EQ Never

Mr Creed

Too old for this shit
2,394
287
Cleric better be working like the warrior priest in WAR, armor and hammer included. Keep the pansy healing archetype for the priest and friar subclasses.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,262
5,433
Cleric better be working like the warrior priest in WAR, armor and hammer included. Keep the pansy healing archetype for the priest and friar subclasses.
This, this, and this. Warrior-Priest in WAR and the roughly equivalent Justicar/Shaman/Druid that I played in Rift is my favorite play-style. Lock in the heavy armor, let me heal off of the damage and get out of my way.

Someone make a joke about taking an arrow to the knee.

And screw you guys. Beastlord with claws was one of my favorite classes. Competing for contact space? If we're gonna go all 'making sense' and shit, how hard is it to fathom getting attacked by a bear and then suddenly there's some crazy, unshowered, ogre clawing up your ass because apparently he's put his own hands into some bear paws and is using them as a weapon like a fucking maniac.

Maybe your pansy ass BL would have learned to use a civilized weapon like a spear, but fuck you, I want claws and fists to barsh stuff!

Flail and shield!?! Fuckgetaboutit

/roleplay way off
I never played BL but I agree. Someone get Georgeson on the phone.

rrr_img_50706.jpg
 

Mr Creed

Too old for this shit
2,394
287
Drop flail+shield then, cuz I like the idea of a two-handed spear on my hunter type character. Unless there are several ranger style pet classes, which I kinda think because neither spear nor flail satisfy the Drizzt crowd. Cant have animal pet classes without enabling the sword-wielding elf with cat archetype, preferably brooding and missunderstood.
 

Dr Neir

Trakanon Raider
832
1,505
They never really owned up on BL being a mix of Shm and Mnk in EQ did they? The claws added to Mnk side look more, the spear thing is not my first choice on weapons and seems too much shm. At this point its just a sloppy copy of one. They should have stayed with the Claws.

As for Classes went, BL was fun and when I did play one off and on I was getting groups all the time. Between the kitty crack and the poor-shm slows, many groups were happy to see a BL in the group! I felt more useful than one of my pally toons. Had to fight to find a group at times.
 

Melvin

Blackwing Lair Raider
1,399
1,168
Flail and shield!?! Fuckgetaboutit
Have they said anything about that whole "you get half of your available skills from your weapons" thing lately? If that's still part of their "plans" for how combat skills work, I bet the flail and shield combo has the wannabe cleric (but only for your pet) skills on them.
 

Siliconemelons

Naxxramas 1.0 Raider
12,714
19,382
Being a SK for my entire live and emu lives in EQ I hated Beastlords because they where insanely OP being monk+shaman with pets that rivaled almost all others.

Me and little joey the skelly still praddled along :p atleast SKs are like demigods now in EQ and EQ2
 

Mr Creed

Too old for this shit
2,394
287
I want enchanters back. If I were a betting man I would give your wish MUCH better odds then mine, Quineloe =x
 

Iadien

Silver Knight of the Realm
419
29
We won't have any of the EQ1 classes as they were, simply because classes in Next will have far fewer abilities.

Each class has 2 weapon sets with 4 abilities each. The 4 character abilities include movement, offense, defensive, utility. Now, all classes will have 4 character abilities total, but some classes will have 2 movement, 2 offense, 2 utility, etc. each class does not have 1 of each.
 

Mr Creed

Too old for this shit
2,394
287
That doesnt prevent making enchanters or wizards. While each class might have less abilities, you can still have a character that has collected a half-dozen on theme classes (Arcanist, Wizard, Thaumaturge, Elementalist etc) to make a wizard. An EQ1 caster type (back then) had 8 spell slots available chosen from a larger selection limited by class choice, an EQN character also has those 8 slots. In EQN you have more influence in some ways (you can multiclass) and less influence in other ways. The class you represent (from those you collected) has only two weapons with specific skills and like you say a specific mix of the 4 other slot types.

In the end though I can make only an enchanter that plays like one IF the game allows for the playstyle. That's what I mean by wizards need not worry, the "I nuke things dead" will be represented plenty. Crowd control on the level of EQ1? Kinda unlikely.
 

Khane

Got something right about marriage
20,886
14,710
Is that really the way it works? I thought you just couldn't "slot" more than like 8 or so abilities but each class had more than 4 specific to that class... I guess multi-classing makes up for that?
 

Mr Creed

Too old for this shit
2,394
287
Boobietastles_sl said:
So, combat will be exactly like DoTA2 or LoL? wtf is this shit.
GW1, GW2 and soonish Wildstar are probably as better comparison when it comes to combat with a limited skill selection (or again EQ1 casters, while you could switch in combat you didnt do that often). In LoL or DotA you are stuck with the skills your chosen character has, you cannot mix'n'match like EQN supposedly allows. Most important is that it is a step away from the MOAR hotbars style EQ2/Rift/WoW/TOR feature, and I'm glad about that.


Khane, nobody knows that really because the napkin with the class details was lost in the shuffle... we gotta wait until summer or even SOE live and sustain ourselves on nostalgia and baseless speculation until then.
 

Iadien

Silver Knight of the Realm
419
29
Is that really the way it works? I thought you just couldn't "slot" more than like 8 or so abilities but each class had more than 4 specific to that class... I guess multi-classing makes up for that?
I'm pretty sure we obtain more skills as we advance in the tiers, that's not what I meant, sorry. Who knows how many more we will gain access too though. I meant that the character abilities are the only thing that can be switched out, the weapons and armor are determined by the class that is being used and cannot be switched. This could change, but this is what we have to go on.

character ability examples:EverQuest Next Classes Panel at SOE Live 2013 - YouTube

multi-classing:EverQuest Next Classes Panel at SOE Live 2013 - YouTube

Dave Georgeson has mentioned League of Legends in the past all I can find is a post on reddit at the moment, but I remember him mentioning LoL in an interview before:SmokejumperSOE comments on Class Roles - Think LoL vs AI Bots
 

Rangoth

Blackwing Lair Raider
1,923
2,007
I actually think a DotA/LoL style MMO would be badass. Have your character, log on "join queue" for raid or dungeon(with friends or pubs), play a few, log off. No world, no questing, just play fun stuff. It wouldn't be something you need to log in every day since keeping up with content would be hard, but it would still be a blast. Wasn't this was NVN was(never played it)? I just think it could be neat with the dota style view and ability targeting. Sorta action based, no overwhelming ability pool to pick from...
 
I actually think a DotA/LoL style MMO would be badass. Have your character, log on "join queue" for raid or dungeon(with friends or pubs), play a few, log off. No world, no questing, just play fun stuff. It wouldn't be something you need to log in every day since keeping up with content would be hard, but it would still be a blast. Wasn't this was NVN was(never played it)? I just think it could be neat with the dota style view and ability targeting. Sorta action based, no overwhelming ability pool to pick from...
Have you met world of warcraft?
 

Felmega_sl

shitlord
563
1
I actually think a DotA/LoL style MMO would be badass. Have your character, log on "join queue" for raid or dungeon(with friends or pubs), play a few, log off. No world, no questing, just play fun stuff. It wouldn't be something you need to log in every day since keeping up with content would be hard, but it would still be a blast. Wasn't this was NVN was(never played it)? I just think it could be neat with the dota style view and ability targeting. Sorta action based, no overwhelming ability pool to pick from...
Sounds like a fun game. Some long for a fun world.