In your humble opinion: which game appear to be better?
Said this before, but will say it again.
WoW was the better "game". EQ was the better MMO.
Since EQ, the "game" is what has been focused on. Everything to make it more "fun", which has been translated into making things faster, more accessible, easier, solo friendly. YOUR experience, instead of you are in OUR world now. EQN is now taking this YOUR experience to the ultimate by trying to cater to every single major theme that is popular right now.
I am with the other people here who say that there really
isa market for a game that gave risk vs reward in the same way EQ did. That is not to say to implement all design elements of EQ, but the risk in mmos is something that has been tossed out the window to be nothing more than an inconvenient/harsh repair bill. Not you dying that sucks, but the imaginary tear in your robe.... so fing stupid.
WoW was a natural successor to EQ. And it was after POK, around 04. When WoW and EQ2 was released (both released in November 04 I think), EQ took a massive hit. There were new games, and people wanted to try those. And as stated, WoW was a clearly superior "game". It did not hold my attention though, at all. For some it did, that managed to keep their guilds, mine fell apart due to the idiotic decision of splitting servers.
However, stating that nobody cares about a game with mechanics like EQ again because WoW came around is just mind boggling in how shortsighted people are. "Oh this is the new way, we have to go the new way, this was popular so now everything needs to be like that, that is obvious". Vast, vast, VAST, majority of mmo players today have never tried original EQ. They do not know what it did, they do not know the differences. However, the mmo market is nearly 30x as large today as it was during EQ. Along the same timeline now, we have seen that Demon and Dark Souls have become massive hits in the west, with a risk vs reward system that is far more in line with EQ than WoW or any recent mmo.
Market is larger now, and while making a game for us old timers might not be profitable (not enough of us left that care about mmos, we are old now), the mmo space has grown, gaming in itself has grown mainstream. Releasing a "hard" mmo now, with death penalties and an element of risk again, you being in a world rather than a game. I see no reason why that would not appeal to others as it did to me. Because I tried it, I know what is missing from mmos. But discussing it is nigh impossible because what I and others ask for sound absolutely insane when you put the bulletpoints alone, outside of the game. Longer travel, longer lasting fights (be able to communicate), interdependency between classes (need to ask for help), dying sucks (makes you want to ask for help). A world that lets you make mistakes, and punishes you for making them, so you learn. One that does that from the beginning instead of only at end game, because getting a tear in your epic robe is so much more expensive to fix.....
Can't say that people do not want EQ, when nobdoy knows what the hell it was. The people of you who left for WoW and found it better all around, grats. You have WoW and every damn mmo made after it catering to you already. However, there are other viewpoints, but not a damn game being made for them, because making a game that does not cater to the majority has not been done since EQ tried to just create something that catered to the devs making it. Now money and profit rules with investors all chasing WoW numbers releasing game, after game, after game, after game, all with a few months retention rate. Not a one is making a "world". Put the mmo back in mmorpgs. The way to do that is to implement a reason and a need for people to communicate with eachother. A feature that is lessened more and more with each passing mmo. Faster, faster, faster! Kill all the things with massive spell effects while you continuously move forward, because downtime is the devil, in a group joined by a lfg tool, a few button clicks, and no need to talk to people, because everyone is responsible for themselves! Maybe toss is a "coool" or "awesome dude!1one!" as you see someone do a graphically intensive whirlwind attack.
You ask me what the better game was, WoW, ask me what the better experience was, EQ. Just as WoW was miles ahead of EQ in the game spectre, EQ was miles ahead in the community aspect and MMO parts of it. Since then, the community part has been lost. Inter-connectivity has been lost to adventuring and left only to crafting. It is downright idiotic to say that making a MMORPG again would not work, when we have not seen a game focus on the MMO part since EQ. It has all been mmoRPG, to the point now where the mmo part is nearly optional. More like RPG games with lots of other characters running around at the same time, but you hardly ever interact with them, and can avoid it completely if you want to.
Bah humbug I say to game development now. Bah humbug.