EQ Never

Oblio

Utah
<Gold Donor>
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Minor point: I'm tired of character creators allowing me to make avatars which range from skinny-ripped swimmers to AWESOMELY FUCKSWOLE bodybuilder types. I want to recreate my natural essence, a supple rotund belly, sunken chest and shoulders, arms as strong as string beans, and an ass flatter than drywall. Skinny-fat to the max, 2013.
SWG had this. My buddy Duc'Jaque ran around as a fat Jedi it was hilarious.
 

mkopec

<Gold Donor>
27,019
41,355
I hope you have that option, but have to start with only around 13 STR! Perhaps a caster is in your future.

Also regarding the development / early release - We should all have our doubts, but the one thing that would lead to the possibility is the world already exists in a sense? Kith will be kith, commons will be commons? Just throw some extra pixels on them, but the layout is probably going to remain similar, which could probably save a good bit of time.
Man, what a concept. You mean make EQ zones like EQ zones? It makes perfect fucking sense does it not? Does not have to be 100% copied, but man if they did that, they would have over 150 or whatever zones in original EQ to look back on and inspire upon. Man that be the ticket.

But you know thats wishful thinking and its not happening.
 

Arden

Blackwing Lair Raider
2,872
2,161
Lol. Aion's character builder can do most of what you asked for. Some people made really butt ugly toons in that game.
Fohguild had some screens of some of the ugliest characters I have ever seen that were made using Vanguards original character creator (before it was changed to disallow the creation of characters that looked profoundly handicapped). I suppose those are lost forever, which is a shame because they really put a new meaning to ugly.
 

rolx_sl

shitlord
561
0
Man, what a concept. You mean make EQ zones like EQ zones? It makes perfect fucking sense does it not? Does not have to be 100% copied, but man if they did that, they would have over 150 or whatever zones in original EQ to look back on and inspire upon. Man that be the ticket.

But you know thats wishful thinking and its not happening.
Can't wait for all the rape trains in guk 2.0 again.
 

Tropics_sl

shitlord
11
0
Man, what a concept. You mean make EQ zones like EQ zones? It makes perfect fucking sense does it not? Does not have to be 100% copied, but man if they did that, they would have over 150 or whatever zones in original EQ to look back on and inspire upon. Man that be the ticket.

But you know thats wishful thinking and its not happening.
Yeah, they wont be anywhere near as smart to use the old original EQ geography and create an updated/enhanced version of that world in the new game.

If they did? Allow me to go to the Chessboard in Butcherblock, looking largely the same but with more detail, better looking mobs, finally having the rare spawn queen who drops rare cool loot. Recreating Unrest with more detailed graphics, new mobs, a new hidden mauseleum entrance for a raid zone. Take the giant expanses of land in the Karana's and populate them some so you are not running for 5 minutes down a deserted riverbank.

If they actually did recreate the original EQ world with pretty much the same architecture but better graphics, more mobs, a non-zoned open world, ect... I would be stuck playing that game if for no other reason then to level up and see ALL of my old haunts from Steamfont all the way to Sebilis.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Hah, I logged into EQ the other day on one of my low level toons and he was by the chessboard. He's been parked there for years, have no idea why. What a memory trip. Killed a couple skeles while I was there and did bit of running around. Zone didn't age well but for whatever reason it still has a lot of charm.
 

ixian_sl

shitlord
272
0
As someone who played EQ2 but never really EQ1, it makes me sad that I didn't really appreciate things like the chessboard and Unrest the same way my roommate could. I do do still get a hint of nostalgia, though, just knowing that they were in EQ1.
 

rolx_sl

shitlord
561
0
It's nice to log in sometime and run through zones like swamps commons and guk just brings back memories. I have high hopes for eqn hope people don't let me down.
 

Rezz

Mr. Poopybutthole
4,488
3,531
Yeah, they wont be anywhere near as smart to use the old original EQ geography and create an updated/enhanced version of that world in the new game.

If they did? Allow me to go to the Chessboard in Butcherblock, looking largely the same but with more detail, better looking mobs, finally having the rare spawn queen who drops rare cool loot. Recreating Unrest with more detailed graphics, new mobs, a new hidden mauseleum entrance for a raid zone. Take the giant expanses of land in the Karana's and populate them some so you are not running for 5 minutes down a deserted riverbank.

If they actually did recreate the original EQ world with pretty much the same architecture but better graphics, more mobs, a non-zoned open world, ect... I would be stuck playing that game if for no other reason then to level up and see ALL of my old haunts from Steamfont all the way to Sebilis.
Personally I hope they take the ideas of the old and merge them with the new. The layout of specific zones is one thing that could be easily improved upon, and I hope they go the route of taking existing and making +1 to it as opposed to a complete revamp. I played a Dark Elf (fuck the haters) forever, and when they redid Nektulos I was enraged. The newbie log wasn't the same log I remembered. What I want for EQ:N is to take what they had in EQ originally and expand upon it as well as updating systems to reflect modern gameplay. We'll see what they come up with, however.
 

Mr Creed

Too old for this shit
2,394
287
If they want to make a game with mostly different gameplay mechanics that only takes the EQ world and lore to build upon, the general geography will probably be the same but in-zone details vastly different. Some people are rumoring that they take inspiration from Minecraft to empower players, imagine non-instanced housing ala UO with the area constraints of the old EQ1 world. The Karanas would turn into suburbia.
 

Rezz

Mr. Poopybutthole
4,488
3,531
Sounds like some of you are still asking for EQ with updated graphics.
"Some" is an underestimate. The mmo-hipster crowd fucking -loves- the idea of a reskinned EQ. Smed has basically said that is a no-go across the board, but there are definitely people who still want the moon, as it were. I just want evolution within the genre. Move past quest hubs; move past static spawn camps.
 

LachiusTZ

Rogue Deathwalker Box
<Silver Donator>
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I miss static spawn camps . . . quest hubs can fuck off imo.

Minecraft + EQ = Orgasm and unemployment claims~
 
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I miss static spawn camps . . . quest hubs can fuck off imo.
give me both. static spawn camps to keep me interested in the difficulty of that elusive FBSS, and quest hubs for me to dick around independently as I wait for groups or raids to develop.

i dont know if I can put words to this to explain myself, but does anyone agree that a major part of EQs allure was having that definitive clear cut model of - "this is what a well-geared XYZ class looks like"?

nowadays games are seemingly too accommodating, nearly too-opened ended.. yet open ended without supporting content.

also, bring in Blitzball from FF9, or a more-fun version of gems from EQ. A legit side game totally unlike the primary game.
 

incadenza_sl

shitlord
25
0
Blitzball was ffx. Count me in for thinking a reskinned eq would be underwhelming in a lot of ways. I spent enough time in the 1 to 50 zones, just the thought of being in old freeport and tgen ec sounds boring.
 

rolx_sl

shitlord
561
0
All the people that hate on eq are just the people that never experienced it and they started playing mmo's when wow was there. I'm so sick of doing 1000 pointless go kill 30 rabbits and come back. Would much rather dunegon crawl down somewhere and camp a hard spawn and grind exp and have the chance at actually hard to get loot that your going to keep for long time. I'm not talking about random camp shit either. Talking about camps like efreeti boots, fungi tunic, yakesha, fbss ect. Camps that were hard to hold and took skill. They were never boring because it was always action packed with tons of mobs spawning all around you that would wreck your group and you knew how fun the CR was going to be because you were so deep. Thats what makes games fun, not grinding 1000s of nothing quests. Finding portals to plane of fear and hate and wondering what reward a random quest was going to give you that you found out in the boonies. No other games can even compare to vanilla eq, only hoping eqn can compete with how it used to be before instances, and all the rejects wow's brought to the table.
 

Rezz

Mr. Poopybutthole
4,488
3,531
All the people that hate on eq are just the people that never experienced it and they started playing mmo's when wow was there. I'm so sick of doing 1000 pointless go kill 30 rabbits and come back. Would much rather dunegon crawl down somewhere and camp a hard spawn and grind exp and have the chance at actually hard to get loot that your going to keep for long time. I'm not talking about random camp shit either. Talking about camps like efreeti boots, fungi tunic, yakesha, fbss ect. Camps that were hard to hold and took skill. They were never boring because it was always action packed with tons of mobs spawning all around you that would wreck your group and you knew how fun the CR was going to be because you were so deep. Thats what makes games fun, not grinding 1000s of nothing quests. Finding portals to plane of fear and hate and wondering what reward a random quest was going to give you that you found out in the boonies. No other games can even compare to vanilla eq, only hoping eqn can compete with how it used to be before instances, and all the rejects wow's brought to the table.
Absolutely wrong. I've spent hundreds of hours (and RL days) in EQ and it is not coming from some place of ignorance of the game. Efreeti was "hard" to break, easy to hold. Lord/Frenzy/Whatever were easy to break, easy to hold if you had a full group. I mean for fuck's sake, Necros held that shit solo prior to Kunark. If you were doing any of those camps (which you clearly weren't) you had spawn timers for every mob and you -knew- when shit was about to respawn.

No, sir. No. Maybe the literal first group ever to experience those camps thought what you evince. Everyone else? Was putting in time to collect their paycheck(loot).

EQ:N is not going to have that style of gameplay. Frankly, the world is in a different place from 1999. The shit you -think- was awesome about EQ? Was only awesome because it was among the first wave of games to be released in the genre. The vast majority of the game has been improved (not watered down) upon multiple times since it actually mattered to the gaming public.

It's not like I enjoy raining on people's parades, but seriously... Dude. Don't channel the Dumar. NEVER channel the Dumar.
 

Hekotat

FoH nuclear response team
12,508
12,398
While I am one of those WoW idiots I like the idea of camps and social interaction. I just want to see large loot tables for each boss when doing those dungeon grinds.

I made a decision to not use the internet to look things up with my last mmo and it improved the experience greatly, it's still really nice having mystery left in the world.


EDIT: Just wanted to note by WoW idiot I mean it was my first MMO, I personally hate what the game has become. Bring back Vanilla/BC
 

rolx_sl

shitlord
561
0
Absolutely wrong. I've spent hundreds of hours (and RL days) in EQ and it is not coming from some place of ignorance of the game. Efreeti was "hard" to break, easy to hold. Lord/Frenzy/Whatever were easy to break, easy to hold if you had a full group. I mean for fuck's sake, Necros held that shit solo prior to Kunark. If you were doing any of those camps (which you clearly weren't) you had spawn timers for every mob and you -knew- when shit was about to respawn.

No, sir. No. Maybe the literal first group ever to experience those camps thought what you evince. Everyone else? Was putting in time to collect their paycheck(loot).

EQ:N is not going to have that style of gameplay. Frankly, the world is in a different place from 1999. The shit you -think- was awesome about EQ? Was only awesome because it was among the first wave of games to be released in the genre. The vast majority of the game has been improved (not watered down) upon multiple times since it actually mattered to the gaming public.

It's not like I enjoy raining on people's parades, but seriously... Dude. Don't channel the Dumar. NEVER channel the Dumar.
Meh your not raining on mine. Actually I did camp all those spawns and yes you make a rotation around the camp and have the spawns on a timer and knew how many you could kill usually before your camp room repopd. That shit was all hard when people were just first breaking into those places. Of course after a while it was easier. You could never hold a lot of the camps for ever. Someone else would train you or you would get greedy and get over ran. And that shit I thought was awesome, was awesome. Take soulfire the pally sword, after the long quest and having to betray freeport and never be back in the city you had to get other people to help you. No other games compare to that type of questing. What about open world spawns that dropped quest items for raid zones? Only spawned a couple times a week. Nothing compares to eq to this day with the emmersion. Its how intense the game was that forced you into having to group and communicate with other people on the server. Every game these days you just solo to max level in 2 weeks or less. And not all wow peeps are bad just all the kiddies that turned mmos into crap.