EQ Never

Grim1

Ahn'Qiraj Raider
4,903
6,889
Hey, if it brings back fat happy dumbshit ogres and fat crazy trolls, I'm totally fine with it.
This.. so this.

So tired of every race looking the same because mmo devs have to use the same set of bones and are too LAZY to do anything else. Plopping a lion's head onto a human body is so f'ing cheesy.

GW2's charr race is cool. One of the very few non humanoid body types around.
 

Woefully Inept

Karazhan Raider
9,236
36,607
We had dudes calling Sha-mun Shey-muns, that was fucking annoying too. Haven't you ever heard the word shaman before? You born in a fucking barn somewhere?
How about people that would pronounce melee as "meal-ee". That shit annoyed the hell out of me. Grown ass motherfuckers that should know better.
 

etchazz

Trakanon Raider
2,707
1,056
I still don't understand how character advancement will work in this game.
You will progress horizontally, instead of vertically. In all actuality, they're both the same, but people are easily confused and this is a way to make it "different."
 

Teekey

Mr. Poopybutthole
3,644
-6,335
In all actuality, they're both the same, but people are easily confused and this is a way to make it "different."
Not really.

There's a pretty big difference between having 15 unique abilities vs 5 unique abilities, and being level 1 with +5 to stats and level 60 with +500 to stats.
 

Vitality

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Not really.

There's a pretty big difference between having 15 unique abilities vs 5 unique abilities, and being level 1 with +5 to stats and level 60 with +500 to stats.
I don't think this pertains to EQN when they only let you have 8 abilities actively usable.
 

Lleauaric

Sparkletot Monger
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Having too many abilities able to be used whenever you want is a little ridiculous too.

I like the old school D&D style of having an huge spellbook, but only able to memorize a few spells at a time.
 

Vitality

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Having a huge spell book and only being able to memorize 8 spells means the player just has to stop and swap out spells for a minute.

It's a poorly designed skill limation system that's easily bypassed by the player stopping gameplay for a minute or so to swap skills in to perform a utility action and then swap back to a more active spell.
No one liked staring at a spell book, no one liked memming spells, no one liked restricted spell bars.

EQN takes restricted spell bars to a whole new level of player limitation by doing the GW2 hotbar thing with pre-designated slots. Yuck.
 

Lleauaric

Sparkletot Monger
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What do you mean stopping gameplay?

Not everyone likes Diablo style gameplay. Having many options but making you choose them situationally makes for a smarter, more tactical game. Nobody like staring at a spellbook, and nobody likes having their entire UI clogged by 100 spells. As you arent suggesting that, Im not suggesting the former. Does swapping specs stop game play in WoW?

If you cant swap abilities while combat is occuring, I really dont see how you are stopping game play.
 

Qhue

Tranny Chaser
7,610
4,564
Actually I did like having restricted spell bars. Not necessarily to the extent that GW2 does and maybe not the "overcome by looking at a spellbook for a few seconds" but perhaps similar to how dual-spec works in WoW where you can define a limited number of "builds" that you can switch between but redefining a build requires you to take some time in town.

Having some restriction on memorized or prepared or whatever abilities means you need to make some overall strategic choice about how you prepare for a given battle. In a system with zero restriction you end up with both ability bloat and macros-mania whereby you slam autocast macros to spew out all 4-6 abilites on your "rotation" and then still hit the 6-10 situational hotkeys and all that other stuff.

It was one of the reasons I eventually started to hate Rift -- because 'playing your class' meant following some FOTM, tweaked, dozen+ ability rotation which invariably involved stacking DoTs and other nonsense. Think of how much people enjoy the combat in MOBA games and other than some specialized heros you only have 3-5 ability keys.
 

Vitality

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This isn't a black and white 8 skills vs 100 skills conversation.

Stopping gameplay means any action required by the player to stop and "Fight the UI" in order to obtain a goal in the game. Whether it's inventory bullshit or spellbook and spec swapping. And yes.. Spec swapping is a bandaid fix to WoW's ability organization and limitation via specs and talents.

Imagine, in the worst cases, Skyrim the MMO where you'd have to stop and equip a spell on each hand every time you wanted to do something. Now imagine having to do that in a non pausable world.

Essentially this is what EQN will be with it's horizontal progression. You pick a couple action skills and then have to "Stop and Swap" various skills off your bar in order to better accomplish a goal.

No thanks. I'll take ability bloat over stop and swap any day.

*Edit - There's no hope for EQN being PC user friendly with an unrestricted hotbar either because it's being designed for console game pads.
 

Lleauaric

Sparkletot Monger
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Its easily solved with a paper doll format.

You preset any number of combinations that you can switch out.

For example: I make 3-5 different class/ability/weapon combos. I then go out and between fights I can switch out between any of the preset combos I have. Each different paper doll would switch out my spells, abilities and armor.

How does this slow down game play?
 

Vitality

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How ability swapping in EQN works:

You will have 8 abilities total at any given time. This includes 4 weapon abilities and 4 character abilities.

?Weapon Abilities
?These 4 abilities are based on what class you are and what weapon you are using
?For example, a Warrior using a giant halberd may have large AoE sweeping type attacks and ground pound type attacks. While a Warrior using a longsword may have more 1v1 based attacks.
?These 4 abilities will only change if you swap out weapons or change to a completely new class
?You may freely swap between weapon sets, but you may not want to if you've optimized your class around one weapon set's abilities.
?These abilities are unique to your class and help define what you are
?Character Abilities
?These 4 abilities are only based on what class you are
?There are 4 possible ability types
?Offensive, Defensive, Movement, Utility
?The class you are will affect what ability types you have, (I.E. a Warrior may have 2 offensive and 2 defensive ability types VS a Wizard who may have 3 offensive and 1 movement type)
?These Character Abilities can be changed with any other character ability in the game, as long as you have unlocked it first, (I.E. a player who has unlocked a Warrior class and a Wizard class can swap out 1 of the Warrior's character ability with 1 of the Wizards character ability, such as giving up a Shield Bash type ability for a Wizards teleport type ability)
?Keep in mind the abilities you swap out wont be modified for your class . A wizards teleport ability will probably cost a tremendous amount of mana/power to a Warrior , so the Warrior will need to gear up with special items to help specialize his class to this "Warrior /Wizard Hybrid" thus balancing the fact that a warrior can now teleport as he had to give up more Warrior specific gear in order to use this new ability.

Can you link me where EQN allows for pre-set swappable class templates?
 

Vitality

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what makes you think a paperdoll system won't make its way into EQN?
I'm not saying it won't make it's way into EQN, I'm just asking if it's in the game or not.

Have the EQN Devs even talked about putting in character templates?