Quaid
Trump's Staff
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What made me raise an eyebrow during that interview was Georgeson's comment about new player frustration. In his mind, learning to use micro voxels, zero data voxels (etc etc) is a matter of 'skill'. He compares the utilization of these techniques to 'getting good at an FPS'. Landmark builders should be 'rewarded for their skill' using these techniques.
I couldn't disagree more, and think those guys are way too smart to believe that shit.
An FPS gives you fully realized, well implemented inputs that have predictable outputs. The tools are there for you to use to succeed, not hidden behind unintuitive copy/paste tricks and hours of youtube tutorials.
The tools need serious work. You need a micro voxel 'pen' tool, if you wish to include them in the game. You need an inlay function built into the UI. Sure, it's gonna be difficult. But don't try to tell your player base that their failures are a matter of them being unskilled, rather than the poor controls that exist in your game. Difficulty should NEVER be a matter of unresponsive/unintuitive inputs. You're all veterans in the industry, and you all know this.
I couldn't disagree more, and think those guys are way too smart to believe that shit.
An FPS gives you fully realized, well implemented inputs that have predictable outputs. The tools are there for you to use to succeed, not hidden behind unintuitive copy/paste tricks and hours of youtube tutorials.
The tools need serious work. You need a micro voxel 'pen' tool, if you wish to include them in the game. You need an inlay function built into the UI. Sure, it's gonna be difficult. But don't try to tell your player base that their failures are a matter of them being unskilled, rather than the poor controls that exist in your game. Difficulty should NEVER be a matter of unresponsive/unintuitive inputs. You're all veterans in the industry, and you all know this.