I would assume he's talking about this, since its the only other Unique chest available for Barbarian afaik.which BP are you after?
Tell me more about how all the builds in a game i've probably put 10k+ hours into are so different and varied in playstyle, with your vast experience that started in leagues while there were only 2 acts.PoE can get away with that because there are varied ways to build your defences, different advantages to different elements and different buffs/debuffa to build around. PoE also had traps and totems and cast on attack and passive damage auras and a multitude of other things.
D4 isn't that deep. As a rogue I got two non elemental melee skills I can aspect to be AoE, with a choice of combo points or cooldown reset on ultimate. Similar with ranged.
There are the beginnings of trap, stun and stealth builds but not quite enough support yet.
Pretty much my experience so far. This stuff would be enjoyable if there were rewards or at least a good chance of rewards. All I'm looking for is progression. I'm also a casual and I'm not really interested in BiS everything with a spreadsheet optimized build. I just want to wreck shit, get some gear, push nightmare as high as I can as my own personal challenge, and be free to start some alts. If I ever hit 100 on a single character at the rate that I'm leveling, I'll never want to play the game again.I'm a filthy casual, and yet I find myself agreeing with most people in this thread on both the positives and the negatives.
I have 2 classes to 50+ and don't really see a carrot dangling for me anymore.
I did enjoy playing through the game, but I'm not sure I'd find the appeal in repeating most of it again for seasons.
While it may be low on the totem pole for many, I just don't find many of the events rewarding.
I go to the orange circles and build up my obels and gamble with it......after maxing it out 5 to 6x and gambling and not getting anything worthwhile, I stopped that.
Then I see these elusive treasure goblins out and about....think I've seen about 10 or so, so fairly rare for me....kill it....doesn't drop shit.
Then I see these silent chests....farm obels...buy stack of keys....excited to loot one....pop it open, its no diff than any fucking normal chest.
Then I see some fairly large interesting looking chests after some encounters and think it might have a goodie in it, newp..same trash as any other random chest.
Do the tree of whisper event...go do a turn in...just like some random ass chest drop again.
I don't regret playing the game, and I'm sure it will be tweaked a bunch and many things adjusted...but knowing it will be another 10+ years to try again with Diablo 5 is disheartening.
Ah yes so the one i found 3 copies of so far and no other barb legendary yet.I would assume he's talking about this, since its the only other Unique chest available for Barbarian afaik.
What you are you making fun of here? That I've mixed up things from the first two years of PoE 10 years ago? Oh no.Tell me more about how all the builds in a game i've probably put 10k+ hours into are so different and varied in playstyle, with your vast experience that started in leagues while there were only 2 acts.
I'm making fun of the fact that you continue to just say stupid shit in this thread. There's just as much effective build diversity in D4 as there is/was in every other arpg and the itemisation is not much different either, just uses different words.What you are you making fun of here? That I've mixed up things from the first two years of PoE 10 years ago? Oh no.
If you've put 10k hours into PoE then how can you begin to defend the itemisation and build variety in D4?
Like I said, I'm enjoying this, but I'm more likely to replay PoE in a new league than this in a new league as things stand. Torchlight Infinite is better than D4 even.
Yes, melee builds are going to play similarly, news at 11. But how different does an Occultist Blade Vortex play vs. Trickster Blade Vortex or Assassin? And those are entirely different "classes" with totally different ascendancies.Right but how different are the playstyles?
Twisting Blades and Flurry and the same thing with only a minor difference in if you think you'll get more DPS from aiming the Twisting Blades or getting free immediate permanent AoE Vulnerability from Flurry.
Death Trap uses the above skills too. However the cooldown resetting does change the playstyle a lot.
That's gorgeous. Do you know how straight % damage actually stacks? I had an item that was *nearly* great assuming that stat is as good as it sounds.
Damage % is additiveThat's gorgeous. Do you know how straight % damage actually stacks? I had an item that was *nearly* great assuming that stat is as good as it sounds.
Pretty sure it all goes into the same bucket. So the item is great, but not amazing. I'd honestly rather one of the damage mods was damage reduction instead, and even a good dex or all-stats roll would probably be better than either damage mod. Not sure though, it gets close once you hit high levels of dex.That's gorgeous. Do you know how straight % damage actually stacks? I had an item that was *nearly* great assuming that stat is as good as it sounds.
You can only gem for armor on jewelry.Chest is basically where you want your survival rolls. Damage reductions, armor, life etc.
Also iirc gemming for life is not as good at it seems? As it just does base. There was something about that in the video that talked about resistances, armor and such.
You can only gem for armor on jewelry.
I figured I’d have to replace it around level 80 but for now it’s made where I’m at very very stress free.iirc wudijo said temerity was bad at the higher end. Because its set stats always, and it just doesn't have good stats. Compared to a good rolled legs, that can have 2-4 damage reduction rolls on it. Also the barrier is % of base life, irrc. Not really your maximum life. So they don't scale well as you get into the later game.