The dates stuff was just a statement, no meaning behind it, I guess it looks like I got defensive about a joke but I guess it's more like I got confrontational because of the next statement and figured I'd tackle things in order.
Mostly I don't get your innovation statement. There are innovations, but they're only done by 1% of the people so it doesn't count or something? People who don't play the game well aren't trying to innovate hard enough? How would that work, to innovate you first need to understand what currently exists to make something different.
I'd say a good half of the people in pubs at my level don't follow competitive trends at all. You wouldn't see 30-40% of the hero pool when pubbing if everyone followed pro picks, but I still see Invoker, I still see Bloodseeker, I still see Venomancer, I see Spiritbreaker etc. They're not innovating they're just playing what they want and for the most part there is no need to innovate at pub level because anything can and will win given the proper setup and skill. That's why we had the arguments a few pages back about hero builds with people saying building item x on hero y "works" so it's good, but pretty much everything works at pub level. You want to do carry CM, if you play it well, it'll work. You're not innovating anything because it doesn't mean it's viable when playing against a proper setup and proper players, you're just doing what you want and that's fine.
So yeah there's very little innovation at a pub level, because there is nothing that requires innovation nor a base that can be improved upon. No one follows a certain mold to play pubs, people will do 2 1 2, sometimes use a jungler, sometimes run a trilane, sometimes one guy is farming ancients from lvl 1, you put a carry mid, you put a "standard" mid mid, you put an old school mid(lion, SF, mirana etc), you run no hard carry, too many hard carries, 5man supports, 5man push, lvl 1 rosh, whatever. Because there is no baseline, there is nothing to innovate upon.