Probably my number 1 gripe so far. Compare taking the keep in Empress Du Lion to any of the story missions and you see just how far short they fall. That being said, the game really rewards you for exploring off the beaten path and that's why this game is so successful, for my tastes at least.Story flow is a little weak, especially with the main story missions feeling very very short.
I actually would have liked more cutscenes to go with the keep captures and other major zone quests.Probably my number 1 gripe so far. Compare taking the keep in Empress Du Lion to any of the story missions and you see just how far short they fall. That being said, the game really rewards you for exploring off the beaten path and that's why this game is so successful, for my tastes at least.
I should have been more specific. I hardly noticed the effect on my mage party playthrough, but I'm doing Nightmare solo on a warrior right now and guard on hit makes anything that used to be rough (ex. indoor rift with lots of terror + despair demons) and makes it a faceroll. I specced out of the taunt tree entirely because any guard I gain from that is instantly gone if just 1 mob decides to path around behind me during the animation. The warrior roll is pretty awesome though, especially with the upgrade.I don't think guard on hit is particularily broken, at least on a warrior and especially a tank. It's very easy to get full guard in seconds just using shouts or blocking a couple of attacks and you take so little damage on front attacks that your guard rarely drops.
Oh, it was just different.Is Witcher 3 going to have combat that doesn't suck ass? I could never even figure out how to play the first two.