That's how I fixed it in the end. Sucks that the Sidewinder can only hold so little fuel and so low jump range...The best that can be done right now is to park one ship, buy a Sidewinder and fly it to the second ship, then sell the Sidewinder.
After all was said and done, I earned 220,000 credits from exploration. Keep in mind a few things. If you have the 1.5 million credit scanner you never waste time flying towards anything. Additionally, the planet survey device really increases the profit for finding metal rich/earth worlds. I also only scanned stars for like 85% of the systems I jumped through - Betelgeuse was 325 light years to the first station I returned to. The most valuable system I sold was 25k, that was early in the trip when I thought I'd hit a station. I probably scanned the first 10 systems the best I could with my limited sensors and no planet scanner. I definitely am not going sight seeing until I can fit both of those systems.I'd be interested to know what you end up cashing out at. After almost 4 hours of exploring and selling well over 50 systems worth of data (some including the planet specifics, some not) I averaged like 2k -maybe- per system info. That was for systems shooting out to the far end of nowhere. It just seems to be stupid random what they're worth. My jump distance is like 12.6k so right now I'm just using it as a glorified Google Space and not really counting on any of the data to be worth shit.
How's that work? My attempts have been rather sad so far.I'm really understanding how to find systems with large amounts of pirate activity in Resource sites.
A nice and short thread on long-distance exploring:After all was said and done, I earned 220,000 credits from exploration. Keep in mind a few things. If you have the 1.5 million credit scanner you never waste time flying towards anything. Additionally, the planet survey device really increases the profit for finding metal rich/earth worlds. I also only scanned stars for like 85% of the systems I jumped through - Betelgeuse was 325 light years to the first station I returned to. The most valuable system I sold was 25k, that was early in the trip when I thought I'd hit a station. I probably scanned the first 10 systems the best I could with my limited sensors and no planet scanner. I definitely am not going sight seeing until I can fit both of those systems.
Rough day at the office. A brief loss of concentration cost me 16% hull, andi've hit a brick wall of nothingness 8,700ly south of Sol, nothing to plot to...gets better around the 11,000ly mark, but will have to "go around" to get there.
And that would be several thousand ly worth of travel.
For now i have to backtrack several hundred ly to reach a higher system density area again.
Happy new year from the Jellyfish nebula (an exploration update)...it's probably a bit of an "acquired taste" thing. First of all it's very time consuming and at times monotonous, of course finding something "special", or just something beautiful to take a picture of, will inject temporary rewards into the "grind".
If you're able to set a goal for yourself, reach it and then can draw a sense of achievement from that, exploration is absolutely worth it. (of course, there's the money if you make it back, but you barely think about that at all when you're out there). But it's not like many other games, where level dings, achievement pop-ups or steam collectors cards give you a tap on the shoulder. This is no skinner box stuff.
If you want to have a go at it, my suggestion would be to start out "small". Plan a short (500-1000ly) trip near inhabited space, run it and see how it goes.
400 billion systems and say a minute in each one just to ping it and jump out again = 760 man-years roughly. Obviously that doesn't count all the extra time it would take to fly close to all the stars and planets in a system to get a detailed scan. 99% would be a low estimate of how much is unexploredhow much of theeliteuniverse started as still completely unexplored? 99%?
Find a system with rings. Hopefully it has a station and likely in occupied space it will as you want active npc mining activity to take place. This just means there is a police force inside the system as well as some trigger to send npc miners into the belt. Once you hit the ring it will probably spawn you some large distance out - fly to the resource point as marked on the map - look for lasers flashing in the distance. You will see ships in the field mining but you may not have good enough sensors or line of sight to target them directly. Once you are near the spawn point loiter around and watch for contacts - Eventually the region should fill up with mining craft and some security forces. The wanted npcs will spawn in over time and they either get in fights with the security force, or they will scan your hold for loot, or fight other npcs. Then its just a matter of fighting what you can tangle with. When I went ring hunting in an largely unoccupied region, I got a slow spawn of agro npcs - but no friendly miners. It also seems reasonably random what can spawn into the systems. Once, the third ship that spawned in a ring with only me was an Imperial clipper - when I was just in a viper - so that spelled me leaving. I try to mix up going into rings for some bounties into a bit more exploring into ring fighting at the next one I find. But the biggest advice is that you should fly down to the resource point and just spend a few minutes seeing if you'll get NPC spawn in to occur.How's that work? My attempts have been rather sad so far.
just sit at the Nav beacon with 1 ton of biowaste in your hold, they'll attack you for it.Is there any trick to the Pirate Hunting bounties? As in, I fly to the system and just have to go around aimlessly searching out USS, dropping out, scanning, etc...