EQ Never

Malakriss

Golden Baronet of the Realm
12,873
12,263
Crafting middle of the road generic gear makes a lot more sense when the questing trash you 2 shotted doesn't drop something better.
 

Xexx

Vyemm Raider
7,830
1,862
Good loot should be the main attraction for quests anyway. It doesn't make any sense taking on a perilous quest/journey if all you're going to get at the end is gold and some exp. Fuck that. I want weapon and armor quests that progress nicely just like classic EQ had.
Yeah i rather miss old EQ loot also, when people were looking for banded gear and you did dungeons for good gear not mindlessly kill mobs for a chance at a rare. Quest yielding good gear and name camps can come back, along with the trains and dipshits that made them, why is that? because all of it is what makes shit entertaining and had the community buzzin.

However possibility of that shit coming back is slim, asian grindy mmo's are everywhere and the diablo/wow loot system is commonplace now and thats what people want or are expecting nowadays. EQ2 was close to doing it but they failed so hard in so many areas.
 

a_skeleton_02

<Banned>
8,130
14,248
Good quests should give good rewards, I'm talking about the shit leveling quests you grind out to hit max levels they should not be your main gearing outlet. I would like for those quests to not be in EQN but we all know they will be.
 

Carl_sl

shitlord
634
0
Dungeons have always rewarded the best gear, I suspect there's still an argument to be made here, but it isn't that quest items are too good probably just too abundant. I've never said man my gear sucks I need to go work on that, at any time other than max level, after leaving FFXI behind and maybe that's a mechanic people would like to see a return to? Separating gearing from leveling up. I know this is probably similar to or exactly the same as other posts but make quests reward only gear, and make them bigger, and make players get levels in other ways and suddenly you are forced to play multiple play styles to get to max level since you can't keep killing mobs for xp with shit gear.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,258
93,025
That's why I'm glad this game doesn't have traditional exp or traditional leveling. Fuck trying new ways to do the same old shit. It's been decades of that shit. There has to be another way to do things.
 

Carl_sl

shitlord
634
0
I'm certainly excited to not fill up an xp bar, I just hope they take the interesting diablo 3 legendaries to the next level with their gearing. If the only thing separating a raid tier is the time it was released, let me build a set of the most interesting spell modifiers spanning the history of the content, let each new "tier" of PvE content come with gear that completely changes the optimal way to utilize a spell or set of spells.
 

Hootie

Silver Knight of the Realm
227
75
Yeah i rather miss old EQ loot also, when people were looking for banded gear and you did dungeons for good gear not mindlessly kill mobs for a chance at a rare. Quest yielding good gear and name camps can come back, along with the trains and dipshits that made them, why is that? because all of it is what makes shit entertaining and had the community buzzin.

However possibility of that shit coming back is slim, asian grindy mmo's are everywhere and the diablo/wow loot system is commonplace now and thats what people want or are expecting nowadays. EQ2 was close to doing it but they failed so hard in so many areas.
Hey buddy i miss classic Eq too, but most people misremember loot in classic eq. It was special, but only because of how freaking hard it was to get. It was a mismatch that most of the time didn't fit your character well but was better then what you had. Half your gear came from getting into whatever camp you could and trading it for what you really wanted, probably something from another dungeon on another continent. There were hardly any quests in original eq, most were horrible with terrible rewards.
I love Eq and was addicted to it enough to play on one of the progression servers when they came out made it to Sebilis and level 60.It was fun but reminded me of how retarded the loot mechanics were.

I played vanilla wow as well, only played a year and never bought a single expansion. It had a better loot system by far, the only problem was items became obsolete too quickly. They also could have had more rares and fun items. If i had been younger and had skipped EQ like a large majority of WOW players i would have never understood the campfest that EQ was, and i surely would not wish we could have a loot system like EQ.
Later on Eq did have awesome quests and a decent loot system, but honestly for every good decision they made with loot(Velious,POP), they made 3 more bad decisions(Luclin,LDON,GOD).
 

Daidraco

Avatar of War Slayer
10,698
11,359
For God Sakes. The loot mechanics werent that hard/dumb. It took me longer to get full Giant Stalkers in WoW than it did for me to get full Lustrous Russet in EQ (the pieces I wanted anyways). EverQuest gear wasnt hard to get if you werent a social outcast and the same can be said for guilds. If you were at least sociable in a group and knew the basics of the game, you were probably in the best if not one of the better guilds of your server. It might have seemed you were cursed to never get some particular piece of gear you wanted, but your good players would have the next BIS item they could get in that slot till then. I cant remember what the weapon was, but it never did drop for me in VP. But I have that same story for an item in just about every MMO Ive raided in.

Gear did contrast a lot, but that was only during tier transitions. But for the most part, I remember every class looking pretty f'n pimp when they were fully suited in one of their tiers. Your exceptions being GEB's, Hero Bracers, Skull Shaped Barbute etc. > and they often added to the look, more so than detract. Early WoW made you look like a fucking clown several times while you were leveling up, and I was only reminded of that fact here recently when I was playing Wildstar. On several occasions I just hated the way my character looked and had no gear to change the graphic too. Gear in EQ was also special, not because it was hard to get, but because you had a very small loot table. You didnt have 15 different variations of the same fucking sword. You had like 2 belts to choose from at 50 in classic as a Warrior for example.

Quests in EQ were very hit and miss, though. So I sort of agree. The quests for CB Belts, and the milk and shit like that were just worthless quests that were basically added to help a player level up quickly in the early levels.

TL;DR. I would have just ignored your post if you were just going by the memories of when you were a Kid, but a teenager and older playing EQ back then, and a full grown adult playing progression / P99 now... It just blows my mind at some of the stuff you think.
 

Malakriss

Golden Baronet of the Realm
12,873
12,263
Eyepatch of Plunder and Coldain Shawl are always the two quests I'll remember, and rewarded you for the time invested. Of course that requires items to be able to have effects and modifiers, something other games have not implemented much of.
 

Daidraco

Avatar of War Slayer
10,698
11,359
Eyepatch of Plunder and Coldain Shawl are always the two quests I'll remember, and rewarded you for the time invested. Of course that requires items to be able to have effects and modifiers, something other games have not implemented much of.
I was thinking of the Shawl quest too. All the Giants and shit coming together and you're a part of that? The whole scripted event was just awesome. But then I saw where he said Classic, and there really isnt much to think of back then. Was Soulfire quest even out then? Never played a paladin.
 

Pooch

Lord Nagafen Raider
89
38
ya most quest in everquest were garbage, but there was a couple that made it worth your time. testament of venear, terror forged mask, aegis of life, thex dagger, ring of the dead, mystic cloak to name a few. It wasn't till epics came out that quest were memorable, at least to me.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
but it isn't that quest items are too good probably just too abundant.
Gear in general is too abundant in modern games. I once compared original EQ cloth non-raid chestpieces with WoW vanilla Alliance-available specific non-raid chestpieces (random "of the X" excluded), and there was something like 130% more robes for cloth users in WoW compared to EQ.

Thing is, once you streamline you combat, your character is supposed to have a minimum level of equipment at any given level, which means you "need" to guarantee that characters will have at least these items or find - horror - the game becoming too difficult, and maybe cancel. So you need every avenue of levelling has to offer you a regular cycle of upgrades. And thus, questing need to given you a full set of upgrades every zone, and dungeons can do it a bit less, and crafting needs to make complete full set every skill tier, and so on. And before you're done, you replace your gear every 7 levels, or at least twice a week.
 

Agraza

Registered Hutt
6,890
521
Wildstar had me replacing my gun like every 20 minutes for the first 2 hours I was playing. WoW's pacing was alright for much of its life, but too much does exist. I was very annoyed at the inventory and paperdoll mini-game I had to play in Wildstar's noob experience.

How about when you give me an upgrade, you just take my old item and equip the new item if you're going to do it that fast? The gear means nothing to the developer, and nothing to the player, so why make me interact with it?

And if you're going to have 7+ stats on an item (don't), then at least make sure the order the stats appear in is ALWAYS THE SAME. Having to match +6 dog with +8 dog when one is the first stat and the other is the fifth stat, and doing that with all the other stats in the list, I want to hurt someone.

I'd really like gear to be more meaningful. It seems like augs/ammunition/enchantments/etc. would be more appropriate to replace than the item itself. You hand in your sword, he adds a weight to the pommel, that actually happens on the graphic, and the stats change a marginal amount.
 

Daidraco

Avatar of War Slayer
10,698
11,359
Adding enchantments etc. is really the same concept as getting a new piece of gear. SWTOR sort of did it at the beginning, where you held onto the base item but replaced gems or whatever inside of it. Was neat at first, because you would go from blue lasers to orange lasers or w/e, but you soon realized you're just doing the same thing as upgrading your gear in WoW.

I really believe that for items to become more meaningful, you have to decrease the amount of items in the world as a whole. Not everyone has that fucking $11,000 Curved 70" Sony TV that I want, and for the obvious reason... its eleven grand! If everyone was producing that same TV, it wouldnt be eleven grand, more people would have it and it wouldnt be that special. So basically.. Just fast forward 5 years from now when that tv is going to cost 2 grand. EverQuest followed that same concept originally. You could only get haste from two items when EQ first came out. The fbss and the CoF. The power scale seemed reasonable between expansions for gear, too. If you were king shit at the end of Classic, with Air items and all that shit > It took a minute to get an upgrade in Kunark.

WoD beta so far, has been just like this. My gear is all 561 or higher (avg 572). As I progress through the content, I still havent received an upgrade. Im sure when Im level 97ish, Ill start upgrading shit. But for right now, the item levels started off much lower than in the past. The very first reward you get in WoD is a green ilvl 500 and the blues are ilvl 505. Most quests reward you with a new item, which is annoying - but at least they didnt negate your raid gear as soon as you go into the expansion. A solid step in the right direction.

But I dont think any major MMO will ever have items as seemingly as powerful as some of the top stuff EQ had. Items are so homogenized and effects are tested so thoroughly that we'll never have game changing items like the manastone was, in a modern, popular MMO.
 

Draegan_sl

2 Minutes Hate
10,034
3
I disagree. I think there is a LOT of value in playing through incredible content for the sake of the content itself. The rewards are nice too, don't get me wrong, but the experiences make up a huge part of the fun for me, and certainly are the core of the memories. When I think about the Avatar of War, I don't think of the sword I got, but the incredible fight it took to get it.
That's because those games are actually fun to physically play. Most MMOs are not very fun to play mechanically.
 

Eonan

Doer of Things
884
168
Eyepatch of Plunder and Coldain Shawl are always the two quests I'll remember, and rewarded you for the time invested. Of course that requires items to be able to have effects and modifiers, something other games have not implemented much of.
Fuck Stormfeather right in the ass.
 

Xexx

Vyemm Raider
7,830
1,862
Hey buddy i miss classic Eq too, but most people misremember loot in classic eq. It was special, but only because of how freaking hard it was to get. It was a mismatch that most of the time didn't fit your character well but was better then what you had. Half your gear came from getting into whatever camp you could and trading it for what you really wanted, probably something from another dungeon on another continent. There were hardly any quests in original eq, most were horrible with terrible rewards.
I love Eq and was addicted to it enough to play on one of the progression servers when they came out made it to Sebilis and level 60.It was fun but reminded me of how retarded the loot mechanics were.

I played vanilla wow as well, only played a year and never bought a single expansion. It had a better loot system by far, the only problem was items became obsolete too quickly. They also could have had more rares and fun items. If i had been younger and had skipped EQ like a large majority of WOW players i would have never understood the campfest that EQ was, and i surely would not wish we could have a loot system like EQ.
Later on Eq did have awesome quests and a decent loot system, but honestly for every good decision they made with loot(Velious,POP), they made 3 more bad decisions(Luclin,LDON,GOD).
I cant really agree that it was better - different sure but better idk - it was giving out loot left and right from start to finish. I was in vanilla wow and did every encounter and raid there was but even with that loot wasnt hard to get, it wasnt something you camped and hoped for, it was something you just ran off and got since you knew it would drop and you didnt have any competition for it outside high warlord gear and raids.

Im not saying thats bad, but i do miss camping items and contested dungeons. You mentioned having to trade what you camped for something else you wanted, and thats a-ok since the days spent in freeport far surpass the senseless auction house farming. Nowadays both methods would work but only one would be wanted because people would rather not have to actually auction off their own gear and haggle with people to sell. Thing is its shit like that, that gave EQ its community and how everyone more or less knew each other on a server. In EQ i knew more or less everyone in every top guild and every auctioneer i needed to pay attention to for good items - in WoW i only knew my guild members and those i pvped with, after cross server instancing opened i knew even less people.

Its hard to separate whats important when it comes to an MMO, but in the end it really just depends on what appeals to your style of playing. I enjoyed vanilla wow and all it stood for but looking back and forward id much rather play an EQ1 remake than any other mmo in development.

Fuck Stormfeather right in the ass.
Yeah but praise lodizal, those shells were like 50k on my server back when player auctions was booming for selling plat for absurd prices. I dont think i ever left iceclad for months.
 

Lenas

Trump's Staff
7,648
2,359
When I think about the Avatar of War, I don't think of the sword I got, but the incredible fight it took to get it.
That's well and great, but also not what I was talking about. No one killed AoW for questing purposes, they killed him because he was the hardest raid target of his era and had amazing loot. I'm talking about EPIC quests, meaningful unique class weapons and armor, quests for spells, etc. I'm not saying that every quest should reward and awesome piece of loot. Rather, awesome loot (pre-raid level) should almost exclusively come from dungeons or quests, both of which could fall under the great content you speak of.

Unfortunately I expect most awesome stuff in EQN will be crafted or modified by players in some way. Makes sense for game play/story purposes, but it's not exactly exciting.