Yeah i rather miss old EQ loot also, when people were looking for banded gear and you did dungeons for good gear not mindlessly kill mobs for a chance at a rare. Quest yielding good gear and name camps can come back, along with the trains and dipshits that made them, why is that? because all of it is what makes shit entertaining and had the community buzzin.Good loot should be the main attraction for quests anyway. It doesn't make any sense taking on a perilous quest/journey if all you're going to get at the end is gold and some exp. Fuck that. I want weapon and armor quests that progress nicely just like classic EQ had.
... 1h ago.which is just a bit better than the v2.0 you got from killing 10 vamprire flying squirrels.
Hey buddy i miss classic Eq too, but most people misremember loot in classic eq. It was special, but only because of how freaking hard it was to get. It was a mismatch that most of the time didn't fit your character well but was better then what you had. Half your gear came from getting into whatever camp you could and trading it for what you really wanted, probably something from another dungeon on another continent. There were hardly any quests in original eq, most were horrible with terrible rewards.Yeah i rather miss old EQ loot also, when people were looking for banded gear and you did dungeons for good gear not mindlessly kill mobs for a chance at a rare. Quest yielding good gear and name camps can come back, along with the trains and dipshits that made them, why is that? because all of it is what makes shit entertaining and had the community buzzin.
However possibility of that shit coming back is slim, asian grindy mmo's are everywhere and the diablo/wow loot system is commonplace now and thats what people want or are expecting nowadays. EQ2 was close to doing it but they failed so hard in so many areas.
I was thinking of the Shawl quest too. All the Giants and shit coming together and you're a part of that? The whole scripted event was just awesome. But then I saw where he said Classic, and there really isnt much to think of back then. Was Soulfire quest even out then? Never played a paladin.Eyepatch of Plunder and Coldain Shawl are always the two quests I'll remember, and rewarded you for the time invested. Of course that requires items to be able to have effects and modifiers, something other games have not implemented much of.
Gear in general is too abundant in modern games. I once compared original EQ cloth non-raid chestpieces with WoW vanilla Alliance-available specific non-raid chestpieces (random "of the X" excluded), and there was something like 130% more robes for cloth users in WoW compared to EQ.but it isn't that quest items are too good probably just too abundant.
That's because those games are actually fun to physically play. Most MMOs are not very fun to play mechanically.I disagree. I think there is a LOT of value in playing through incredible content for the sake of the content itself. The rewards are nice too, don't get me wrong, but the experiences make up a huge part of the fun for me, and certainly are the core of the memories. When I think about the Avatar of War, I don't think of the sword I got, but the incredible fight it took to get it.
Fuck Stormfeather right in the ass.Eyepatch of Plunder and Coldain Shawl are always the two quests I'll remember, and rewarded you for the time invested. Of course that requires items to be able to have effects and modifiers, something other games have not implemented much of.
I cant really agree that it was better - different sure but better idk - it was giving out loot left and right from start to finish. I was in vanilla wow and did every encounter and raid there was but even with that loot wasnt hard to get, it wasnt something you camped and hoped for, it was something you just ran off and got since you knew it would drop and you didnt have any competition for it outside high warlord gear and raids.Hey buddy i miss classic Eq too, but most people misremember loot in classic eq. It was special, but only because of how freaking hard it was to get. It was a mismatch that most of the time didn't fit your character well but was better then what you had. Half your gear came from getting into whatever camp you could and trading it for what you really wanted, probably something from another dungeon on another continent. There were hardly any quests in original eq, most were horrible with terrible rewards.
I love Eq and was addicted to it enough to play on one of the progression servers when they came out made it to Sebilis and level 60.It was fun but reminded me of how retarded the loot mechanics were.
I played vanilla wow as well, only played a year and never bought a single expansion. It had a better loot system by far, the only problem was items became obsolete too quickly. They also could have had more rares and fun items. If i had been younger and had skipped EQ like a large majority of WOW players i would have never understood the campfest that EQ was, and i surely would not wish we could have a loot system like EQ.
Later on Eq did have awesome quests and a decent loot system, but honestly for every good decision they made with loot(Velious,POP), they made 3 more bad decisions(Luclin,LDON,GOD).
Yeah but praise lodizal, those shells were like 50k on my server back when player auctions was booming for selling plat for absurd prices. I dont think i ever left iceclad for months.Fuck Stormfeather right in the ass.
That's well and great, but also not what I was talking about. No one killed AoW for questing purposes, they killed him because he was the hardest raid target of his era and had amazing loot. I'm talking about EPIC quests, meaningful unique class weapons and armor, quests for spells, etc. I'm not saying that every quest should reward and awesome piece of loot. Rather, awesome loot (pre-raid level) should almost exclusively come from dungeons or quests, both of which could fall under the great content you speak of.When I think about the Avatar of War, I don't think of the sword I got, but the incredible fight it took to get it.