their offensive prefix, defensive suffix stuff and their build-a-bear crafting system. PoE's strength is also its weakness in just massive RNG on RNG with different influences and tiers and a million affixes and you're just hoping to hit something good or something you can work with within the confines of their crafting system. But when you get lucky, it feels great. Feels like you won the lottery. However, like the real lottery you're losing millions more than you're winning if you're just ID scrolling.
D3 Legendaries went from being AMAZING (Shard of Hate, TFury, Cindercoat, etc) to GOOD to okay to okay+ if primal. The reason being that the set system fucked power up majorly. Some of these items had like 200% weapon damage procs which felt great for the first 2-3 seasons, but then you got set bonuses that literally have 1500% modifiers or worse and there's no way a dinky 2x hit is going to even be noticeable compared to some set bonus or some big 700% multiplier on your main skill. That's the exact reason they shied away from sets and wanted to focus on Uniques for main power. So when you find that very rare item it potentially means a new means of pay opens up and you can FEEL the power from it. I think for at least half the Uniques that seems to be the case. I've just been a Necro so I can't speak for other classes except I know there's some helmet like 100% of druid builds use as well so I imagine it's similar for them.
AND AGAIN
If you loved D2, don't like this or feel meh about it, like PoE but hate a lot of it's systems:
Project Diablo 2. It's amazing. Honestly the only game I'd consider being close to rival PoE in my personal opinion. It's classic D2 items, with PoE maps, with constantly update runewords/Skill changes, with Corruption shards for slamming items. They just released a 60fps version and it is VERY fun. Definitely more fun on a league launch, which should be a month or two away, but it is a VERY fun version of D2. If Blizzard was smart they'd let them use D2R assets to get more D2R box sales and then it would absolutely be the closest contender to PoE for top ARPG.
Hey, it's better than D3 minion AI!!Okay after playing it for a while I'm convinced d4 has the worst minion AI in ARPG history.
Time for that rogue alt.
You're right, the list of the uniques show actual affixes that are well ...unique.
Unique Items and Mythic Unique Items - Maxroll.gg D4
Unique Items and Mythic Items are the highest tier of items you can find in Diablo 4. They are very powerful and can completely change the way you build your character. D4 Uniquesmaxroll.gg
Now looking at that list, i don't think a lot of these are opening up new ways to play minus a couple of these, and i'm not sure how viable that new build would be compared to the cookie cutters out there. I'm not saying every build should clear the same way, but if one build pulls a million DPS (complete made up number) and the best your new build tailored around your unique is 10k well ....
Yeah not gonna lie i didn't look at the druids cause i never gave a fuck about that class in D2 or nowOnly really played a Druid, but literally every single one of those completely changes how they're played
Only really played a Druid, but literally every single one of those completely changes how they're played
That "leak" that came out about tier 5, the new gems, etc. Im pretty sure we're going to get another rank above Ancestral for season 1. I was killing Tier 4 in my mid 50's. So Im guessing tier 5 would probably be late 60's, early 70's on that same character.I think the game would be a lot better if 5 mod rares started dropping 90+.
I think they need a hell of a lot more help. Not only does it seem like they stole the AI from EverQuest, but the animations are complete garbage. Im talking about both the Necro AND the Druid minions. I think the original power level they had in the first beta test for most people (KFC Beta) - that version of minions, at least for the Necro, were in a great spot with how strong they were. Everyone judged the entire class off its minions on low level content where we had a legendary in every single slot at level 25. Until they revert that, and or change how they inherit their damage and tankiness (or just increase those values substantially) - I think those builds are just dead in the water.Okay after playing it for a while I'm convinced d4 has the worst minion AI in ARPG history.
Time for that rogue alt.
What? The mobs in Tier 4 start at 73... why would you do that? lolI was killing Tier 4 in my mid 50's.
Hey, it's better than D3 minion AI!!
Are you following the video guide that was linked earier in the thread (will link again at the bottom). He has links to his setup, which is made for Hardcore, so low dps, higher survivability. I made some changes to it, to switch more damage to sever and corpse explosions DoTs, but the spec eats T3 helltide events solo, no problem.
I seem to have gotten lucky on uniques and have 6 or 7 of them drop by level 60. They might be making a huge difference, but they are more of a quality of life thing. They do allow me to get so much mana back and drop so many corpses that I don't need a builder; so I switched to corpse splosion and changed out army for tendrils.
This first spoiler is for SS from my character, I dont think the guy from below is using the barrier and it's pretty huge. The internets are saying the stacking armor one is better, especially with dots being applied. I also have the following Uniques: Howl from Below, Greaves of the Empty Tomb, & Bloodless Scream equipped. Evertything else should be the same as the dude.
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Been using barrier, most of the game (ironically, when I tried to do the capstone, way too early, it didn't fit in my bone spear set)
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Extra mages needs to go on the neck to get 3 instead of 2:
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He has links to build in the descriptions:
You can wear Ancestral as early as 60. Going in there at 50's was me trying to push for higher rolls on the sacred pieces.What? The mobs in Tier 4 start at 73... why would you do that? lol