Long winded rant incoming.
I wasn't talking about fight mechanics at all. I was talking, originally, about being sick of DPS meters and agreeing with Mkopec. It takes away from the fun of just playing the game, and turns it into a job.
There was a discussion we had in the 38s thread briefly about how you would get away from the concept of 'dps' entirely from the game, or at least from boss fights. It went basically the same way as what happens if you remove healing.
Think about it for a second. What point does healing add to a fight? And I'm not talking about the exciting big life saving tension moments where you shit yourself as you hit Divine Aura or whatever magic button you have. We're talking about chain casting lesser heal, lesser heal, lesser heal, COMPLETE HEAL, lesser heal...
If you ask any healer that isn't fucking retarded (or is a woman who does it because being a mediocre healer is the easiest way to not get chewed out for being mediocre at the game. Sexist I know but after 13 years you tend to see a few patterns) and they'll tell you that shit has just become second nature and is ultimately boring.
So let's remove healing and instead leave the classes with those super powers. Life grip, DA, LoH, etc...
Well you spend less time staring at health bars and more time watching for when you need to act. You start doing what's fun about healing which is directing the flow of battle and saving other people from when they fuck up.
So let's do the same with DPS.
Remove the sinister strike and fireball and what are you left with? Classes with a bunch of utilities. Utilities they never get to use because most bosses are 99% immune to that shit unless specifically flagged not to be (kick rotations, yay! /vomit).
The Rogue in WoW used to be (at least pre-Pandaria, I admittely haven't played since then) one of the classes that most showcased this. Rogues go from a class that has something like 30 tricks up their sleeves to a sinister strike rotation as soon as they go up against a boss monster. I always liked watching when Derkon or Kismo would get asked to cover an add on a boss fight and they're over there stunning it, vanishing, blinding it, using everything they got. Then they get back on the boss and it's mash SS while keeping up SnD.
Oh, oh...the good ones knew how to save energy to not waste SS cycles. Yeah.
So let's remove that shit. You've got a bunch fo DPS classes with stuns, intercepts, misdirects, escapes and so forth.
You know what I find to be the most fun times in boss fights? When shit goes wrong and you piss yourself. The only fucking time I actually enjoyed killing a boss in Mount Hyjal for example was when we fucked up the pull of the one mana drain guy and like 12 people died. But instead of aborting it, the 13 of us still standing said fuck it, this guys a pussy and killed him. It was absolute goddamn chaos but we pulled it off.
I want boss fights to be that. I want it to be a 5 minute chaotic shitfest. Maybe you only use a spell or ability every 10 seconds. Not because it has a 10 second cast time like in EQ, not because it has a 10 second cool down like in WoW, but because you need to wait until the right time to use it. There might be a better way to do it but unless someone hands me a contract and a big fat paycheck I'm not going to dwell on it. I just like to imagine fights where people are less concerned about keeping up their rotation and more concerned about not fucking up when it's their turn to push the big red button.
The only major problem with the concept that I can really see is that effectively turns every fight into a gimmick fight and the more you do gimmick fights the more you tend to hate them because you just want to be done with that shit. By the 20th time you're pulling the lever at the loot slot machine you want to not have to think about that shit and just roll over it because you've mudflated the fuck past it.
Anyways...