To start, Veeshan swoops down and implants Norrath with life. The other gods start to create their own beings. Tunare creates the elves, Innoruk taints them creating dark elves. Brell forms the dwarves and gnomes. Rallos creates the Ogres and Giants which he makes into the greatest army ever seen. He uses this army to fight the creations of the other gods and they team up and curse his creations to be all brawn and no brain.
Kunark, basically elves and pirates discover a lost continent of Kunark. Iksar live there. There former slaves to the Shissar until the Sebilisian army rose up and used the green mist to defeat them. When we come in sebilis is in ruins, cabilis is /meh. The great civilizations have crumbled. There were multiple great empires including the Ring of Scale, Sebilisian and Shissar. The ring of Scale and Sebilisian empire still hold some control, the sebilisian due to the necromantic powers of their leaders and the ring of scale because they are dragons... and they are hard to get rid of.
Velious, again some adventurers find a lost continent. 3 major factions, the dragons, giants and dwarves. Their cities being Skyshrine, Kael Drakkel, and Thurgadin. We enter while they are all at war. Players were able to pick a side and work with the group they supported. Thurgadin is the main city but the king (Dain frostreaver) resides in Icewell keep which is deeper within the mountain. Kael drakkel is a giant city headed by King Tormax. Skyshrine is headed by Lord Yelinek. The continent also holds the temple of veeshan which is ruled by Vulak'Aerr. If that wasn't enough though there is a Prismatic Dragon... something that should have never existed stuck in a long slumber in the eastern wastes. We being meddling mortals awaken him only to find out how bad of an idea that really was. We stood no chance against this great dragon.
Luclin- The combine era was one of great research and magic, so much so that they were able to transport themselves to the moon where they discovered the remnants of the shissar empire after they fled the greenmist of kunark. The combine empire broke into factions on Luclin creating 2 major cities Katta Castelum and Sanctus Seru, lead but Seru and Katta. The moon also was home to a feline breed of Vah Shir in their home city of Shar vhal. We find the remnants of the combine using the great wizard spires they left and harness their magic to transport us to the moon. There we discover the dark creatures of Vex Thal which is headed by Aten'ha Ra
Planes of Power- We begin to understand the planes and the power of the gods. TBH I'd look up allahkhazam lore or other peoples for this because to me it's the most interesting lore we ever get. But basically Zuberux and some other great mortals start to learn too much. We enter the planes and start causting trouble. We enter the plane of time basically really really messing with things. Zubberux(i know i spelled it wrong!) is trapped for helping the mortals (think prometheus) and we end up freeing him. And now I want to look over this lore again since i've forgotten so many of the details of it!
Lost Dungeons of Norrath we discovered some unexplored areas of norrath in butcherblock mountains, the deserts of Ro, and everfrost. IIRC it's Morden Rasp who spearheads the discovery.
Gates of Discord. We discover another continent but this time it's inhabited by creatures not of norrath. We find great armies and generals building a force to take over norrath. This army are the Discordians. Basically aliens came here to take us over... this is kinda where it gets weird to me.
Omens of war - after defeating Tunat and his armies we face Mata Muram who is Tunat's higher up. After we defeat Mata Muram we assume the discordians are done with.
Depths of Darkhollow is the rise of mayong. Another very interesting expansion lore wise. Mayong is the most powerful non god that we know of, so powerful that he gains control of his own plane, the demiplane of blood and he uses this as he attempts to ascend to godhood.
Prophecy of Ro- Mayong after being killed but being his powerful immortal self he tries to take someone elses plane. This time the Plane of Music controled by Ayonae Ro. Again we must thwart his plans by taking control of it ourselves after he has corrupted Ayonae Ro.
The Serpents Spine - We find a lost Valley deep in the mountains of Antonica. This area is home to the Drakkin who are a halfbreed of dragons and humans or elves (i don't remember). This area is home to very powerful giants including ones that are undead. It is also home to Ashengate which holds a giant scale of veeshan which is protected by a fierce army. We must keep both forces in check to prevent them from expanding their influence, especially the inhabitants of Ashengate who have been using the power of the scale.
The Burried Sea - we find another reminant of the combine empire deep within the sea. While discovering and exploring this new area we learn that Mayong is at it again. This time he's not trying to take a lesser god's Plane but he's going after one of the big guys himself in Solusek Ro. He tricks Solusek Ro into working with him while he takes over the plane of Solteris. We must defeat both Solusek ro and Mayong if we wish to maintain the balance.
Secrets of Faydwer - again more uncharted areas are found this time deep within faydwer. Meldrath the Malignant has been a long time inhabitant of steamfont mountains. Him and his brother were polar opposites, the lore is that while Meldrath is the embodyment of all that is evil his brother was so good that he ascended due to his pure goodness. Meldrath has been busy though, being a gnome he's of course a great engineer and tinkers with things. He creates multiple flying fortresses raising giants islands out of the ground. He also designs a giant robot so large that we fight within it. We must stop him before he spreads his creations to the rest of norrath, of course him being a necromancer he doesn't make it easy, reanimating his own men to fight for him until he can't anymore.
That's not all though, in this land we also find the new home of the great prismatic dragon Kerafyrm. While during the velious era we lacked the power to face him this time we are prepared. After taking out his guardians we face off with the help of some other Dragons in order to put him to rest again.
Seeds of Discord - We thought we had defeated the Discordians but they were actually interdementional beings, not just from another planet. With that they find a way to control time. Zuberux who had previously shown the mortals the power of the gods is the only survivor. We must go back in time with his help in order to defeat Brekt and his followers. We see veeshan dead in the distance as we talk to Zuberux. In this we must go back to when the Ring of Scale and Sebilisian empire were fighting in kunark and aid the Ring of Scale in defeating the Sebilisian empire to maintain the true timeline. We must also go back to the time before the ogres and Giants were made dumb and prevent them from defeating the Rathe Council. Also we must help make sure that Qeynos is created. Then we find the portal the Korafax the home of the Discordians and we go and defeat them.
House of Thule - Someone is messing with the House of Thule where Cazic Thule the god of fear and his children Morrel thulle (god of dreams) and Terris THule( god of nightmares) reside. This something influences Morrel and Terris to take out their father. As this is the true home of cazic and the gods are the one slaying him it's actually for real. While we have faught cazic before it had always been on an alternative plane and only been an avatar of cazic. So now cazic is gone and quickly morrel turns on his sister taking the power for himself. We beat him but the entire order is out of balance. There is no more god of Fear.
Veil of Alaris - we are prompted by Tunare and Brell to create a flying ship and search norrath. We find the island of alaris which has been shrouded by a powerful barrier to prevent the dragons from finding it as they had initially had trouble witht he dragons. The alarans are refugees from another planet run out of their homes by the discordian army. Their Gods are unlike ours, they are actually mortals who through the devotion of their followers ascended Godhood. Many of the gods were gone or in stasis due to the transition from their planet to norrath and having to put up the barrier to protect themselves from the dragons. We find out that they were the ones who initiated the downfall of cazic in order to gain his power and use that to stop the discordians. They are unaware that we have already put an end to them. They beleived we woudln't be powerful enough but... we were... alarans are weak. But... now they have the power of cazic on top of what they already had. They use that power to unify the 3 great leaders of the City of bronze and out comes the Triunity. We team with the norrathian gods as well as some of the alarian gods to stop the triunity and take back the power.