- 8,456
- 3,577
I'd love a reskinned EQ but it can't be as hardcore as it was. Too much bloat in the MMO space now. The time sinks aren't desirable in today's gaming market. Everyone's been too spoon-fed, too impatient. EQ was never hard, it just required good RNG and time commitment. Camping rare spawns was the most mind-numbing shit ever. Yes it felt fucking awesome when the rare spawn finally appeared but that shit won't fly anymore.
Now content designers need to make content that is engaging and challenging and reward players for skill rather than enduring mental pains.
Don't kid yourselves, none of us will sit on our asses 12 hours straight for a piece of loot anymore.
One other thing EQ had was the 40+ person raids. There were always those "zerg" guilds doing everything with 75-80 and the "elite" guilds doing shit with 40-50. You can't do that anymore due to graphic and server limitations since new games always have to push limits and also herding around huge groups of people was a skill learned out of necessity which most people will refuse to do now. It became a full-time job and with so many other options out there now you won't get as many people willing to do that. Most will want to stick to smaller group content games.
A lot of the EQ nostalgia came from guild rivalry. You won't have such strong rivalries if you have a bunch of tiny small guilds. Every EQ server had a guild hierarchy, rarely having 2+ guilds at the top. This was able to be supported simply because guilds had large memberships.
The EQ era is a fond memory, lots of great times and great memories but good luck ever recapturing it.
Now content designers need to make content that is engaging and challenging and reward players for skill rather than enduring mental pains.
Don't kid yourselves, none of us will sit on our asses 12 hours straight for a piece of loot anymore.
One other thing EQ had was the 40+ person raids. There were always those "zerg" guilds doing everything with 75-80 and the "elite" guilds doing shit with 40-50. You can't do that anymore due to graphic and server limitations since new games always have to push limits and also herding around huge groups of people was a skill learned out of necessity which most people will refuse to do now. It became a full-time job and with so many other options out there now you won't get as many people willing to do that. Most will want to stick to smaller group content games.
A lot of the EQ nostalgia came from guild rivalry. You won't have such strong rivalries if you have a bunch of tiny small guilds. Every EQ server had a guild hierarchy, rarely having 2+ guilds at the top. This was able to be supported simply because guilds had large memberships.
The EQ era is a fond memory, lots of great times and great memories but good luck ever recapturing it.