Randin
Trakanon Raider
Ah, so we're doing the "what I want back/miss from eq" conversation again, are we? Eh, what the hell:
For me, it's not any particular mechanic, but rather what the game felt like to me. EQ felt like an actual world to me in a way that no game before or since has, rather than feeling like a theme park, or a linear corridor, or a cheap facade slapped over the game mechanics. Granted, probably only half that feeling can actually be attributed to the game mechanics, the rest of it would've been from my naivete towards mmos at the time, which makes it tough for another mmo to match eq in that regard.
But it's like no one's even trying nowadays; every now and then you'll hear about someone trying to build an mmo that's more of a world, rather than a theme park, but it's always some little start up company with a budget equal to the current contents of my wallet, and shockingly enough, they fail, or they actually release a game, but have fall far short of what it could be.
That's why EQN has my attention right now; what little they've told us is hitting the right notes for them wanting to create a world, and SOE actually has shit like 'experience' and 'resources' that might actually allow them to deliver on whatever they've come up with.
Of course, it could turn out SOE's bullshitting us, but for now, I'll go with cautious optimism.
For me, it's not any particular mechanic, but rather what the game felt like to me. EQ felt like an actual world to me in a way that no game before or since has, rather than feeling like a theme park, or a linear corridor, or a cheap facade slapped over the game mechanics. Granted, probably only half that feeling can actually be attributed to the game mechanics, the rest of it would've been from my naivete towards mmos at the time, which makes it tough for another mmo to match eq in that regard.
But it's like no one's even trying nowadays; every now and then you'll hear about someone trying to build an mmo that's more of a world, rather than a theme park, but it's always some little start up company with a budget equal to the current contents of my wallet, and shockingly enough, they fail, or they actually release a game, but have fall far short of what it could be.
That's why EQN has my attention right now; what little they've told us is hitting the right notes for them wanting to create a world, and SOE actually has shit like 'experience' and 'resources' that might actually allow them to deliver on whatever they've come up with.
Of course, it could turn out SOE's bullshitting us, but for now, I'll go with cautious optimism.