Moonlight nighttime looks fucking awesome. SS doesn't really do it justice:http://cloud-2.steampowered.com/ugc/...279DACC9A3D3D/
Everyone with a compendium gets one of each weather effect.Well, I just had a Rain effect drop into my inventory along with a second moonbeam for no reason. I'm only at lvl 88 on my compendium.
I think it's just wards are fucking with me but even acknowledging that pic is old I would pull the top of the 3 clustered caps for dire at :53 towards the tower and never get a stack. The one to the lower left of that though I would always get a stack pulling at :53, just had bad luck with mud golems though.So camps all have different shaped spawn boxes, there are slight variations and directions that are easier to get stacks to spawn. You can stack some locations on as little as just a few seconds, the timing is variable - depending on the shape of the box. The shapes here are close to accurate even though the image is old. You need to drag all creeps/players/minions out of the spawn box for a stack to occur. As you can see different directions will yield easier stacking.
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You can still do it with certain heroes, Axe, Tiny, Etc.So the medium camp that was small in dire, pull it towards the big camp that's closest to the base, don't pull it upwards to the tower. Pull it east instead of north. Part of the issue of stacking that camp towards the tower is you used to be able to agro the lane creeps. Now that its a medium camp it would be even more broken if you could pull to it, I'm pretty sure the creeps lag back when they hit an invisible wall - one of the few places where a mechanic like that exists - I think the radiant medium camp near mid has the same kind of behavior to prevent pulling to mid lane.
I remember reading some vague stuff that Icefrog doesn't like how they are the joke hero, I mean even Meepo now has a pretty solid place in competitive, so we might be looking at another balance patch before their release, so I'd guess September ?HoN didn't have techies no, they had Chipper which was visually kinda similar but way different in play(it's the hero that had the wall of saws you could orient and long range charge based rockets to snipe people off).
Dusts don't reveal techies stuff no, at least they didn't last time I checked which was several years ago. While people might be more knowledgeable now in terms of how to counter invis(and even then, that's not really a given if you play in lower tiers or just with idiots), techies is very much about trapping specific places that you wouldn't sentry otherwise, so people will still die a lot, plus you can always mine some places that can't easily be sentry checked(high ground, juke points, shit like that). Still looks kinda far from release though, voices are done so that's nice, but the model is very unfinished and so are the icons and particles and probably a bunch of the animations, so yeah wouldn't expect it until say, mid august or so, with TI running inbetween.