EQ Never

Quaid

Trump's Staff
11,859
8,265
What made me raise an eyebrow during that interview was Georgeson's comment about new player frustration. In his mind, learning to use micro voxels, zero data voxels (etc etc) is a matter of 'skill'. He compares the utilization of these techniques to 'getting good at an FPS'. Landmark builders should be 'rewarded for their skill' using these techniques.

I couldn't disagree more, and think those guys are way too smart to believe that shit.

An FPS gives you fully realized, well implemented inputs that have predictable outputs. The tools are there for you to use to succeed, not hidden behind unintuitive copy/paste tricks and hours of youtube tutorials.

The tools need serious work. You need a micro voxel 'pen' tool, if you wish to include them in the game. You need an inlay function built into the UI. Sure, it's gonna be difficult. But don't try to tell your player base that their failures are a matter of them being unskilled, rather than the poor controls that exist in your game. Difficulty should NEVER be a matter of unresponsive/unintuitive inputs. You're all veterans in the industry, and you all know this.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,258
93,025
Ut,

Great points on all of that and I pretty much agree with all of it. Is Georgeson going to over hype the product? Yeah, I think he will just like Molyneux has always done. I do think it will end up being very good though(just not what he describes completely).

I do hope the partnership they are describing between SOE and Storybricks is similar to what they have said. I've worked at a nursing facility where the rehab aspect was contracted out and it was a very profitable enterprise for all involved. SOE has every reason to allow Storybricks and their experts to lead that aspect. Storybricks has every reason to put all the bells and whistles in. Emergent gameplay should be everyone's goal and if implemented wrong, Storybricks is probably the company that will suffer the most. I am excited but you're here to temper some of that which is good.
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Quaid,

They really disappointed me with those comments. Complicated systems with gigantic computer requirements will not be the next big thing. The company that will be able to make those systems easy to use for the larger population will have the next WoW, IMO. Like you said, they should know this stuff.
 

Dyvim

Bronze Knight of the Realm
1,420
195
Well instead of showing us stuff theyve done / working on they just fall back to selling / hyping some features to get the train rolling. And as usual people fall for it instead of wait it out and see.
And we all know money efficient use of technique / tools / systems is just SOE easy cop out for having just one beta tester on the project. And getting that shit payed by big early access bucks.
Someone please prove me wrong.
 

shabushabu

Molten Core Raider
1,410
186
Ut,

Great points on all of that and I pretty much agree with all of it. Is Georgeson going to over hype the product? Yeah, I think he will just like Molyneux has always done. I do think it will end up being very good though(just not what he describes completely).

I do hope the partnership they are describing between SOE and Storybricks is similar to what they have said. I've worked at a nursing facility where the rehab aspect was contracted out and it was a very profitable enterprise for all involved. SOE has every reason to allow Storybricks and their experts to lead that aspect. Storybricks has every reason to put all the bells and whistles in. Emergent gameplay should be everyone's goal and if implemented wrong, Storybricks is probably the company that will suffer the most. I am excited but you're here to temper some of that which is good.
wink.png


Quaid,

They really disappointed me with those comments. Complicated systems with gigantic computer requirements will not be the next big thing. The company that will be able to make those systems easy to use for the larger population will have the next WoW, IMO. Like you said, they should know this stuff.
Sounds like they are tee-ing up device sales ! LOL
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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Lucky for us, this isn't Carl Live.
He has a point. I don't care about anything EQ1 or EQ2 related, its expansions, or Planetside 2. I know that there are some people out there that want to here about it sure, but a lot of the information that comes out of SOE Live (Especially last year) is fluff and a lot of people probably watching this saying, "Hey. We aren't two years old. Get with the program and give us relevant information about a game we are excited about". Last year I actually watched this and I rolled my eyes about 80% of the time. Their market age bracket is 25-40. Not 8-13.

I do not think a lot of people care why they picked the technology they did. It may be interesting for a few folks. The majority don't give a shit.

People * do * however, care about the information/feature list for EQ Next and if there isn't relevant information given for EQ Next itself after Georgeson's hype of having to wait for SOE Live, you can be pretty sure a lot of people will stop giving a shit. Again, I give credit for SOE trying something new. I believe SOE is going about it completely backwards, and now is the time for transperancy and point driven information. Not like last year which was akin to watching 30-40 year old game developers speak to their consumer base like they were babysitting a 2 year old watching Barney.
 

Tide27_sl

shitlord
124
0
I don't really think it matters one way or the other about any information or lack of information pertaining to EQNext. Sure people will stop caring for the time being, but as soon as info starts to get released then everyone will be back on board.

It isn't like EQNext is going to go up against some big budget MMO and needs the publicity. Right now the MMO market is stagnant and there is nothing in the foreseeable horizon to get excited about anyways. 6
 

Rescorla_sl

shitlord
2,233
0
1) Storybricks can't do any worse than what we have and they know exactly what kind of story telling experience is out there right now. Sure, it may end up being less revolutionary than hoped for from all fronts. That doesn't make it a failure except to people that are expecting way too much compared to the current market.

Glad to see you here pushing your perspective. They can't do worse than the Elder Scrolls right?
Correct me if I interpreted you incorrect, but it sounds to me like you place a high emphasis on the story telling experience in a MMO. If that is the case, curious to know why you think TESO failed in that regard. TESO had problems at launch but the story telling experience wasn't one of them.

I personally like MMOs that try to create an immersive, story telling experience but I'm beginning to wonder if any future MMOs will bother with spending the time and resources to do it right. Too many players don't give a crap about the story, the lore etc that they click thru quests to get to the level cap as fast as possible. Many prefer to skip it all outright and grind to level up. The complex AI programming required to make something like Storybricks work well is wasted on players like that.
 

Vitality

HUSTLE
5,808
30
Correct me if I interpreted you incorrect, but it sounds to me like you place a high emphasis on the story telling experience in a MMO. If that is the case, curious to know why you think TESO failed in that regard. TESO had problems at launch but the story telling experience wasn't one of them.

I personally like MMOs that try to create an immersive, story telling experience but I'm beginning to wonder if any future MMOs will bother with spending the time and resources to do it right. Too many players don't give a crap about the story, the lore etc that they click thru quests to get to the level cap as fast as possible. Many prefer to skip it all outright and grind to level up. The complex AI programming required to make something like Storybricks work well is wasted on players like that.
How about the fact that TESO shit on any type of Multiplayer Story Experience. The MMO portion of their "PVE-Story" was completely non existant.

SWTOR did it right.

Who knows what they're going to do in EQ:N - Instanced based story quests ala GW2?

Open world public story events get cheapened by junk mechanics and dumbed down interactions in almost every game they get implemented in.

Rift/GW2/WAR etc... How many dragons did you kill in GW2 by aiming a one button cannon at it for 5 minutes?
 

Rescorla_sl

shitlord
2,233
0
A few design philosophies from EQ1 I would like to see resurrected in EQNext

1. Grouping dynamic that requires teamwork and smart gameplay. I want dungeon crawls that require a tank, sometimes an offtank, a healer, a crowd controller (mezzes, roots, charms etc) and DPSers who know how to control aggro. If you blow the pull or fail at crowd control, your healer dies fast. AOE DPS abilities would be in the game but no AOE taunts, thus making it very risky. I want mobs that flee when they get low in health and aggro other packs of mobs. Fights against trash mob pulls in dungeons need to last about the same amount of time it took to kill mobs in EQ1.

2. I want loot drops and quest rewards to be rare so that when you do get a new item, it is a significant upgrade and will last you a long time. Bosses need to have a common drop and a rare drop that serves as a huge incentive to run dungeons several times. The loot system WoW created that gives out small, incremental upgrades every level needs to go away. Loot graphics also need to be unique. If I am wielding a Short Sword of the Ykesha, other players will easily know what it is.
 

Rescorla_sl

shitlord
2,233
0
How about the fact that TESO shit on any type of Multiplayer Story Experience. The MMO portion of their "PVE-Story" was completely non existant.

SWTOR did it right.

Who knows what they're going to do in EQ:N - Instanced based story quests ala GW2?

Open world public story events get cheapened by junk mechanics and dumbed down interactions in almost every game they get implemented in.

Rift/GW2/WAR etc... How many dragons did you kill in GW2 by aiming a one button cannon at it for 5 minutes?
Instead of grinding to 50 as fast as you could in Cyrodil public dungeons, you should have tried the private group dungeons. They are actually well designed and challenging if you run them with the appropriate level group. From a PVE perspective, running dungeon crawls with a group should be one of the core focuses of MMOs. If your dungeon crawl experience is fun, challenging and rewarding, then players, especially the casuals, will want to continue running them. If EQNext has a good dungeon crawl experience then it will probably be very successful.

I played SWTOR a lot and their multiplayer experience is no different than most WoW clones with the exception they give the group Light side/ Dark side votes in some flashpoints. What were you referring to when you said SWTOR got it right?