Most of the greatest discoveries are done by accident. I know I couldn't live without my microwave, for example.Everquest was an accident, and I don't think any developer could remake it if they tried.
They were reporting tens of millions in losses from SoE alone.Soe wasn't bankrupt was it? Sony is fucked up but for reasons unrelated to soe.
I don't have a doubt in my mind the true "vision" of EQN and Landmark was all of the above- but it would not be released for another 5-7 years. Sony as a company, and SOE as its branch is not meant to run as a full R&D organization, nor where its leaders the proper leaders for such. An investment firm is actually a good place for all of this technology to simmer and cultivate to a form of maturity. Lets just hope this investment firm is planning the 10-20 game not looking for a quick turn around, although that's doubtful. They will put resources into their investment in order to mature it so it can then later be sold for staggering profits... at least that is the idea.I was hoping Landmark was going to be their design tool and that's why it wasn't bound to fantasy, modern, or future elements but had all.
I was hoping that engine would create a living world that could be cultivated, grown, developed, built, or destroyed.
I was hoping for randomly generated biomes and naturally occurring drama between NPCs based on their keyworded personalities.
I liked their idea of randomly generated filler quests and I hoped for NPCs creating quests that matched their keyworded personalities.
I kind of hoped for being able to drive creatures and resources to the brink of extinction.
It seemed like all was going well...
What made you think things seemed to be going well?It seemed like all was going well...
He might be like me, I thought everything was okay-ish the last time I seriously bothered to check up on it - which was around the Landmark alpha time a year ago. I mean, even IF everything was fine it was a "2+ years away" deal. No need to keep close tabs on a game that is over 2 years away and might never come to fruition. Apparently, that's not the worst stance to take, since I'm fairly indifferent about the sale and likely death of SOE. The only downside is that the storybricks/dynamic world MMO I'd want to play is probably delayed for another 5-10 years.What made you think things seemed to be going well?
Little more than 2 years away. Even now.He might be like me, I thought everything was okay-ish the last time I seriously bothered to check up on it - which was around the Landmark alpha time a year ago. I mean, even IF everything was fine it was a "2+ years away" deal. No need to keep close tabs on a game that is over 2 years away and might never come to fruition. Apparently, that's not the worst stance to take, since I'm fairly indifferent about the sale and likely death of SOE. The only downside is that the storybricks/dynamic world MMO I'd want to play is probably delayed for another 5-10 years.
Over under?Watch storybricks be one of the corners they cut to get EQN released.
I'm under the impression storybricks is the least of their problems.I think Storybricks being quite underwhelming may be the issue here.
Agreed, all of the early combat I've seen via Landmark is garbage. A spammy mess lacking weight, sliding around at free fall speed in a scrambled mess of so-called heroic animations and particle effects. Again, this is just my personal opinion, and I'm willing to put up with a lot in a game if the combat is good, but from my perspective I've yet to hear one thing (especially given how little we know, and whether those claims are even true) about EQN that struck me as something appealing or them doing something right, other than the fact that its set loosely in Norrath.I'm under the impression storybricks is the least of their problems.
Writing an action combat system from scratch in forgelight with voxel interactivity and heroic movement factors is definitely more of an issue than setting up triggers and filters in storybricks.
Might as well call this Everquest Ice Skating.
What? When did this happen?With [Storybricks] potentially proving to be lackluster, or at the very least it losing its "exclusive" status via its implementation in GW2...