Latest version of Better SP mod came out today. Tons of new features and optional features. Looking real good. Think I will play this mod until ladder. Whenever that is.
## All Features ##
Many new cube recipes
Way larger inventory, cube, stash
Increased walk speed for characters, summons, hirelings and transforms (running makes Defence = 0)
Lowered stamina drain
Mana regeneration is increased
Ability to use all skills in towns
All skills are now available under left-click (except hardcoded Paladin auras)
Item levels are visible
Runes are numbered (El (1), Eld (2) etc)
Some items are recolored (all languages) and shortened
New characters start with Horadric Cube
New Necromancers, Amazons and Druids start with a bow and arrows in inventory
Tomes and keys stack limit increased to 50
Arrows/bolts stack limit increased to 500
Throwables stack limit increased to 511
Amazon skills no longer lower ammo quantity (Except Strafe, seems to be no way to change that sadly)
Skill max levels are increased from 20 to 99 (although it is non-fixably capped by [char level - req level + 1] i.e level 6 skills have limit of 99-6+1=94)
Reduced experience gain penalty from higher levels
Reduced death XP penalty
Normal/Flawless gem drops in Nightmare, Perfect gem drops in Hell
All act boss drops are always quest drops
Hell Countess can drop all runes (Normal upto Sol, Nightmare upto Ist)
Increased high rune drop rate
Increased mob density
Increased drop chance for items
Increased chance of Super Healing/Mana Potions dropping instead of their lower variants in Hell
Monster immunity is removed and replaced with simply high resistance towards corresponding damage type
Previously immune unique monsters now instead have hp/damage buffs
Mana Burn monsters are removed and replaced by extra damage
More champion packs and unique monsters in all Hell sideareas
Increased Hell Act 5 area levels, they now go from 81 to 99
All Hell sideareas increased to area level 99
Pandemonium Diablo can now be spawned with either selling 1 Stone of Jordan or selling 1 Standard of Heroes (Torch uberquest drop)
Nihlatak temple bugged damage Vipers are replaced by Blood Lords
Shrines can stack, have increased timers and can all replenish
Gold is now dropped more rarely but in bigger stacks
All druid wolves/vines/etc and Necromancer golems can now be out at the same time
All magic affixes can also roll on rare items
Gambling has increased chances to give rares/uniques etc
Highly increased item sell gold limit
## Optional Features ##
Expanded Storage
Item colors and Rune numbers
Cube Recipes
High level XP penalty (multiple options)
Character stat/speed changes (multiple options)
Immunities (multiple options)
Skill level caps (multiple options)
Item stack etc changes
Shrine changes
Item sell gold limit
Gambling changes and death penalty
Area levels and mob density (multiple options)
Drop changes
## Cube Recipes ##
Tome of Identify + Tome of Town Portal = Cow Level portal (no leg anymore)
Scroll of Town Portal + Scroll of Identify = Token of Absolution
All gems and runes require 2 copies for upgrade, higher runes don't require gem for upgrade
Downgrade runes -- 1x Zod -> 1x Cham; 1x Shael -> 1x Sol etc etc
Socket punch with Jewels (item ilvl still limits socket count, check d2 wiki for max numbers). Add sockets to any socketable item with [item + x*jewels = item with x sockets] (example: rare weapon + 2 jewels = rare weapon with 2 sockets)
4 Perfect Skulls + Socketed Item = Item + Socketables
4 different essences + Perfect Skull = Zod Rune
Swap Uber Keys -- Key of Terror -> Key of Hate -> Key of Destruction -> Key of Terror -> ...
Item + Zod Rune + Perfect Skull = turn item Ethereal, BUT it has 1 less ilvl AND it will be rerolled completely (can turn random junk even to rare ethereal like this or into a cracked ethereal item, if bad luck hehe)
Item + Token of Absolution = turn item White, also removes Ethereal status (can become also superior etc), BUT it has 1 less ilvl AND it will be rerolled completely (especially noticable on like Sacred Targes etcetc as also all res changes)
3 Perfect Gems + Magic item = re-rolled Magic item (some people didn't know that it is actually vanilla recipe, so listing here)
6 Perfect Gems + Rare item = re-rolled Rare item