Thank god you really don't even have to do that! If it's the same item-level while leveling don't even bother looking. Just roll on. You'll also notice that with how much BoA gear there is now most people aren't checking most of that gear anyway. It gets better later on but upgrades are extremely obvious.The worst part was when I went back to pandaland in wow, and was running my 'lock through hyjal to hit 85. They threw so much shitty loot at me, (usually almost exactly the same, with minor varience) that I was literally bored of loot by the time I went from 80-82, and was dreading comparing stats on stuff because of how inflated and soullessly boring it was. "hmm, 152 ac, 111 int, 110 mastery, 82 crit, or 140 ac 113 int, 112 mastery, 80 crit." It didn't fucking matter, and became an utter chore to me, yet they constantly threw items at me for almost every other one of the ~100ish quests I did while running through. It all felt so stupid and po
intless because I knew none of it would last me more than 1-2 RL hours or half a level at best
Thats exactly what I started doing, and exactly the point of my post: That loot became pretty boring and pointless until the end of the end. I'm not knocking it, because I know some people love stuff like that (especially d2 fans), but I'm disappointed that this seems the norm for every game now and I'm hoping in the future there will be games that offer less item saturation where loot feels more unique and interesting.Thank god you really don't even have to do that! If it's the same item-level while leveling don't even bother looking. Just roll on.
thank god at least one other person comprehends this.tl;dr: introduce faux leveling systems but don't call them leveling systems. You can disguise it all you want, but if you need 'Plate Armor of the Whale' to kill a boss in a dungeon, but you can't get 'Plate Armor of the Whale' with the gear you start the game with, you have now introduced leveling and thus have content to be consumed to allow the player to get said armor to get the next tier to kill the boss. You won't ever be able to get away from it, because *gasp* leveling is progression, much as gear is. If you take away levels, all you end up with is the same thing you do at level cap in WoW: farm better items to farm better items to farm better items.
And I hope to god they never introduce EQ-style crafting ever again, especially anything remotely resembling Fletching.
Leveling quest rewards have always sucked in WoW. Not much to say--Path of Exile has items with unique shiz...as lot of ARPGs did. In mmo's you get to choose between pvp balance or cray items. It sucks but pvp is killing pve in a lot of games :|Thats exactly what I started doing, and exactly the point of my post: That loot became pretty boring and pointless until the end of the end. I'm not knocking it, because I know some people love stuff like that (especially d2 fans), but I'm disappointed that this seems the norm for every game now and I'm hoping in the future there will be games that offer less item saturation where loot feels more unique and interesting.
For example, while not an MMO, I feel like Dark Souls did loot fantastically for what I wanted. There were hundreds of item variations, but it was all a matter of personal choice, aesthetics, and what traits you liked about an item. I liked that the claymore or zweihander or short sword I found at the start of the game was every bit as viable as the shit I found 60+ hours later, and that I had the option to upgrade and enchant it over a dozen ways to suit my personal taste. Every weapon (outside of a handful which had terrible stat scaling or whatever) had different movesets which made them unique and interesting and worth upgrading and using a wide variety of different tactics. I'm like 300+ hours in dark souls and still playing with new weapon combos. I want something like that in MMOs: Less base items, but more wildly unique movesets or skills associated with them (maybe guild wars is onto something, but I would want it a lot more complex), and then hundreds of different personalized upgrade options via slotting or enchanting or whatever. I'm kind of sick of the disposable and boring 'Prefix thing of the suffix' items that all feel the same as their peers.
Faux lvling system, yes much like what ppl have done in WOW when everyone is equal lvl but your gear matter. The suggestion was something like or close to Gear Score.tl;dr: introduce faux leveling systems but don't call them leveling systems. You can disguise it all you want, but if you need 'Plate Armor of the Whale' to kill a boss in a dungeon, but you can't get 'Plate Armor of the Whale' with the gear you start the game with, you have now introduced leveling and thus have content to be consumed to allow the player to get said armor to get the next tier to kill the boss. You won't ever be able to get away from it, because *gasp* leveling is progression, much as gear is. If you take away levels, all you end up with is the same thing you do at level cap in WoW: farm better items to farm better items to farm better items.
And I hope to god they never introduce EQ-style crafting ever again, especially anything remotely resembling Fletching.
I understand your point but here is where that get thrown out the window with that "Plate Armor of the Whale to kill a boss in a dungeon" thing needing lvls to gain this item.Gear score is a numerical value based on the statistics of a player's gear. It is (supposedly) the maximum potential of a player's performance. However, it is up to the player to perform that well. In addition to item level (ilvl), the item's actual statistics or abilities may or may not be included for calculation, as determined by specific formulas or addons.
Most commonly, gear scores are a metric used to evaluate the relative strength of a player's equipment as a way of determining if that player meets a given threshold to join in certain raids or groups going through an instance. It should be noted that a given gear score, no matter which formula is used, does not necessarily mean that other players can not demand higher scores from others before joining a raid or group.
Despite the possible flaws in the system, gear score can be a useful tool in determining an individual player's readiness for certain content. Rather than risking the waste of time and money on wipes and repair bills, gear score can provide a basic indication that a player is likely to possess gear sufficient to run (or even trivialize) the content in question. There is no substitute for checking a player's choice of gems, enchants, glyphs, and spec, plus knowledge of appropriate caps (hit, haste, and/or crit), all of which reveal far more about a player than for what gear he or she has managed to win rolls or purchased by running heroics.
That said, when used as an initial assessment of a player, followed by inspections of their Armory profile (which does display things like item enhancements and achievements), gear score can allow the quick and efficient assembling of groups and raids intending to take on difficult content. Be warned: reliance on gear score, without following up the initial assessment with the armory or inspecting, is in fact counterproductive. It degrades the community by encouraging less knowledgeable players to "upgrade" based strictly on item levels, as well as decreasing the motivation of some players to improve (as they receive raid invites and rolls on loot without needing to do so).
i vote we remove the title doctor from his name.Dude... What are you not understanding here...
Grinding levels = progression
Grinding gear = progression
Therefore, grinding gear = grinding levels = progression
/shrug SoE certainly has had their fair share of screw ups. But most people like PS2, and I still log into EQ1 occasionally. PS1 was glorious for a few months and I even enjoyed EQ2 for a bit. There is a ton of things they could do better though.I personally have absolutely no faith in EQ3 whatsoever. They will fuck it up just like they fuck everything else up. Why wouldn't they? Did something change? Nah... just one big, giant fuck up.
SOE sucks balls. I fkin hate 'em.
Sony Interactive Studios is looking for level designers to help
build the world of EverQuest, our massively multiplayer on-line
RPG already in development.
The job description includes working with both in-house and third
party programs to build 3d 'zones', including cities, dungeons,
castles, outdoor areas, and more. You would also be involved in the
quests and general story and theme behind the zone, including NPC and
item placement.
A qualified level designer should have experience either with
3D programs and/or level editors for games like Quake, Doom, etc.
Being an avid RPG or MUD player would also help a great deal.
This is a full time job and we are located just a few miles north
of San Deigo, CA. For more information, please send a resume and/or
introductory letter describing yourself and your qualifications
to either [email protected] or [email protected].
-Brad McQuaid
Producer, EverQuest
Sony Interactive Studios America
Lol I kind of like it, I have a crush on Draegan you know.Nice picture of Draegan you got there Laura.
Think that's from the orignal EQ..B Mac creating jobs in this economy. Praise.
Check the date again.B Mac creating jobs in this economy. Praise.