EQ Never

arallu

Golden Knight of the Realm
536
47
A rather long article/ interview with "SmokeJumper":

http://massively.joystiq.com/2013/03...the-future-of/

EQ Next is "an MMO you've never played before"
When we spoke about the franchise as a whole, Georgeson reminded me that both EQ and EQII have been around for 14 and nine years respectively, and as far as he's concerned, there's no reason to ever turn the games off. He's not worried about EQ Next cannibalizing the two titles because it's such a different game from its siblings...
The gist is for EQNext to be ftp, sandbox, crafter-centric, player made stuff, no plans for e-sports, and SOEmote...
And players can expect to see features like Player Studio and SOEmote in EQ Next as well
 

Conefed

Blackwing Lair Raider
2,850
1,702
I'd like to see items with an "Obtained From: " label.
"Traded from Arallu"
"Looted from Froglok Ghoul Lord"
"Crafted by Methis"
etc

There would be people that would try to get all their viewable equipment to have the "Looted from" tag
 

etchazz

Trakanon Raider
2,707
1,056
I'd like to see items with an "Obtained From: " label.
"Traded from Arallu"
"Looted from Froglok Ghoul Lord"
"Crafted by Methis"
etc

There would be people that would try to get all their viewable equipment to have the "Looted from" tag
i'd like to see a screenshot....
 

Mr Creed

Too old for this shit
2,394
287
In fairness though, how many people have really been a part of multiple successes? I'm sure several of them have resume's with games they have worked out a mile long but most of these guys have been involved with 1 or 2 major games. Brad has what? EQ and VG? I'm not taking up for him or anythingbut I don't see a developer or designer out there that has a list of 8-10 games that all have A+'s, especially when you are speaking in terms ofexclusively the MMO genre.
The reason you dont have many such designers running around is probably because the MMO genre (from UO until now) doesnt have 8-10 A+ titles in the first place.

Depending on how you count them you get maybe 3-6? UO, EQ and DaoC for laying the groundworks of the modern MMO space, WoW for mainstreaming it, and then what? Maybe PS1 for the persistant world MMO shooter, I dont think has been done before or since until the sequel last year. Maybe asherons call? Rift/Gw2 because they didnt fold in the first quarter? The bar is getting lower the closer we get to 2013...
 

Pyros

<Silver Donator>
11,313
2,420
Hopefully they'll make the class changing fit into the world better than that.

I actually kinda agree with what the GW2 dev said on the subject: your character's class helps to define where your character fits into the world/the lore, and letting you just bounce around from one class to another sort of rips the soul out of the whole system. There are ways to do it without that problem, I think, but the norm seems to be, in games that do this, to just make it so you pick another class out of a menu, and bam, you're a new class. It makes the whole class system feel even more mechanical than it already is.
Well first off, you can define your character by other factors than classes, mostly by story driven questlines and by race, which tends to be a cosmetic choice in most mmos but could instead be a major choice if you designed it that way.

Second, class-less doesn't necessarily mean without classes(I mean it does but the concept doesn't). You can have a system like Rift where you have defined classes(warrior, mage, cleric and rogue) which all then have sub specs that let them assume any role they want(in rift example however not the case). You can simply give access to every role within the same class and have a class based system that behaves like a class-less system to an extent, by letting you be whatever you want and switch when you want, while still retaining identity(a mage wouldn't heal the same way a cleric or a warrior do). There's an infinite amount of nuances to the class system and even to a class-less system like in UO or AC where you can limit progression or combinations of skills based on other factors to model it so it's not "everyone is everything" all the time.

Anyway this interview was vague as shit, guess we won't get a lot of info until this is closer to beta.
 

Gecko_sl

shitlord
1,482
0
The gist is for EQNext to be ftp, sandbox, crafter-centric, player made stuff, no plans for e-sports, and SOEmote...
Which sounds great, until I remember it'll be from SOE, and there will be some sort of silly cash shop setup on top of everything. Still, I liked the model used for Planetside even if I didn't care too much for the game itself.
 
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For those who didn't watch the video, he basically talks about how the inception of the EQN idea stemmed from a think-tank approach to rediscovering the pillars that MMORPGs are based on, and revolutionizing them.

In my opinion, from having played Vanguard - I sincerely think EQN will feature land developing (i.e legit real time plot maintenance, castles, houses)
 

Muligan

Trakanon Raider
3,253
916
For those who didn't watch the video, he basically talks about how the inception of the EQN idea stemmed from a think-tank approach to rediscovering the pillars that MMORPGs are based on, and revolutionizing them.

In my opinion, from having played Vanguard - I sincerely think EQN will feature land developing (i.e legit real time plot maintenance, castles, houses)
If you read the PC Gamer from 1999 featuring EQ, this was part of Brad's vision. He has always wanted Guilds, Tradeskillers, and even individuals to develop as an extension of the main city.

If you look at EQ2 and remember how you had Qeynos/Freeport with the smaller villages/towns were the starting areas.... I believe EQNext will have surrounding areas that can be "developed"
 

Swizzy_sl

shitlord
7
0
If you read the PC Gamer from 1999 featuring EQ, this was part of Brad's vision. He has always wanted Guilds, Tradeskillers, and even individuals to develop as an extension of the main city.

If you look at EQ2 and remember how you had Qeynos/Freeport with the smaller villages/towns were the starting areas.... I believe EQNext will have surrounding areas that can be "developed"
If they do do this, Wildstar has a similar feature of a role that you play as a "settler" where you can actually build towns, upgrade different things, and help build your or your guilds warplots for PvP. Pretty cool imo.
 

Eonan

Doer of Things
884
168
Building towns at a low level and defending them from kobold/orc/gnoll invasions until you build up enough notoriety within your "area" to move on to a major hub always sounded pretty cool to me, player towns instead of player housing.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
I know our resident Russian has a raging hard on for Smokejumper hate, but I have to say that I enjoyed and agreed with pretty much everything he espoused as a design philosophy for MMOs and games in general. Anyone else watch the linked interview?
 

Laura

Lord Nagafen Raider
582
109
I know our resident Russian has a raging hard on for Smokejumper hate, but I have to say that I enjoyed and agreed with pretty much everything he espoused as a design philosophy for MMOs and games in general. Anyone else watch the linked interview?
I did and I agree with almost everything he said.
 
I don't think that's the problem. The concern is more with statements like this:

"We know what we're doing."

"SoE is Second to none."

"New MMO's have spiked and tanked, mostly in my opinion, because we haven't seen a lot of variation in theme. So EQ and EQII keep winning those battles, because people go away and they try and a new game and when they get through that content too fast they find out that the feature depth isn't there... they come back." Yep, you keep telling yourself that. /CharlieSheenWinningMeme

I mean how are we supposed to take them seriously when they couldn't lay off the marketing bullshit even just for a simple two minute soft-ball interview?