DOTA 2

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Dandain

Trakanon Raider
2,092
917
Well, After all the qualifiers shook out, I'm happy with the teams that ended up at TI, not a lot of junk qualified into the main event. At least NA did not send any of the idiot teams. Hopefully the 2 teams who come through the wild card are strong in the main event. CIS kind of got pooped on this years TI.
 

Luthair

Lord Nagafen Raider
1,247
85
Until there is a legal framework to protect players interests as well as hold them to binding contracts we'll see shit like this happen.
It goes both ways though, in demand players can dump their teams easily. That said it always seems like bullshit when teams kick a player who helped them qualify for a LAN before it takes place.

For most players in Dota, most of their income is from prize pools at lan finals. They do not have reasonable salaries unless they are in the West and in the top few teams of the West.
I always wonder about this given how many sponsors the teams often have on their jerseys. Wasn't the Na`Vi salaries leaked and Dendi was getting a couple thousand a month?

Chinese Dota is regulated poorly and a bit of a separate entity, but regulated like a sporting league internally.
Isn't it claimed to be a players association (WP ACE) but is actually run by the org owners? Some shit like that.

You add on the fact that teams in SEA/CIS/SA regions definitely have a different kind of motivation financially. We see these kids 322 shit for hundreds of dollars only.
Personally I don't give a shit about gamblers, its a risk you take. No one other than their teammates or organization get to care.

I wish Valve would realize that the top heavy prize distribution of TI also incentivizes roster lock busting. Its an easier choice to bust an invite while also sitting on a pile of cash, the 16th-20th best team in Dota doesn't have the same financial security/luxury to bust their roster. If EG or Secret didn't make it to TI, their players can take that kind of gamble as they are sitting on piles of cash relative to the competition. Without stable incomes from some ownership group/sponsor (like large contract salaries in most pro sports leagues), the next best thing, like in Tennis is a more flat prize distribution so getting 30th or 50th or 80th 100 in big events is still worth a livable wage commensurate to being a top 100 player of your profession. TI is the top 100 players of all of Dota, if and only if you include the wildcards. Why does the 100th best player earn jack and shit, and the 60-80th best players only earn 11 grand a piece if their organizations don't take a piece already (And this is the TI cut these players received). This is wack only because the worst of the best are still only making a shit wage relative to living on this planet earth in 2015, while dota makes valve piles and piles of cash.
I made a similar comment in this thread around TI4 or TI5 about changing the distribution. The other issue is that every tournament now has to be a mini-TI having only the best teams or no one gives a shit. My recollection is that the tournaments used to be more regional with a direct invite to one or two out of region teams which also spread more money to non-major teams.

I had an idea about 2-years ago that you'd take ~10 teams, setup a league where they all played a game a week. If you could charge $5/month and get 10,000 people to buy thats $1000/player per month. Basically rent everywhere.

If you placed 13th to 16th best (making you the 60-80th best dota player) on the planet in all four majors this year you would be walking away with $29,000 before anything other than a 5 way split of the prize. This is in my opinion is pretty bullshit considering the cash in the scene. It will be like every other Esport in the past that is dead in time if this doesn't change.
I'd say that the death of past esports is the inherent shelf-life of video games, this board was started for hardcore EverQuest players and stopped giving a shit about the game in less than 10-years.

To me Valve is hastening the games demise with the compendiums, they costs too much too many times through the year. Non-Valve tournaments have been dead this year which is particularly problematic when half the Valve events are the exact opposite timezone to much of the west, about the only interesting stuff after Frankfurt that I have been able to watch live are qualifiers.
 

Luthair

Lord Nagafen Raider
1,247
85
I think Icefrog probably has to tone back Timber's reactive armour, he's unkillable through the mid-game unless you're getting rolled.
 

Dandain

Trakanon Raider
2,092
917
Personally I don't give a shit about gamblers, its a risk you take. No one other than their teammates or organization get to care.
The point I was making is that the international Dota scene pays out in USD and placing at TI is worth years and years of average income in a lot of these places. Under such a situation breaking a roster lock is an easy choice if it increases the chance to qualify at all, because the reward of qualification is so huge. Its why PED's have to be tested for in pro sports, a borderline player of any caliber is massively incentivized to cheat because if the difference between making it and not making it is PED's many many people will cheat. It was an attempt to point out why the roster lock doesn't really accomplish what they want it to, different pressures in different regions.

The main thing about China is the fact that players are owned, but also have salaries. They can be traded, but they cannot just do what they want or just be dropped without penalty/compensation. There is a legal framework, even if a bit corrupt.



Dota is a different kind of Esport, like CS:GO, Both games have had and survived engine remakes and have remained in competitive state for a very long time outside the average games competitive lifetime. It says something that these two games have remained largely the same across 10-15 years of time. Dota has seen 3 separate engines while maintaining the same game if you include Reborn.

By engine numbers Dota is becoming more popular not less. But more importantly people have played this game for 10 years and nothing implies that they will stop. Its that deep, the remakes are faithful. CS:Go the same. People also watch CS:GO and Dota who do not play it. Much the same way a person might stop playing football, but consume content their whole life. Few games have the potential for this legacy view. Most great competitive titles did not have amazing faithful remakes. For example, I would still be playing Quake in Clanmode and Threewave CTF if there was a modern update, 100% faithful to the physics that integrated into a matchmaker like Rocket League has through steam.

Basically a vehicle to capture new players is required for any "sport" to have a lifespan that continues. There must be a constant flow of newbies to allow people to learn with. Modern skill based matchmakers are amazing as long as a game has a sufficient userbase for new people to break into the learning curve. As long as this exists a competitive game will not die.



Lets look at other FPS besides CS:GO. Back in Quake, ID software propped up most of the prize pools with video card makers or a few peripheral/competitive companies like TEN/MPlayer. But as they made new versions of Quake, the old games were not supported with any infrastructure. Painkiller and other not that good but not that bad FPS had runs on game circuits because their companies put up the prize. None of these games last, because as you say as soon as the playerbase wanes and the company selling the game stops interest its over, a game will die. CS:GO and Dota have survived this time period, frankly, neither game had anyone ever propping up their merits for sales. Dota kept War 3 relevant, and Counterstrike kept Half-life relevant. But neither Blizzard nor Valve at that time put any money towards either games competitive existence.

Quake Live/3 is on Steam. Its still a reasonably good shooter, but 50 people tops are playing at a time, and no one is a scrub who will still launch it. If you have never played a day of Quake in your life, you will just lose/die and never launch it again even if you have interest. By contrast if you pick up Dota or CS this problem doesn't exist, there are enough bad players and new players to give anyone who wants a competitive match at their skill level to find a competitive match. This is key. If you went down to learn to play basketball around the corner, it would be very useless if the only person playing was Shaq. You will learn very little if Shaq just frags the fuck out of you.



The only other video game that had a chance of having this happen, was if Blizzard had faithfully engine updated Starcraft: Broodwar, it would still be played in Korea and be a big deal. However, the ancient engine stopped bringing in new players due to lack of support infrastructure, and Blizzard's desire to sell SCII put the final nail in the coffin. And lastly the single other game that could have this happen but never will is if Smash Bros was remade in modern graphics by Nintendo with all the unintentional depth and difficulty kept intact along with that matchmaker. To Smash's credit however, its following is so loyal and so dedicated that at least a few players are surviving as pros and its yearly inclusion in EVO gives it a small yearly presence. But where are the new players coming from, the giant pile of bads, it is destined to remain very Niche because only players passion keep it alive. To try and avoid people saying I didn't mention it. Streetfighter has had its own ecosystem for a long time, and Capcom's support has only gotten better. Streetfighter also has a modern matchmaker in its new iteration, new players can continue to become relevant.

League of legends has a huge following, and honestly I think it takes its own independent analysis. It has a huge player base and following, but as an Esport in the West it is a giant market tool and the players are on payroll of Riot. This is entirely different than Dota/CS. It could last a very long time, but if League at any point stops gaining/holding its playerbase it has never survived the conditions that CS:GO / DOTA survived to make it to this point.
 

Luthair

Lord Nagafen Raider
1,247
85
Random caster complaints that seemingly started in the qualifiers...

*counter wards- its longer than saying sentries, and you aren't countering shit if you didn't see a ward get placed there.
*saving grace- this phrase usually refers toyour own inherent propertynot something someone from outside does. why the fuck did they start this instead of simplysave
 

Xeldar

Silver Squire
1,546
133
In terms of excitement, it's this game 5 of DC vs. Complexity or the first doto series I watched being the finals of TI3.
 

Xeldar

Silver Squire
1,546
133
I just realized DC's colors are purple orange because DC is Sunsfan's team and orange and purple are the Suns colors.
 

Luthair

Lord Nagafen Raider
1,247
85
I feel like Complexity or EHome take the wildcard slot. I don't think Escape has what it takes to beat them.
 

Brand

Molten Core Raider
1,159
313
I used to play a ton of Dota back on Battlenet...I loaded up Dota 2 and wanted to start again. Any advice on what types of matches are welcome to noobs? The vitriol and hate that was dumped onto to newbies in Dota was epic. I'd prefer to avoid that while I ramp back up.