Agonizing the Bait Master_sl
shitlord
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If you honestly think for one second any other human shares the same mind set of you on MMOs, you are to far gone my friend.
Like I said, end of the year or Q1 2014. Quote me on that.Well at least now we know the lead game designer for EQN. And there is no way it is coming out this year if you can still tweet the developers with your (probably) horrible suggestions.
I kind of figured they were going to atleast talk about it a little bit.https://twitter.com/everquest_next
http://www.youtube.com/user/EverQuestNext
a few minutes ago on SoE's twitch stream:
talihood: will E# have EQ Next info?
soe_amnerys: @Talihood, a little bit. But all the big news is coming from SOE Live.
Somebody at the NSA needs to leek this stuff.SoE is sharing information behind closed doors with a few gaming sites, so maybe something will slip before the embargo is up (SoE Live).
I'm reasonably sure you're aware that I was a fan of Vanguard, so you really should check out the EQN leads...If you honestly think for one second any other human shares the same mind set of you on MMOs, you are to far gone my friend.
I can't imagine them releasing before the weekend of March 16, 2014.Like I said, end of the year or Q1 2014. Quote me on that.
Why's that? The game has been in development for ages. The shit that takes longest to build and implement has been done. They didn't start all that over. Just the direction the game was heading. Art, animation, combat stuff, the world maps and editors, the engine is all done. They're just retooling it to be a sandbox. Quests don't take long to make at all. They have been working on the new EQ Next since last year. That gives them over 1-1.5 years to change the game up. That's plenty of time for that stuff.I'm reasonably sure you're aware that I was a fan of Vanguard, so you really should check out the EQN leads...
I can't imagine them releasing before the weekend of March 16, 2014.
Could be March 16, 2015. From the March interview with the Art Director:I'd say they go for March 16th..... its the anniversary and they should do some type of crazy events and so forth. I can't believe i'm actually debating on ordering this for the PS4. I just can't wait for pre-orders period.
Right now we are working hard to finalize a strong style, which makes giving feedback easier and easier. Working on a prototype is very different than other stages of game development and it takes a special mind set. It's like trying to find a specific location with only a compass - and no map. You might know generally which direction to go, but you don't know exactly how to get there. On a prototype team, it's more important than ever to stay positive and optimistic because it's nerve wracking for the artists. And above all, it's critical to always be moving forward.