I'm not even sure what people are asking for in form of travel at this point? I'm not up on the current games so I can't speak on how they approach it. I get the vibe some people are ok with 1 pass through but after that they want instant travel to those locations?
I said it before, but I like having the Wizard/Druids in the game porting people. I also think there needs to be additional regional travel through unlocks. So how far is too far to run anywhere? I'm ok with a run if where I'm running to is possibly leading to a raid boss, rare resources, rare whatever. I don't think we need 30 mins run to get to your average dungeon but honestly, I don't remember it ever taking that long.
What are the odds we get some info on EQ's bday next month? You would hope they would do something right?
Depends on the game honestly and how it's designed. It fits in EVE because the game is design for players to play within different localities so travel isn't a burden because you're not expected to need to travel everywhere. Not only that, you never need to travel because your character progression is based off simple real life time ticking away with skills. Your in game power is based off how much ISK you earn and what you can do with it. Since you can earn ISK many different ways, it's not really tied to location inside the universe.
In a typical Fantasy game, a player is expected to travel all over the world doing things. In WOW you have different areas to do all your dailies, you have the main city to do AH stuff. You have various instances to raid and dungeon group in or PVP in. So if you take out instant travel, you're expected to run all over creation to do things. The game is not designed for you to sit in a small collection of areas and progress for days/weeks. So travel is then instant.
Even in Vanilla WOW you had to sit on a long flight path, then jump on a boat and then travel another long flight path. WOW, at one point, did have long travel times if you were going from one extreme to another. People really hated it, and so they changed it up a bit.
If you want travel in your game so that you have an immersion factor, so that you have a sense of scope and size of the game world, you have to create a game world that is not only large, but also that can host players in various localities for extended periods of time not only at release but 3 years after release.
This is easy to do in EVE because making space is easy there are hardly any assets that you are looking at. In a fantasy game you have to make trees, grass, hills, shadows, mountains, rivers, oceans, beaches, houses, castles, dungeons, caves, etc. etc. It's difficult to create a large game world and actually fill it with stuff to make it world while.
So that's the crux of the problem. Unless you can get a computer to build a non shit world for you and populate it with stuff without a developer hand crafting it, then it's going to be very very expensive and time consuming.