Just rolled credits after completing the "true" ending (end of the world, save all the cities, etc).
I'd say about 7.5/10. There are some really great moments and surprising fights, but I walk away from this game a little bit annoyed with some design decisions that really hamper my impressions of an otherwise good game.
By the end, you have SO MANY quests that are literally just "go to x city, grab this item, go back, go to x location, escort character back to x town etc". It's completely uninteresting gameplay and feels like filler. While escorting npc's, they will go out of their way to attack random orcs, etc and just feels like unnecessary padded time. Due to the nature of the travel in the game, what is a huge plus starting out (walk everywhere to explore random dungeons, bosses etc), becomes a complete chore after 30 hours. Ferrystones and port crystals do little to help this (by the end you're rolling in both). Also, locking you out of major quest lines because of some random/arbitrary timing thing is fucking stupid and feels so antiquated and cheap.
It's a good game, but feels like it was designed by bygone developers for bygone systems. The performance is fine, not great, not terrible, fine. The engine itself is pretty shit and lends the combat/movement a slightly floaty/untethered feeling.
If you have yet to buy this, I'd probably wait for a sale and complete edition. There are a lot of fun moments in between tedious, annoying bullshit. I get it's designed that way on purpose, and kudos to the developers to sticking with their vision (TM). For me, it's just a vision that doesn't really resonate with me (and I really enjoyed DD DA FWIW). Was hoping this would be a GOTY, and it's just a decent game.