From what I've been reading...this is the level of Pantheon in many people's eyes and that's not far above vaporware.
Okay, except they have professionals, a studio with a lot of hardware and staff that can get shit done, a lot of assets and design docs, etc. Pantheon has nothing of all these things.
Now, don't get me wrong, it may be vaporware, but I think DBG gave a thought or two about purchasing SoE before paying cash for vapor, I believe they had a good idea about what was usable and what was shit in a can. They cleared up up the house, including the same prominent figures that were always considered by this community "useless" or something close to that definition.
As I said, I think they went completely silent and people left in the office received orders and are forced to shut the fuck up about every little thing involving their games, unless they want to look for a new job (at the very least). They'll probably abandon voxels, but maybe not, I'm not sure how many tech gurus and engineers they are left with from those who originally worked on this project that have a chance of pulling it off.
I played EQ from late 1999 to early 2004, so let's say 3 and a half years, then I played EQ2 on and off for a total of 1 year, give or take a month or two, meanwhile I played WoW for its whole existance, which is now 11 years (in Europe it was released February 11th, 2005). I feel a lot more connected to Azeroth than I was to Norrath, but I'd still buy an EQ game if it was even just half decent. They literally need to make good classes, ala Vanguard and original Norrath, possibly seamless (because immersion dictates that!) and I'd play the fuck out of it. Tank, healer, dps and suppor, so pretty much copy the old classes and give them a faster gameplay if they can't come up with anything different.