supertouch_sl
shitlord
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dude, elder scrolls games are populated with hundreds of npcs who share information about the games' worlds and often send you on quests. that's what storytelling is.
How does that compare to any form for storytelling OUTSIDE OF GAMING? You claim our definition is narrow, yet yours can only apply to a single genre really and ours can encompass every entertainment medium. When it only works for one genre (or to be devil's advocate in case I'm missing some - a few genres) and another definition works for them all, how exactly is the one that fits all narrow?dude, elder scrolls games are populated with hundreds of npcs who share information about the games' worlds and often send you on quests. that's what storytelling is.
No, some people are just crazy and think they do. It's weird.Elder Scrolls games have story?
Good thing that is your opinion.False, one is vastly inherently superior to the other.
Oh, the childish and completely ineffective "that's just your opinion!" attempt to discredit something. No sir, what I said was completely factual.Good thing that is your opinion.
It is neither childish, nor ineffective. There are people that like silent protags and those that like ME3/DA2 style. So it really does boil down to opinions, tard.Oh, the childish and completely ineffective "that's just your opinion!" attempt to discredit something. No sir, what I said was completely factual.
This looks a lot like appealing to "opinion" because you don't actually understand the concept of storytelling well enough to defend your point.It is neither childish, nor ineffective. There are people that like silent protags and those that like ME3/DA2 style. So it really does boil down to opinions, tard.
You're joking, right? It's like you don't even understand anything that you aretryingto talk about.a silent hero wouldn't change the storytelling of mass effect 3 much.
Agreed. I think the people that are arguing in favor of silent protagonist aren't even really doing that. At least for myself I enjoy the directed protagonist when it makes sense as in ME but I don't feel that in every situation a voiced/directed hero is hands down superior to a silent main character as Sean was stating with his sweeping this is fact proclamation.The point is that they're two different forms of RPG, I think silent protagonist works best for open ended ES type games (at least until it's viable to create voices for dozens of race/class combinations), but for the relatively linear games with a strong protagonist around whom the story moves, like Dragon Age or Mass Effect, the voiced, relatively-preset hero provides a better experience.
That said, one thing I didn't like about DA2 and the Mass Effect sequels is the lack of gear customization. Restricting the ability to customize gear setup doesn't provide anything extra to the game experience, it's just plain lazy, and robs the game of a lot of it's RPG feel.
Pretty much this.Going to have to completely disagree. Skyrim's storytelling is completely fucking awful.