Fight
Ahn'Qiraj Raider
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Well, after playing a couple days with the new spells, 2 of the spells have found their way on to my spell bar full time. The other 2 are very viable in a group situation.
- Dark Leech:Drains the life from your target, doing 1829 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.
- Pact of Fate:Drains your own health in order to heal your target at a rate of 5447 hit points every six seconds for 24s (4 Ticks).
- Soulrip:Drains your target of life energy, siphoning up to 6612 hit points. Has a 2 percent chance to create a soulstone in the process.
- Shield of Fate:Absorbs 60 percent of any magic that would take more than 8,000 hit points, or 75 percent of any melee strike that would take more than 10,000 hit points. Fades after absorbing 123,750 points of magical damage or 94,756 points of melee damage.
Soulrip: I initially did not think I would use the lifetap, due to the long recast, but then I realized "how often do I spam cast lifetap?" Almost never. What I need is one big, "oh shit, I'm at 40% health and need to be 100%". The new tap at, 6612 damage is the biggest tap we have by a significant margin, with Plunder Essence coming in at 4498. Between direct crits and heal crits, the new tap is a fairly reliable complete heal when ever you need it.
Shield of Fate: This is a game changer. It is the best form of mitigation in the game, for casters, hands down. The long duration and big damage absorption numbers make it mostly 'maintenance-free', as opposed to other runes you are refreshing every time a mob gets their hands on you. It also plays well with CA & CS, only triggering on big hit's that exceed your CA/CS reductions.